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With that pesky SOE Live embargo out of the way, we can finally stop speculating and start talking about EverQuest Next! And if you're a sandbox fan, you're going to love it because when SOE declared last year that it was doing something really, truly different with EQ Next, it wasn't kidding. EQ N...

August 2nd 2013 at 3:00pm 0 Comments
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In his latest lecture series on Camelot Unchained game design, Mark Jacobs discusses his team's approach to class design for the title and how it won't go with the flow of most MMOs. In fact, he says that the effort to carefully balance classes has proved a detriment to the industry, and as such,...

February 18th 2013 at 4:00pm 0 Comments
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City State Entertainment has put up a new Camelot Unchained dev diary that continues the Foundational Principles series of posts. Today's devblog is about foundational principle number four, which is that "choice matters." Well of course it does, but how are the Camelot Unchained devs going to...

February 13th 2013 at 4:00pm 0 Comments
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It's generally very difficult to make wrong choices in an MMO. You can make choices that are less than optimal, definitely, and even choices that you later regret, but there's almost always a way to respec and try again. Even if you can't do that, you can always reroll and transfer most of your s...

December 11th 2012 at 8:00am 0 Comments
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Chance Glasgo, a first-person animator at Infinity Ward, did a Reddit Ask Me Anything thread last weekend, taking on questions about the complicated weapon animations seen in games like Call of Duty and Battlefield. You should read through the whole thread if you're interested, but PC Gamer has kin...

November 8th 2012 at 3:00am 0 Comments
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In the interest of providing a fast, easy-to-use resource for every class, we've gathered up our favorite guides, best lists, and most relevant posts into a convenient list. Check back often, because we'll keep these resources up to date throughout the last days of the Cataclysm and deep into the...

August 28th 2012 at 4:00pm 0 Comments
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I hope your vote wasn't born from a desire to see me in tights! Although road trips can be just as fun when you just jump in the car and take off with no predetermined destination, at some point you have to end up somewhere. And it looks like we now know our destination. While I was safely strap...

April 25th 2012 at 12:00pm 0 Comments
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BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with G...

December 30th 2011 at 10:00am 0 Comments
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People who know me know I'm a planner when it comes to video games. I'm always planning what type of character I'm going to roll, how I'm going to level, what my goals will be, and so on. It's fun to plan, which sometimes carries with it the benefit of removing stress from making impromptu decisi...

December 14th 2011 at 8:00am 0 Comments
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BioWare and LucasArts have said since the first announcement of Star Wars: The Old Republic that choices will matter. No one witnessed that more than visitors to the BioWare booth at San Diego Comic-Con. These fans had to choose between saving the engineering crew or saving the bridge crew in the...

July 29th 2011 at 1:00pm 0 Comments