Character-development

10.21.11
Storyboard: Rubicons
10.21.11

Storyboard: Rubicons

It was a great time for a character to die. The problem is that roleplaying isn't a novel. Ms. L...

By E. Lefebvre,   10.21.11
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09.30.11
Storyboard: Mistakes I know I was making
09.30.11

Storyboard: Mistakes I know I was making

When I write this column, I talk a lot about what works within the context of roleplaying. I make...

By E. Lefebvre,   09.30.11
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08.19.11
Storyboard: Making it worse
08.19.11

Storyboard: Making it worse

Last week, I talked about how cross-eyed the whole roleplaying dynamic looks when compared to MMO...

By E. Lefebvre,   08.19.11
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08.19.11
The Road to Mordor: Not all who wander are lost
08.19.11

The Road to Mordor: Not all who wander are lost

These are exciting times for Lord of the Rings Online, for sure. The Fellowship -- and hundreds o...

By J. Olivetti,   08.19.11
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02.15.11
Hyperspace Beacon: For over a thousand generations...
02.15.11

Hyperspace Beacon: For over a thousand generations...

I know this column has covered a lot of lore in its nine months -- wow, nine months! I can't beli...

By L. Everett,   02.15.11
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01.18.11
Hyperspace Beacon: It's against my programming to impersonate a deity
01.18.11

Hyperspace Beacon: It's against my programming to impersonate a deity

We all know what god-mode means from Doom, right? It pretty much meant that you could mow through a...

By L. Everett,   01.18.11
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12.21.10
Hyperspace Beacon: Life in the Force
12.21.10

Hyperspace Beacon: Life in the Force

"Remember, concentrate on the moment. Feel, don't think. Trust your instincts," was the sage advice...

By L. Everett,   12.21.10
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11.06.10
Champions Online previews the new Archetype system
11.06.10

Champions Online previews the new Archetype system

When Champions Online first announced that it was joining the ranks of other games offering a no-su...

By E. Lefebvre,   11.06.10
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10.22.10
Storyboard: Problem children, part the second
10.22.10

Storyboard: Problem children, part the second

Creating characters is hard work. It's hard enough when you're just concerned with making a really...

By E. Lefebvre,   10.22.10
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