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With an open PvP model, a rich crafting system, and a sumptuous art style, Masthead Studios' upcoming sci-fi post-apocalyptic game, Earthrise, has been gaining more and more interest from our readers. From everything we've seen of the game to date, this title will offer some interesting options in...

September 17th 2010 at 6:00pm 0 Comments
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This week, Waging WAR is going to take a deeper look at the Producer's Letter for this month of Warhammer Online: Age of Reckoning. There are lots of new promises coming down the pipeline, and plenty of speculation to follow. Let's sift through some of the hubbub and get into the nitty-gritty of it...

June 5th 2010 at 12:00pm 0 Comments
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Since its inception, Warhammer Online's greatest strength and selling point has been its Realm vs. Realm (RvR) gameplay between the forces of Order and Destruction. With the upcoming 1.3.5 patch, RvR is poised to claim its rightful birthright with 100% RvR city sieges (in the past, city sieges have...

April 14th 2010 at 5:00pm 0 Comments
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Hot on the heels of the 1.3.4 patch, we've received another letter from Warhammer Online's producer discussing the state of the game and its immediate future. Carrie Gouskos, who has apparently inherited the position formerly held by Bruce MacLean and Jeff Skalski, has taken the opportunity to shar...

February 24th 2010 at 7:00pm 0 Comments
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Mythic has been pulling out all stops lately in an effort to improve Warhammer Online. One of their latest changes was to remove fortresses from the RvR campaign equation because many players found them to be a laggy and boring hurdle to be overcome. Doing so, however, had a predictable result: Cit...

November 5th 2009 at 6:00pm 0 Comments
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Warhammer Online may have traveled a rocky road this past year but with each new patch, the game gets better and better. The latest patch installment to hit the public test server is 1.3.2, which features a New User Journey, Apprenticeship System, career balance changes, and further improvements to...

September 30th 2009 at 7:00pm 0 Comments
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The keep, the keep! "Fall back to the keep! Fall back to the keep!" called General Zodd Drow over Ventrilo. The outer walls were abandoned as everyone began rushing back to the keep to make a stand. While this would normally sound like suicide, as we'd leave our citystone undefended, we had place...

August 10th 2009 at 6:00pm 0 Comments
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So I thought I was done with my whole "month long investigation of Darkfall." Best way to end out the series was to include some PvP being lead by Wardragon Drow (*gasp*, a last name, and I'll get to that in a second) and then close it off there.Well, sadly, Darkfall had one more surprise left for...

August 10th 2009 at 6:00pm 0 Comments
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It's no secret that Warhammer Online's tier four endgame and city siege specifically are a bit lackluster. Mythic has admitted this by ranking it third place in their list of five key goals for the game's improvement. Well, just over a month after announcing endgame improvement as one of their top p...

August 9th 2009 at 10:00am 0 Comments
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Nobody likes server crashes. They always seem to come at the most inopportune times. However, there is no greater inopportune time than during a city siege in Darkfall.Sadly, an ill-timed server crash right after a city siege finalized in Darkfall. This lead to data not being properly saved insi...

June 1st 2009 at 5:00pm 0 Comments
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On top of that, we are aggressively looking at city sieges. On the RvR team, that's where the big focus is. The last big improvement in the open RvR arena was adding a second ramp to the keeps, but now our focus is on the city. We want to make sure that players know what's going on, like with the s...

May 19th 2009 at 10:00am 0 Comments