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  • Reminiscing about Warhammer Online with Mark Jacobs

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    When it comes to the 2008 phenomenon of Warhammer Online and the story of its rise and fall, there's one obvious source for the full dish: Mark Jacobs. The former big kahuna of Mythic Entertainment is now CEO of City State Entertainment, and while Jacobs is no longer in the WAR business, he's still passionate about making games and talking about his past experiences. We sat down with Jacobs to look at WAR and what he thought went right and wrong with the title. Even today, many gamers are passionately divided on the game's build-up to release and design decisions. Some lay the blame at Jacobs' doorstep, while others admire the passion and vision of this MMO creator. So what does Jacobs have to say when put to the question about WAR's outcome? Find out in this exclusive interview!

  • The Game Archaeologist and the What Ifs: Climax's Warhammer Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2011

    Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world full of brutal PvP and awesome new ideas. So I joined the elite ranks of bloggers (hey, stop laughing so hard) and spent the better part of two years jawing about Mythic's latest fantasy project. And while Warhammer Online was, in my opinion, a solid product, it certainly failed to live up to the extremely high expectations held by both the development team and the players. No matter how it turned out, I really enjoyed talking about WAR, especially in the days leading up to its launch. One of the first articles I ever wrote for my blog WAAAGH! dealt with the first attempt to bring Warhammer Online into the MMO genre (as a fun aside, it was one of the first times I got my name on Massively!). It's a "what if?" tale that's tantalizing to consider -- an entirely different studio, Climax Online, creating a much darker version of Warhammer than we've ever seen online. The tale of the game's rise and fall (and subsequent rise and fall again) captivated me, and I wanted to expand my old article as part of our recent series into exploring MMOs canceled before their launch. So what if Climax had brought Warhammer Online to bear? Would it have eclipsed Mythic's vision or been its own animal? Hit the jump and let's dive into the pages of ancient history!

  • The Warhammer that almost was

    by 
    Michael Zenke
    Michael Zenke
    04.22.2008

    Warhammer Online was recently delayed once again, as EA Mythic works tirelessly to bring us to war. Once upon a time, though, Mythic wasn't at the helm. The concept of a Warhammer MMO was under the auspices of a completely different development house, one named Climax Online. Syp over at the WAAAGH blog runs down the brief history of that other Warhammer Online, the one that really only lived in the imagination of the Climax developers and fans who attended E3 2003. The differences between the two games are very pronounced, especially given that both titles stem from the same IP. Climax's WAR was to be a small, gritty world with very low population servers; hallmarks of the time in which the game was developed. Reading over the announced features now (12 towns, 15 dungeons, 5 races, skill-based leveling) it's easy to be more enthused about what Mythic has in development. Just the same, looking to the past can reveal some connections; Syp points out that Climax's Warhammer was to offer "an in-game journal that would record every quest undertaken, every mob killed, atlases and so forth - a precursor to our beloved Tome of Knowledge, perhaps?" Looking back on the MMO commentary available at the time, the original game's cancellation was cause for sadness. At least, these four years later, we can look back and see that the IP's journey to become a virtual world will have a happy ending after all. To fully appreciate what might have been, read below the cut for a Warhammer Online trailer from 2003. Mind the vampires ...