class-leaders

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  • Officers' Quarters: The road to mediocrity

    by 
    Scott Andrews
    Scott Andrews
    03.24.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.We've all come across those mediocre players. They are the hunters that can DPS but don't know how to trap a mob; the shamans that never break crowd control but windfury their way to the top of the aggro list every single pull; the warriors who excel at single-target tanking but can't hold more than one mob at a time. Where do these players come from, and how do they stay so mediocre after 70 levels? The author of this week's e-mail thinks he has the answer: The road to mediocrity is built by your own guild.Scott,I enjoy your Officers' Quarters articles on WoWInsider.com, so maybe you can tackle this subject for me in your next piece: I am now a casual player (played since beta and used to be hardcore) and I'm in this nice and friendly social guild. I'm not an officer, nor do I have the desire to be one. I just want to log on and do whatever I feel like with my limited play time. This guild puts no pressure on me and I appreciate that. The guild leaders' philosophy is to be helpful to one another – helping on whatever is needed by other members. Guild members get rank up by how much they help others. This was a noble idea . . . but there's a huge caveat. One of the things that lower level members often ask higher members for help on is to run them through instances. However, there's a very bad side effect to this: mediocrity.

  • Officers' Quarters: The art of wiping

    by 
    Scott Andrews
    Scott Andrews
    09.17.2007

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.It happens to the best of us: We tried our best, and it wasn't good enough. We're no longer epic heroes bravely marching into battle but broken corpses littering the cave of some huge, slobbering monster or the fortified hideout of a powerful villain. We've all been there, and it always sucks (though it can occasionally be hilarious). As an officer and/or raid leader, what you do next can determine whether you find yourself in the same place all over again -- or standing victorious over the fallen body of your foe, sparkling with purple-ly epic awesomeness.This week's question asks about wiping.What is a good post-wipe process? I feel that we often just wipe and throw ourselves at an encounter -- rather than pausing and debriefing on what caused us to struggle.-- Ciacco, Malygos, 70 human rogue