Character-advancement

08.09.12
New Defiance developer diary explains what makes an MMO shooter
08.09.12

New Defiance developer diary explains what makes an MMO shooter

If you like playing an MMO but also like shooting things, you may enjoy the gameplay underpinning...

By E. Lefebvre,   08.09.12
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02.11.12
The Road to Mordor: Six wonders of the newbie world
02.11.12

The Road to Mordor: Six wonders of the newbie world

As I reported last week, I've recently rerolled as a Hobbit Minstrel in an effort to refresh my a...

By J. Olivetti,   02.11.12
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07.26.11
The Soapbox: Level the playing field
07.26.11

The Soapbox: Level the playing field

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessa...

By E. Lefebvre,   07.26.11
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01.08.10
Chasing carrots, and why we do it
01.08.10

Chasing carrots, and why we do it

A while ago, Kill Ten Rats advocated a rather interesting approach to solving the problem of any te...

By E. Lefebvre,   01.08.10
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12.08.08
The Agency's character advancement stays true to skill-based gameplay
12.08.08

The Agency's character advancement stays true to skill-based gameplay

In most MMOs, we're used to our time investment leading to a character that is overwhelmingly powerf...

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12.04.07
Mixing skill into a multiplayer game
12.04.07

Mixing skill into a multiplayer game

Clockwork Gamer posted an interesting look at skill in MMOs the other day. He categorizes skill in...

By Mike Schramm,   12.04.07
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11.27.07
Lore and storytelling in the MMO genre
11.27.07

Lore and storytelling in the MMO genre

KillTenRats has a good commentary up on lore and its role in MMO games. Story in videogames is a tou...

By Mike Schramm,   11.27.07
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