character-animation

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  • The Daily Grind: Which game has the best character animations?

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2013

    Character animations seem to be only noticed when they don't come off right. It's often a matter of subjective opinion whether or not these animations are pleasing or jarring, of course, but the fact remains that animations that don't meet players' standards are the target of long, long-winded rants. I try to give credit where credit is due. MMOs that show off fluid, good-looking animations are deserving of praise. For me, the litmus test is whether or not a game can portray jumping in a natural way. That's harder than you'd think; I've seen so many titles that have characters jumping with stiff spines, awkward arm angles, or the grace of a boiled squash. So instead of lambasting games for bad animations, let's focus on those that pull off natural- and good-looking animations today. Seriously, it's going to be tough for some of you to put a lid on the negativity, but I believe in you. Which game has the best character animations? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Crazy Talk 7 puts character animation power on your Mac

    by 
    Michael Rose
    Michael Rose
    04.25.2013

    Putting words in other people's mouths: more of a hobby than a vocation for most people, I'd say. If your work or play involves facial animation, however, you know how much work goes into making fake speech look convincingly real. Although there are impressive pro animation tools for this task, they might run you hundreds or thousands of dollars per seat. That's why the Mac version of Reallusion's US$29.99 Crazy Talk 7 Standard is such an intriguing product. For a modest cost, this app delivers impressive character animation power -- with a learning curve that's not too steep for amateurs. Crazy Talk lets you work with libraries of preconfigured characters, where mouth movements and other motions are already pinned to specific features on the character's image. You can also pull in your own images for the face animation treatment; political or corporate portraits seem to work particularly well, as do pet snapshots. For the DIY images, the app walks you through preparing them with essential feature points -- corners of the eyes, point of the chin and so forth. The idea is to make a model of the character's face that will react appropriately to the audio using Crazy Talk's Auto Motion feature. Once the base character "puppet" is ready, Crazy Talk really gets to work. Import or record your dialogue audio (or use the built-in text to speech feature) and the Auto Motion animation tools will analyze sounds and phonemes, trying to match mouth and face motions to the soundtrack. You can tweak emotions, attitudes or the overall character energy with a few clicks. The results range from decidedly comical to eerily realistic. In the example here, I've taken Tim Cook and put some of his comments from the recent earnings call in his virtual mouth. The whole process -- including defining the animation "bones" and grabbing the audio from the earnings call podcast feed -- took less than 15 minutes for this clip, and even though the results are kind of rough (sorry about the hair, Mr. Cook) it would not take too much refinement to get them looking really sharp. Of course, now that "Tim" is prepped, future animations using his character will take a lot less time. Aside from the fun factor (which is decidedly present), training pros or web content authors may be able to leverage Crazy Talk to produce quick and hi-quality animated narrations or instructional vignettes. Putting a face with the voice, even an animated one, can help improve engagement and attention versus a voiceover-only approach. Game developers and other animation users may find Crazy Talk or its sister app, iClone (for 3D character animation) useful entries in the utility belt. Crazy Talk's look and feel certainly carries some of its PC heritage in its flat UI and sometimes-confusing controls, and it has a few annoying quirks (no app should ever hijack focus when it's done with a lengthy task like a video export; that's what bouncing the dock icon is for!) but with a little bit of time and effort you can get something really interesting out of it. Crazy Talk 7 Standard is $29.99 via the Mac App Store; the Pro version ($149.95) delivers much more manual control, higher-end animation options and keyframe editing for projects. Here's another video sample from the app, featuring Sarcastic Cat.

  • Mists of Pandaria Beta: New female pandaren emotes added

    by 
    Anne Stickney
    Anne Stickney
    04.13.2012

    If you watched our last video of the female pandaren emote animations, you may have noticed that some emotes were missing. The latest beta build seems to have added quite a few more, including a second idle animation. We've made a video of the newly added animations for you, including a shot of the secondary idle animation. Be sure to view it in high quality for the best picture. I think my two favorites on this particular roundup are the beg animation, which has a lot of subtle nuances in the face and posture of the model, and the new idle addition. For some reason, her new idle reminds me a lot of Ariel from The Little Mermaid, excitedly exploring. It suits the pandaren, since they've spent thousands of years on the Wandering Isle for the most part and away from the world at large. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Amazing player-animated and -rendered WoW avatar

    by 
    Allison Robert
    Allison Robert
    01.17.2012

    Mother of sweet things! I saw this on Reddit's /r/wow community a few days ago and realized that I'm kind of a slacker when it comes to my own forum signatures (which is apparently the whole purpose of the project). Thovald, the player responsible for the video, wrote that he did it in 3D Studio Max and didn't actually change the female troll model itself. The big difference is an increased polygon count for the robes and (I would assume) the graphics of the fire spell being cast. It reminded me more than a bit of the perennial favorite Blind, and it's all the more amazing that Thovald is apparently self-taught. We know that Blizzard is working on an update for character models, but it's pretty cool to see what players can do with them in the meantime. They might be old, but as Thovald noted, they're still a surprisingly expressive bunch.

  • Guild Wars 2 developer explains updated cinematic conversations

    by 
    Rubi Bayer
    Rubi Bayer
    11.11.2011

    Guild Wars 2 fans are starting their morning with an interesting update and some entertainment, thanks to ArenaNet's motion capture and cinematic guru Chuck Jackman. Chuck is the mind behind the newest ArenaNet blog entry, all about the recent improvements to Guild Wars 2's cinematic conversations. The cinematic conversations in Guild Wars 2 are the brief cutscenes that take place between player characters and NPCs at significant points in the story line. Until now, players trying the demo have only seen the placeholder versions of these cinematics, which consisted of a lot of seemingly-random emotes and what Chuck describes as "some very basic lip-synch that resembled more of a duck's bill than a human's mouth." The team has been hard at work on improvements, though, and today's blog entry unveiled two videos of the new cinematics. It's a fairly lengthy read, with plenty of explanation of everything from emotes to facial animations to voice work. If your eyes glaze over at even a hint of tech-speak, fear not. While we have our doubts about Chuck's claims of blotting out the sun and tearing code from the minds of ancient gods, it's definitely an entertaining and informative read for any gaming fan. Check out the full entry at the ArenaNet blog.