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  • New info and trailer for Techland's Hellraid

    by 
    Mike Schramm
    Mike Schramm
    05.08.2013

    The first few details of Techland Hellraid have been revealed to Eurogamer's Polish site. The game is a horror/fantasy-style first-person RPG using Techland's Chrome Engine 5 to portray melee and spell-based fights with various demons, skeletons, and other bad guys. Just like Dead Island, the game will have four player archetypes that can work together, though they'll be classes rather than characters: Warrior, Paladin, Mage and Rogue. The game will be influenced by older games like "the first Quake, [and the] second Hexen or Diablo," says producer Marcin Kruczkiewicz. Hellraid's maps will be less open than Dead Island, and the experience system will be simpler, with skill trees that unlock as characters level up. Techland is currently looking for a publisher for the game, which it expects to have out this year on the Xbox 360, PS3, and the PC.

  • Call of Juarez The Cartel review: Bound in bluh

    by 
    Justin McElroy
    Justin McElroy
    07.21.2011

    Woe to the franchise that starts on the wrong footing. When a debut is shaky, it's rare that a follow-up ferrets out the faulty strands of its progenitor's DNA and highlights the worthwhile ones. Call of Juarez: Bound in Blood is one of those rare exceptions that managed to pull it off. The Western FPS refined the shooting mechanics of its predecessor while layering on a mature, well-told story of two brothers at odds and some neat gameplay tricks. So with the series' third iteration, you'd hope for something even closer to perfection, something that masterfully realizes the full potential of the world, mechanics and characters. And if it weren't a cheap, sloppy, misguided failure on practically every level, Call of Juarez: The Cartel just might have pulled it off. %Gallery-127519%