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  • EVE Evolved: Donate your old spaceships to charity

    by 
    Brendan Drain
    Brendan Drain
    12.01.2013

    The Philippines recently suffered its worst natural disaster in living memory when typhoon Haiyan made landfall on November 8th, leaving over half a million people displaced and millions without food and basic supplies. Countries and organisations around the world have been sending relief aid into the region, and gamers have once again proven to be a generous bunch. Several livestreamers have been running donation drives; the developers behind Luvinia Online even promised to donate 100% of the income from three new in-game items to the Philippine Red Cross. EVE Online has now also joined in the fundraising by reactivating its popular PLEX for Good scheme. CCP started the PLEX for Good scheme back in January of 2010 as a way for players to donate in-game assets and ISK to help people in the real world. EVE Online players have collectively donated over $150,000 US in aid following 2010's Haitian earthquake, tsunami devastation in Japan, flooding in Pakistan, and tornadoes in the US two years ago. Players hope to smash all fundraising records this time around with dedicated fundraising auctions, events, and liquidation firesales happening across the game. There are even ways for ex-players without active subscriptions to donate their idle in-game assets to charity. In this week's EVE Evolved, I look at the PLEX for Good scheme, the fundraising efforts players are using to help out a country in need, and how you can donate your ISK to charity even if you've long since quit EVE.

  • EVE Evolved: Third-party development

    by 
    Brendan Drain
    Brendan Drain
    06.19.2011

    When EVE Online was first released in 2003, it was a primitive beast from a small indie studio operating out of a tiny office in Reykjavik, Iceland. Although EVE has been expanded over the years, not all of that development has come from creator CCP Games. EVE players routinely step in to fill gaps in the game's functionality through the development of third-party applications, websites and tools. Early apps like the EVEMon skill planner were very limited in what information they could access about a player's character, but with the introduction of the EVE API system, a huge wealth of information became available. Since then, we've seen a resurgence of third-party app and tool development, producing impressive apps like Capsuleer and Aura for the iPhone. We've also seen some incredibly useful websites like the ICSC jump planner suite, gambling site SOMER.blink and the Dotlan EVE maps with regularly updating statistics. Most app developers work on the projects in their spare time, and until now they've relied on donations or advertising revenue to keep up with server costs or keep development worth the time invested. As EVE is CCP's intellectual property, it's illegal for anyone to make money from it without the company's permission. This week, CCP released the first draft of a contract that would allow developers to monetise their apps, but the proposal was not received well by the EVE community. In this week's EVE Evolved, I look at third-party app development and what's wrong with the proposed deal.

  • EVE Evolved: Heroes of EVE

    by 
    Brendan Drain
    Brendan Drain
    08.15.2010

    In last week's EVE Evolved, I looked at a few of EVE Online's most famous outlaws. In the game's open-ended sandbox, players are free to turn to a life of crime. Around every corner, you'll find another thief making off with someone's loot, or a pirate waiting for an unsuspecting victim to pass by. Worse still are the many scam artists and market manipulators you'll find in trade hubs like Jita, making a dishonest living at the expense of other players. But it's not all doom and gloom, and not all players are the dark, nefarious types EVE is famous for. For every low-life scammer trying to steal your hard-earned ISK, there are helpful individuals working to counteract scamming. For every war-mongering pirate preying on new players, there are hundreds of people willing to teach new players to defend themselves and stay safe. Despite all the talk of EVE's anti-social element, you'll also find a rich and diverse community, built around forums, chat channels and dozens of blogs. Programmers even spend their free time to provide the community with free tools to aid play. These are all people I would call heroes of EVE, either because they work to prevent the wrong-doings of outlaws, or because they selflessly enrich the EVE community. In this opinion piece, I look at a few of the people and groups I consider to be true heroes of EVE. Who are your heroes?

  • EVE Evolved: Trading: Tips and tricks, part 2

    by 
    Brendan Drain
    Brendan Drain
    11.29.2009

    If you spot a market manipulation in progress and have some of the item yourself, take advantage of it by repeatedly listing the items on the market in small amounts. When small and medium rigs came out, the first producers made an absolute killing on them too.

  • EVE Evolved: Trading: Tips and tricks

    by 
    Brendan Drain
    Brendan Drain
    11.29.2009

    So far in this guide to trading in EVE Online, I've covered the jobs best suited to new players and some of the more advanced trading techniques like margin trading, market speculation and price manipulation. This is by no means the entirety of what can happen in EVE's marketplaces, but serves as a good foundation for those trying to break into the trading game. In the hyper-capitalistic world of New Eden, the markets are hugely competitive and any edge you can get will help. With that in mind, this final part of the guide will cover a few of the tips and tricks I've learned over the years that have given me an edge in the marketplace. Some are common sense rules that most traders will learn eventually and will be invaluable to newer players. Others are more closely-guarded secrets that I've gleaned from years of gameplay. What is a cyclic product and what do you do when you spot a price manipulation? In this final part of the trading guide, I dish out some of my personal top tips for budding marketeers.

  • EVE Evolved: Organising your own PvP tournament, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.13.2009

    Many tournaments have been started up and run for short periods of time, only for players to begin losing interest. This is a chronic problem as with less ISK from entry fees the prize levels will drop and you'll get less interest. Things that can turn people off entering include not being able to use their favourite size class, entry fees being out of their price range or other competitors being notorious for winning.

  • EVE Evolved: Organising your own PvP tournament

    by 
    Brendan Drain
    Brendan Drain
    09.13.2009

    If you've been following the latest official Alliance Tournament in EVE Online, you've probably been glued to the match videos being posted on Youtube. Every year as I watch the matches, I find myself wishing I'd entered even though my rag-tag group of pilots would probably get knocked out in the qualifying rounds. What you might not know is that the official Alliance Tournament wasn't the first PvP tournament on the block and it's certainly not the only one running. Players have been taking advantage of EVE's open-ended sandbox design to set up their own competitions and arenas for years. They routinely organise successful lotteries, industrial ship destruction derbies, space races, full on PvP tournaments and even poker championships by themselves. Some, such as the BIG lottery, have become long-standing and respected institutions. Organisers of these types of event also have the option of taking a percentage cut for themselves, which can build up to a huge amount of ISK for all the organisation effort they put in.Have you ever wanted to set up your own PvP tournament complete with prizes and your own unique set of rules? Whether you want to start a new popular competition tradition in EVE or just want to make some ISK off the entry fees, events organising is certainly one of EVE's most rewarding freeform professions. In this article, I dish out some handy information on how to organise and set up a trustworthy tournament without putting any of your own ISK on the line.

  • Outlaws of EVE Online: Miz Cenuij

    by 
    James Egan
    James Egan
    11.12.2008

    There are many criminals in EVE Online, but some push their chosen profession to a whole different level, sometimes even at the expense of their fellow outlaws. Being an outlaw in EVE Online's setting of New Eden isn't just about prowess in combat. For some, the pull of New Eden's underworld is all about the social fabric of the game... and how to exploit it. Deception is their greatest weapon, and paired with the endless opportunities for social engineering in EVE, that weapon can be put to devastating use. Among all of the conmen and scam artists in New Eden, there's one name that conjures up more rage and misery than most others: Miz Cenuij. From the earliest days of New Eden, Miz was on the path to becoming a major antagonist in EVE. While some players love him, most just love to hate him, and he wouldn't have it any other way. Over time, Miz has become one of New Eden's most notorious thieves and hell raisers, an evil celebrity of sorts. His manipulations have triggered alliance wars, brought him numerous threats from other pilots, thousands of confirmed kills, and raked in a fantastic amount of wealth in the process. His preferred modus operandi in EVE is the long con, but since he learned to convert his wealth into influence over others, he's found that corruption and practiced deception make a formidable combination. As if a counter to restlessness, his apparent goal of keeping New Eden set in motion, if not set ablaze, has ensured that Miz Cenuij lives on a steady diet of tears and rage.Massively caught up with Miz Cenuij, who told us what motivates him to engage in activities that oppose the interests of so many other citizens of New Eden, and why he enjoys igniting controversy in EVE.

  • EVE Online films nominated for Machinima Filmfest 2008 awards

    by 
    James Egan
    James Egan
    10.07.2008

    CCP Games announced that two EVE Online machinima have made the list of nominees for awards at Machinima Filmfest 2008: "Clear Skies" and "Havoc." The Machinima Festival is one of the major machinima events held annually. The full day event will take place on November 1st in New York City. Clear Skies is an imaginative blend of EVE Online's galactic backdrop with Half-Life 2 character models, and is a Best Long Format nominee. Much of the film takes place within ship and station interiors, and represents two years of hard work by its creator, Ian Chisholm, as well as Richie Powles and John Guthrie. Clear Skies has been well-received by the EVE Community, with the announcement thread garnering 50 pages of praise and climbing.Havoc is a newer machinima, nominated for Best Sound Design, Best Short Format, and Best Voice Acting. Havoc was created by Anil Kamath (Sound Design and Music), Chris Newcombe (Visual Design and Editing), and voiced by Sarah Murray. Like Clear Skies, Havoc is proving to be quite popular with the EVE playerbase, but holds appeal for a more general audience as well. The film is short, clocking in at one minute in length, but in that time nicely juxtaposes the grit of New Eden's setting with gorgeous visuals filmed within EVE. Like Clear Skies, Havoc is well worth a look. Video embeds of both machinima are found below the cut:

  • A snapshot of alliance life in EVE Online

    by 
    James Egan
    James Egan
    10.02.2008

    Roughly 1400 EVE Online players took part in the E-ON Alliance Survey in February of this year, organized by E-ON's Editor, Zapatero. "The survey was conducted to research the nature of alliances, 0.0 conflict and the capabilities of alliances or coalitions to ever mount a serious challenge to the entirety of 0.0 space," Zapatero writes. While those results provided a grounding for a few E-ON articles, they've otherwise remained inert on Zapatero's hard drive since then. Since the survey was created with anonymity in mind, there is no revealing information about any particular alliance and thus no harm in releasing the information for everyone to see. Zapatero's prepared the results as a pdf summary report as well as a spreadsheet (files hosted by Chribba.)The questions asked were fairly comprehensive, ranging from individual motivations to play as part of an alliance to collective achievements and failings (and everything in between). Though the alliance map and the motivations driving its constant shifts will change over time, Zapatero's provided an interesting look at how EVE's alliance players approach the game. Check out his "New editions, old additions" post over at the EVE Online site for more background on this project and its aims.

  • EVE Online player establishes new profession

    by 
    James Egan
    James Egan
    08.14.2008

    Players in EVE Online pursue a wide variety of professions or careers, but are not locked into any given role at character creation. This flexibility allows a character to change their play style over time, or to capitalize on niches no one else has filled. This is the case with Dylon Xavier, an enterprising Caldari pilot with Ascendant Strategies, Inc.ISD Magnus Balteus reports that Xavier "has decided to try something different; create a product that is both time and resource consuming to build, and offer it for auction to the alliance that has the funds and space to deploy it." The niche item in this case is an Outpost Platform. When launched, it will create a space station for an alliance that can handle the minimum 20 billion isk bid on his auctions. This substantial pricetag includes a freighter for transporting the Outpost Platform and materials, and turns what is normally a time-consuming collective effort into a (comparatively) rapid-deployment. He's also willing to have Chribba, perhaps EVE's most trusted player, broker the transactions, mitigating the risk involved with such large amounts of currency. With the neverending ebb and flow of territorial control in New Eden, and if alliances continue to express interest in Xavier's venture, he may well have created a new and lucrative profession in EVE Online

  • EVE Online Community Spotlight: a Q&A with Chribba

    by 
    James Egan
    James Egan
    06.30.2008

    Trust is a rare commodity in EVE Online. Many players are drawn to the game by the fact that almost any form of deceit, betrayal, and outright treachery is allowed in EVE. Not all players head down this path, of course, but plenty do. This element of risk is what makes the game exciting, but even those who are wary of the online personas of some EVE players may still find themselves getting backstabbed and robbed, or worse. Many in EVE have learned to profit from the misfortunes of others. However, this social environment has created certain opportunities for individuals who are able to establish their credibility over time, and through great effort. Among the most trustworthy in EVE Online is Chribba, a player who's very active in the community and provides a number of services to EVE fans, free of charge. Helped by Chribba's efforts, EVE Online has expanded into a game where players become auteurs, creating videos and sharing their in-game pursuits with others, either for their own glory or their organization's propaganda. Of course, his contributions don't end there, as most everyone in the EVE community knows. Massively recently caught up with Chribba and asked him to share a bit about what he does for the EVE player base, and why he does it.

  • EVE Online meets Half-Life 2 in machinima masterpiece

    by 
    James Egan
    James Egan
    06.09.2008

    Clear Skies is a groundbreaking machinima produced by Ian Chisholm, which takes place entirely within the galactic setting of EVE Online, known as New Eden. Any attempt to lump Clear Skies in with your run-of-the-mill machinima would be a disservice to the scope of the work; the film clocks in at just under 40 minutes and was a labor of love for two years in the lives of its creators. Clear Skies follows a trio of down-and-out misfits who've seen no end of bad luck. John Rourke is the obstinate captain of the Clear Skies, a Tempest class battleship manufactured by the downtrodden Minmatar race of New Eden. Rourke's attitude toward his hazardous chosen lifestyle is cavalier, although this does not sit well with his friends among the crew. Solomon Burke is the pessimistic ship's engineer, while Charlie Fodder -- a gunner with an ironic name -- does his best to keep the crew alive. Typical of life in New Eden, Fodder is doomed to remain a rather busy man.