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  • Firaxis' Haunted Hollow combines monstrous fun with some serious strategy

    by 
    Mike Schramm
    Mike Schramm
    03.28.2013

    Hearing that Firaxis Games (the famous studio behind great games like Civilization and XCOM -- which itself is coming to iPad very soon) is making an original game for iOS is very exciting. That game is Haunted Hollow, and I got to see it in action this week at GDC. Lead designers Will Miller and David McDonough have overseen the game's development for about a year. The group hopes to release Haunted Hollow later this spring. The game is surprisingly complicated, and though it definitely follows the Firaxis tradition of very well-crafted and complex strategy games, it also makes you wonder how the typically casual iOS audience will take to it. Miller told me that Haunted Hollow has always had a haunted house vibe to it. He showed off a picture used in the initial pitch, featuring two different haunted houses dangling over the edges of a town in the middle. The game contains online Game Center multiplayer, a pass-and-play mode and a single player vs. AI mode, so the title always pits you as the caretaker of one house against another house-building opponent, with a town of unsuspecting civilians lying in the middle. Each turn tells you which kind of room to build, and provides action points (called "fear points"), with which to perform various actions. Building a room allows you to create monsters, which you can then send with a movement into the town below. You pick up to five monsters to play with per game, and they all are of three types: Scary, "Fighty" or Special. Scary monsters can be used to scare townspeople, and scaring a house wins it to your side, with more fear points coming to you if you can scare a whole block. Fighty monsters can be used to fight and kill other monsters, and Special monsters offer a blend of those, or other different abilities. Ghosts, for example, are very scary but they don't survive long. Werewolves are very fighty, but can't be used to scare very well. Special monsters each have their own abilities: Wendigo can freeze the opponent, and zombies can raise an army to join the battle. As the game progresses, each player claims houses in the town by scaring them with various monsters, and the eventual goal is to claim the whole town for your color. Managing the monsters is fairly deep in terms of strategy, and other mechanics build to further complicate things. The rooms you build onto your house can be doubled up and upgraded, if you build them in the correct layout and order. There are different types of houses to choose from at the beginning of the game, each with their own strengths and weaknesses. Scaring people in the town can rile them up into an angry mob, which is a completely neutral unit that can not only kill monsters on either side, but even tear down houses completely, which means not as much territory to conquer. While the graphics on the monsters and houses may be cartoony and colorful, the strategy is definitely not playing around. Miller told me that the game should work for children, but I can't imagine anyone but the very smartest of 7-year-olds really figuring out the mechanics and best strategy. Matches are supposed to last as long as a short game of Civilization Revolution, which means this game will likely be the length (and have the depth) of a fairly serious board game. Still, for strategy junkies like myself, Haunted Hollow sounds terrific. The model may give some gamers pause: The title will be free to play, with only five monsters available for free. Firaxis plans to charge for other monster types, up to 12 different monsters at a rate around US$1.99 per monster. That would make the entire game about $24.99, which isn't a bad price, but which isn't cheap for an iOS title, either. Especially if one of the monsters is unbalanced (not likely with Firaxis at the helm, but still), the model could backfire on them. But Miller did say the team was considering a "pay-once-for-everything" price, so hopefully that will work out right. Outside of the payment model, Haunted Hollow seems like an iOS game that fits perfectly with the great Firaxis tradition and reputation, and a solid entry on the platform for the studio. I'm very excited to dive into its fascinating strategy mechanics when it arrives on the App Store this spring.

  • Mac Game of the Week: Endless Space is a beautiful space-faring 4X strategy game

    by 
    Mike Schramm
    Mike Schramm
    03.14.2013

    There's no question that iOS games tend to be a little more oriented towards the quicker and the easier, so when I head back to the Mac platform looking for a game to spotlight, I like to go a little more cerebral. And Endless Space, as you can probably tell from the screenshot above, is definitely that. It's a 4X strategy game, where the four Xs are actually Es that stand for "eXploration, eXpand, eXploit and eXterminate." As with most games of this type (Civ and Galactic Civilizations are probably my two favorite examples), Endless Space is a turn-based strategy title, where you expand a space-faring civilization out into a galaxy full of various resources and enemies, designed to either help or hinder you on your journey. It's a complicated game, to be sure: There are complex systems of taxation and population to take care of, and the ships that you build and fly around the universe can be customized and tweaked to your heart's content. And the title is certainly apt: Not only is the universe you'll discover very large indeed, but the tech tree itself is practically endless, and the game is almost infinitely replayable as well. Endless Space isn't for the faint of heart -- if browsing through stat screens trying to get as much information as possible before making a major decision about which planet to colonize next isn't all that appealing to you, then maybe you're in the mood for something a little targeted towards the reflexes rather than the mind. But if you are looking for a cerebral, space-based title on the Mac, Endless Space is it. Plus, this week on Steam it's on sale for half off, so you can pick up the basic edition (in a Steam Play version, which means you get it for both PC and Mac) for as low as US$14.99. Enjoy.

  • Civ Revolution updated, with multiplayer and more

    by 
    Mike Schramm
    Mike Schramm
    02.21.2013

    Civ Revolution is one of my favorite apps on my iPad -- I'm a big Civ fan, and I think Civ Rev is a great touchscreen adaptation of the series. And now, it's even better: 2K Games has released an update for the app that adds a number of new in-app purchase packs, giving you the option to pick up new units, new buildings, new wonders and other new content. Each of the packs is available for just US$0.99, or you can get the "Master Bundle" for $3.99. In addition to that new content, there's also a multiplayer mode now available for in-app purchase. For $2.99, you can buy a mode that lets you and up to two other friends jump in and challenge each other for world domination, either in a custom game or a quick game. Yes, it's a little strange that this content is added in with an IAP, rather than offered up for free as it usually is with most other titles. But certainly 2K must have worked hard to port this feature over, so it's a small price to pay if you have friends waiting to play with you. And there's more good news: For a limited time, the app's price has dropped to just 99 cents, so you can save a buck or two there. Civilization Revolution is a great title that's a really fitting adaptation of the popular turn-based strategy series, and this update adds even more value to the app.

  • Steam Holiday Sale day 15: Thief series, Civilization V, Bastion

    by 
    David Hinkle
    David Hinkle
    01.03.2013

    What are you doing to help pack the coffers at Valve? Seriously, you guys, it's up to each and every one of us to cough up dough for reduced-price games during Steam's annual ludicrous sales. If not you, then who?Today's Steam Holiday Sale deals run the gamut from meticulous murder simulators to football management simulators called Football Manager. The Thief series is 75% off, allowing you to grab all three entries for $6.74 – if you're into piecemeal, they're $2.49 each. Civilization V and its two predecessors (plus corresponding expansions) are also 75% off each, while Football Manager 2013 is marked down to $19.99 and Bastion is a paltry $3.74.For the full list of deals, head on over to Steam – oh, yeah, you're already over there. Okay then.

  • XLGAMES developing Civilization Online for Asia

    by 
    Jef Reahard
    Jef Reahard
    10.25.2012

    ArcheAge may be foremost on the minds of MMO fans when they hear about XLGAMES, but as we reported last summer, the company is also working with Take-Two Interactive to bring Civilization Online to fruition. Unfortunately there's no word yet on when (or if) the title will be available in the West. Take-Two's latest press blurb says that Civilization Online is being built exclusively as a connected experience and exclusively for Asia. XL CEO and Lineage/ArcheAge guru Jake Song is overseeing a team of "more than 100" developers working on the project.

  • How Wargaming.net launched itself to the top

    by 
    Elisabeth
    Elisabeth
    09.17.2012

    Wargaming.net got its real start the day IBM's Deep Blue supercomputer beat Garry Kasparov at chess. Viktor Kislyi, Wargaming.net's CEO, came to the conclusion that civilization had moved on and that computers were the future. His first game, made over the course of two years with his brother and played by only two other people on the planet, was Iron Age, a turn-based strategy game in the traditions of Risk and Civilization. After that, Kislyi worked on translating the miniature wargame De Bellis Antiquitatis to the virtual (but still historically accurate) world. After the success of DBA, Kislyi and those around him created the Massive Assault games, Galactic Assault, and Order of War. After that, development for World of Tanks began, although in the early days, it was a drastically different game. The game began as a "fantasy arena style battle game," but circumstances intervened, and eventually World of Tanks as we know and love it was born. Want to brush up on your history? PC Gamer has the full details of the rise of Wargaming.net. There'll be a quiz.

  • MacUpdate bundle includes Parallels, Civ, ScreenFlow, ending soon

    by 
    Mike Schramm
    Mike Schramm
    06.21.2012

    There's only about a day left as of this posting in the latest MacUpdate Bundle, and it's a phenomenal deal for sure. For $49.99, they're offering a cornucopia of great desktop software: Parallels 7, ScreenFlow 3, Civilization V (!), stream recorder Jaksta, encrypter Espionage 3, Speed Download 5, Attachment Tamer 3, KeyCue 6, A Better Finder Rename 9, and My Living Desktop 5. Any two of those apps are probably worth that price, but for this bundle, you can grab all of them together. The bundle lasts through Friday, so don't wait if you're thinking about picking it up. There's also a demo bundle for download if you want to try some of these apps out, and there are a few other deals in there too: Picking up the bundle gets you a discount on the Civ 5 Gods and Kings expansion, and for just spreading the word about the bundle, you can get Mac locking app Red Hand for completely free.

  • Age of Empires Online ventures north with the Celts

    by 
    Matt Daniel
    Matt Daniel
    02.06.2012

    Age of Empires Online has been bringing free-to-play RTS action to the masses since August of last year, but so far players have had access to just three civilizations: Greek, Egyptian, and Persian. All of that is about to change, though, so ready your shillelaghs as the Celts join the battle. This new civilization, which seems to draw inspiration predominantly from Irish and Scottish folklore, will bring players a variety of new units and strategies with which to drive the opposition to its knees. Whether you're wreaking havoc with the speedy Woad Raiders or sacrificing a deer with the druidic Augur, the Celts will certainly bring new twists to any playstyle. And of course, a new civilization also means new quests. The Celts' quests will have players battling it out in the frigid north, where the icy weather will slowly sap the health of any unit caught in the elements. The Celts will also introduce stealth missions, such as infiltrating an enemy fortress without waking the sleeping guards. To see the new civilization in action, just click past the cut for a bagpipe-filled teaser video, then head on over to the game's official site to get in on the action for yourself. Sláinte!

  • Sid Meier: modern graphics have lowered the barriers of entry to gaming

    by 
    Mike Schramm
    Mike Schramm
    02.01.2012

    In this interview with Game Informer, legendary developer Sid Meier says even he has succumbed to the lure of modern graphics. "I used to love to try and challenge the players' imagination," he says, "to show them a few pixels in 16 colors and try and convince them that they're ruling an empire to stand the test of time. But I think today's player is not really willing to make that investment, so we're able to bring the worlds to life in 3D."But he also believes that beefing up the graphics has brought in a much bigger audience than games could have picked up 20 years ago. "You had to kind of suspend your disbelief and be willing to step into that world," says Meier. "Today we make it a lot easier," and as a result, players who want more than a few pixels on screen can also get their fix.Meier's currently the creative director of game development at Firaxis, and though he's not participating directly on XCOM it doesn't mean he's not working. Every morning, he says, he comes out of the shower with "about 10 ideas," and is constantly iterating with his team on different prototypes. "Most of them," he says, "just go back into the trash heap." In other words, anyone who wants to make an awesome game should probably go root around in the garbage cans near Sparks Glencoe, Maryland.

  • The Game Archaeologist spins A Tale in the Desert: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    09.13.2011

    Readers of the ever-so-humble Game Archaeologist will recall that earlier this year I had the opportunity to exchange informative words with Dr. Richard Bartle, the creator of MUD. Since he was -- and is -- a highly opinionated designer, I asked him what he thought was the most innovative MMO from the last decade. The answer was short and succinct. "A Tale in the Desert, he replied, then added: "Note that 'innovative' doesn't necessarily mean 'successful.'" Right there is the crux of ATITD's unique position in the MMO industry. Instead of storming down a path well-traveled, it took a machete and made its own trail -- a trail down which few have followed. As Jef recently noted in Some Assembly Required, it is an "odd duck" of a game, skewing as far away from combat as possible to focus on two often-neglected aspects of MMOs: crafting and politics. Even though its population has pegged it as an eternally niche game, it's proven that constant fighting isn't the only thing that can draw an online community together. This week we're going to look at some of the more unique features of this innovative yet diminutive MMO, which began telling its tale back in 2003.

  • XLGames making Civilization MMO

    by 
    Jef Reahard
    Jef Reahard
    07.21.2011

    Get ready, Civilization fans, as your favorite franchise is heading to MMO-land (and no, we're not talking about the Civ World Facebook game). A couple of months ago we told you about XLGames' partnership with Take-Two Interactive, as well as the fact that XL would be making an existing Take-Two property into an MMORPG. This morning, various Asian gaming websites confirmed that said property is the venerable Civilization series that began way back in 1991. Details on the new game are sparse, but Google Translate versions of the news articles indicate that XL has begun "large-scale recruitment of MMORPG developers [...] including server [programmers], client programmers, artists, planners, project managers, story designers, [and] mission designers." Prior to its involvement with the Civilization franchise, XLGames was known exclusively for ArcheAge, a fantasy sandbox MMO that is currently undergoing closed beta testing in Korea. [Thanks to Mark for the tip!]

  • Age of Empires Online launching August 16th

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2011

    There are just a couple of months yet until you can conquer the world from the comfort of your bedroom, but that's no excuse to let your hygiene slip. Microsoft Game Studios announced that Age of Empires Online will be released on August 16th with two initial civilizations: the Greeks and Egyptians. As the latest in the long-running civilization sim franchise, Age of Empires Online will allow players to build up persistent towns, establish trade between other players, work on crafting and quests, and even go to war when needed. While the initial core gameplay will be available for free, Microsoft hopes that players will get so hooked that they'll gladly purchase Age of Empires Online "Premium Content Packs" to enhance their experience. These packs will include new civilizations and game modes. 1UP reports that in addition to the typical digital download, Microsoft will be shipping out retail boxes in order to snag a larger audience -- although these boxes will merely contain instructions how to download the game. %Gallery-99582%

  • Jagex preparing to conquer the world with 8Realms

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2011

    "What's next?" is the question on everyone's lips when it comes to successful MMO studio Jagex. The RuneScape developer has many projects in the works, including Stellar Dawn and Transformers Online. However, the company is hoping that you'll also take notice of 8Realms, its social empire builder that lets you cultivate a civilization from scratch and conquer the world with your cunning. As 8Realms entered closed beta this past week, Lead Developer Claire Blackshaw spoke with CVG about the game's focus. "Our approach is always a strategy first and social second," she said. "Though I do think the most appealing aspect of games such as Diplomacy is the social element." She thinks that the game can challenge genre favorite titles like Civilization and Total War while remaining accessible to the lunch break strategist: "8Realms can fit into your day, firing it up at lunch to launch a few attacks or make sure your research is going as planned. Also because of the social element you have wars break out which get you very worked up." The team is also proud of how far it has advanced the capability of browser-based games alone. "We made current browser tech jump through hoops, and using our own server-side technology pushed what's possible in terms of scaling," Blackshaw said.

  • Massively conquers two Empire and State developers

    by 
    Beau Hindman
    Beau Hindman
    04.25.2011

    Massively sat down with Empire and State developer Toby Ragaini not so long ago, and we were excited to see exactly how the team's promised game of political intrigue and power-grabbing would play -- so excited that we nabbed a second interview not only with Toby, Director of Game Development at Novel Inc, but also with Mike Marr, the company's Creative Director. Both of them offer a combined experience from MMOs like Asheron's Call and RTS games like Supreme Commander. We were able to get our hands on the game, as well, and were pretty surprised at what we found. If you are familiar with many browser games, you will not be shocked at how the game is delivered to you. What will catch you off guard is how the game plays and feels, as it combines a lot of different elements from some very popular genres and game styles. Click past the cut to check out some of the details from our interview!

  • The Game Archaeologist plays with MUDs: A talk with Richard Bartle

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2011

    From talking with Richard Bartle, reading his blog, and looking over several interviews that he's done, I've concluded that the co-creator of the first multi-user dungeon is, in many ways, a card. A smart one, a perceptive one, and an outspoken one, but a card nonetheless. I say this in a good way, of course, because for all of the verbal pussyfooting that often goes on in this industry, it's refreshing to hear the voice of someone who knows what he thinks and isn't afraid to say it, even if it goes against the grain. Dr. Bartle's name often comes up in discussions of both MUDs and MMORPGs. His designs, work and scholarship have influenced MMOs in substantial ways, and it's possible that if our children end up learning about massively multiplayer RPGs in school some day, Bartle's name will be mentioned once or twice. While he's sometimes polarizing, it's hard to deny the incredible work he's done, which is why I was excited to get to talk to him about this month's subject on the Game Archaeologist. So hit that pesky jump and let's pick the mind of a guy who really earned the right to post "FIRST!!1!"

  • Aspyr updates Civilization V for Mac with downloadable content

    by 
    Mike Schramm
    Mike Schramm
    02.11.2011

    Aspyr Media has updated the Mac version of Civilization 5 to fix a few bugs and include support for all of the various DLC packs. The downloadable content includes various new civilizations to play with, plus map packs that load up certain areas or scenarios to rule and conquer as your favorite civ. Unfortunately, the game isn't in the Mac App Store, but it's available at the usual places to buy Mac games online, including Steam. As you'll know if you've ever played any version of Civ, it's a terrific game, and it's good to see that the Mac version has capability for all the DLC now as well.

  • Facebook Civilization game now called 'Civilization World', closed alpha starts Jan. 12

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.06.2011

    Civilization Network, Take-Two Interactive's first "social network game," will now go by the more global, less techie-sounding Civilization World. The Facebook title is expected sometime in 2011, and a closed alpha test will begin January 12. Interested parties can apply now at the Civ World site, and they'll receive a confirmation email by January 10. Those who register will also receive a "special item" to display in their throne rooms. No word yet if plebs who are late to the party will be able to pay a couple bucks for that item when the game launches. In his public address about the name change, Civ emperor Sid Meier also said that Civ World games will have a "well-defined beginning and end" and players will have "both a final goal to work towards, as well as short-term objectives to achieve as they play. The trophies you unlock with your triumphs will carry over from game to game, and you can show them off in your throne room." Okay, we're intrigued about a Facebook game -- time for some self-flagellation.

  • Stardock hires Civ V designer Jon Shafer and fantasy writer Dave Stern

    by 
    David Hinkle
    David Hinkle
    01.04.2011

    It was odd to hear about Jon Shafer leaving Firaxis a couple weeks back, what with him being an avid member of the Civ community and lead designer on the latest iteration, Civilization V -- a game our own Alexander Sliwinski called "a 'friendly' strategy game." During an interview with our sister site Big Download, Shafer once again stated he'd left Firaxis on good terms and will help Stardock on its newest title, Elemental: War of Magic, as well as an unannounced project he'll be overseeing. Stardock also announced it has hired acclaimed fantasy author Dave Stern to "oversee creative storytelling and lore implementation in all future projects." Stern, who has penned various Star Trek works and novelizations of the Tomb Raider and Blair Witch Project movies, will get right to work on enriching the world of Elemental: War of Magic, which Stardock CEO Brad Wardell admits was "one of the things we felt was weak." Specifically, Stern will "head up all further integration of the Elemental: War of Magic lore" in the game, which will see two upcoming expansions where "lore implementation will be essential."

  • Conquer Azeroth in Civilization 5

    by 
    Gregg Reece
    Gregg Reece
    11.06.2010

    Civilization Fanatics forum-goer Maze has designed a map pack for the recently released Civilization 5 that looks very familiar, and for good reason: the map mimics that of classic World of Warcraft, with the two main continents and the Maelstrom in the center. The map is actually very accurate, with precisely placed bodies of water and coastlines and small details like purple creep in Silithus. There are also details like Thoradin's Wall and the Deeprun Tram pointed out. Maze has created two versions of the map, with differing sizes for faster- or slower-paced games. Even if you aren't a fan of the game and don't plan on playing it, the graphics and attention to detail are pretty awesome. Check out some shots of the map in our gallery below. %Gallery-106850%

  • Civilization V coming to OS X soon

    by 
    Chris Rawson
    Chris Rawson
    10.07.2010

    Remember when Civilization IV came out, and Mac users had to wait nearly a year for the game to come to OS X? You'd be forgiven for thinking the same thing would happen with Civilization V, especially since there's been no official word from either Firaxis or 2K on when the turn-based strategy epic will make its way to the Mac. According to Mac Rumors, however, the wait for an OS X-compatible version of Civilization V may not be long at all -- they claim the Mac port may be coming sometime in the next few weeks. The Mac has enjoyed a sort of gaming renaissance in 2010, with Steam integration earlier this year followed by many high-profile titles (finally) making their way onto the platform. The Civilization series is one of the biggest names in PC/Mac gaming, so if it does indeed make it to OS X only a couple of months after its Windows debut, it's another hopeful sign that game developers are finally taking Mac-based gaming seriously. Civilization V requires registering with Steam, even if you bought a copy in a brick-and-mortar store. If you've already bought the game for Windows, you might not have to purchase it again to play it in OS X -- so far this has been the case for other titles released through Steam's online store, but it may or may not apply to copies bought through other retail outlets. Either way, I'll definitely be holding off on purchasing the game until after I finish my Master's thesis... because "Just one more turn" very quickly turns into, "Whoa, it's February already?"