clayton-carmine

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  • Gears of War 3's 'Fate of Carmine' campaign raises $150K for Child's Play

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.06.2010

    The fate of Gears of War 3's Clayton Carmine is sealed. Epic Games' Cliff Bleszinski and Rod Fergusson wouldn't reveal what fate would ultimately befall the latest Carmine, but announced that the "Fate of Carmine" campaign has raised $150,000 for Child's Play. Although the promotion/charity event ended September 1, it appears that the shirts are still available for purchase (SAVE CARMINE Male, Female / CARMINE MUST DIE Male, Female) on the Xbox Marketplace. We're sure that buying the apparel now won't affect Clayton's chance at survival, but it's unclear if the proceeds still go to charity -- we're following up with Microsoft. Update: The shirts should no longer be available, therefore the whole promotion is over. %Gallery-97904%

  • Gears of War 3 producer wants Carmine dead

    by 
    Mike Schramm
    Mike Schramm
    07.23.2010

    Rod Fergusson is the executive producer of Gears of War 3, and he wants Clayton Carmine to die. He wore a "Carmine Must Die" t-shirt at Microsoft's Comic-Con party last night, casting his vote for the fate of the third Carmine brother, but he's willing to leave the decision up to the fans: "They kept saying, 'How can you be so mean,' and 'What about Mrs. Carmine,' and 'What's that like [losing her sons]' -- all this stuff," he told us at the event. "And so we're like, let's just question them and see what they want." Fergusson also shared a few development updates, relaying the most difficult part about designing the new Beast Mode: getting all of the playable beasts to control as solidly as Gears and Locust characters. "Just making sure the camera works from a Ticker to a Serapede to a Berserker," he explained, "just refining the technical ways of making people feel like they have control and that they're grounded in the character." It's not so much about balancing the beasts, though -- Epic wants these creatures to feel powerful, so "even if it's overbalanced a little towards the monsters, that's cool. We want to make players feel successful." Thankfully, some development components have gone down smooth. "Ice-T is kicking it as Griffin," Fergusson reconfirmed. "We recorded it this week remote from New York ... Ice is doing a great, great job -- we wanted him to be him somewhat, but he's just bringing that character to life for us. It's really fun working with him on that stuff."