character-planning

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  • The Mog Log Extra: Tips for a Final Fantasy XIV beginner

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2013

    We're all kind of beginners with the new version of Final Fantasy XIV. Some of us have high-level characters already, but none of us has years of experience with the game. At best, you have memories of how things worked in the last beta test or two. But there's still a difference between having a character from version 1.0 dripping with high-level items and having a fresh guy or gal stepping off the boat into Limsa. Fortunately, the game's tutorials now do a solid job of introducing you to how the game works. But there are still some tips and tricks to consider, and it's with that in mind that I present this column. If you're new to the game completely or even just an occasional dabbler in the previous beta tests, here's some advice to help you out during your first steps.

  • Storyboard: Happening before it's even happened

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.05.2013

    I've been doing something I almost never do as I prepare for the relaunch of Final Fantasy XIV: I've been planning ahead. Let me rephrase. There's always some planning that goes on beforehand, usually between Ms. Lady and me. But that planning is generally a bit more abstract, a vague set of character goals. I'm not only going in with vague ideas of what will happen now; I'm going in with an answer to one of my main character's central problems as soon as the relaunch starts. It is the exact opposite of vague in every way, shape, and form. There's something to be said for knowing what path you're taking before you go in, but there are also some pretty major drawbacks. Today, I want to look at the idea of planning roleplaying events and interactions before the game has gone live, preparing for things that will happen before they actually can happen. It's a road fraught with perils, drawbacks, and disadvantages... and a few advantages despite all of that.

  • Storyboard: Plotting concepts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2012

    There's an uncomfortable paradox in roleplaying as regards plotting in advance. If you plan out your character developments in advance, you're not really roleplaying so much as laying out a pre-determined plot that other people are forced to fit within. On the other hand, if you don't plan out anything, you don't have any conflicts driving your characters, meaning that you're trying to force yourself into other character plots in the hopes that you might develop some relevance. Stated more simply -- plotting out your character in detail or not plotting your character out in enough detail are both equally detrimental to your roleplaying. Ever since I've been writing this column, I've been trying to develop a good way to actually handle this issue, and a fairly recent post from Websnark actually kicked me down a new path. For ease of reference, I'm calling it plotting by concept. I can't say that it works perfectly forever and ever, but it's been producing good results for a while, so I'm just going to outline how it works in the hopes that other people can find it useful too.

  • Exploring Eberron: Getting the most from the DDO Character Planner

    by 
    Rubi Bayer
    Rubi Bayer
    12.17.2010

    Many MMOs share a common factor that can either be a fun challenge or a complete frustration: the inability to respec your character. From a lore or storytelling perspective, it makes perfect sense. You wouldn't train as an archer for years and become highly skilled then expect to change your mind one day and immediately be an expert swordsman. Dungeons and Dragons Online is an MMO that has this characteristic. You can respec through reincarnation, of course, but it will cost you. Reincarnation gives you more points to spend, so it definitely has that advantage, but usually it's better to know what you're doing from the outset. I mentioned quite a while back that I recommend you cycle through a few low-level classes as a new player in order to get a feel for point distribution and the strengths and weaknesses of each race and class, but there's another tool that's well worth knowing. Follow along after the jump and let's look at the DDO Character Planner.

  • The Daily Grind: How much planning do you want for your character?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.16.2010

    All MMOs require some amount of planning for your character ahead of time. Sometimes it's just a matter of choosing whether you want to be a warrior or a healer (with apologies to game-specific terms), but sometimes you wind up in a game with a much longer list of options. There are differing talent builds in World of Warcraft, different Virtue specializations in Lord of the Rings Online, and buckets of different skill loadouts for Guild Wars. And that's not getting into the bevy of class options available in Dungeons and Dragons Online. But some people really dislike that approach. After all, it kind of does suck if you get to level 50 only to find that you made a bad choice back at level 14 that's going to screw your character forever. That's where you get reversible choices and non-permanent selections... but you still have to make some choices early on that you can't undo later. So how much do you like to plan out your characters in advance? Do you prefer games that let you make all your choices as you go, with no wrong options? Or do you like making long and detailed arrangements for your characters' future?

  • Exploring Eberron: Rolling the right character for you

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2010

    Who are you whippersnappers? Get off my lawn or I'll blast ye into kingdom come! Shoo! I mean, howdy! Sorry, I got a little startled there. We just found out this morning that Rubi, your faithful DDO columnist, was captured by a beholder and locked away in a level 20 dungeon. While the Massively DDO guild, OnedAwesome, faithfully levels up in a rescue attempt (every Wednesday night, 9pm eastern/8pm central!), I've been drafted to keep the column going until victory is assured. Considering that a vast majority of my personal DDO resume is confined to levels 1 through 10, I have a soft spot for the newbie experience. And seeing how many fledgling dungeoneers are flocking to DDO these days, I figured I'd go back to the beginning to walk new players through the first week of the game. For you veterans out there, this would be a great time to (a) point out how much I say is completely wrong, and (b) offer up your own tips and advice in the comments section. Today, let's start with one of the most vital decisions you'll ever make in the game: rolling a character. Hit the jump and let's hope for all 20s!

  • Addon Spotlight: Talented

    by 
    Sean Forsgren
    Sean Forsgren
    07.20.2008

    Welcome to another installment of Addon Spotlight, the quiet home of mod enthusiasts amongst the whirlwind of breaking news that is WoW Insider. Reader Kyle "strongly" suggested that I profile Talented, an addon that replaces your talent interface and opens up some extended features for talent planning.Considering the tone of his suggestion, I would venture to say that Kyle has grown frustrated by his fellow players' tendency to screw up their builds or they're taking too long to respec. This can, indeed, become an issue when one is respeccing for raiding, arenas and different roles for hybrids. This is where Talented, and its companion Talented_Data, can save you time and a little money if you're prone to selecting the wrong talents when you're in a hurry. This addon allows you to build talent templates, which can be applied via one click after a talent wipe. I do this when I switch from a PvE Retribution spec to Holy for progression nights or arenas. I have to say, it helps reduce the risk of mistakes, which can leave me free to spend more time remembering to grab the correct gear out of the bank.