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  • Jumping through the Gate: Factions and Missions

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.19.2008

    Ten Ton Hammer has posted another of their Jumpgate Evolution bi-weekly interviews, this time with Hermann Peterscheck, Producer for JGE. In this installment, Peterscheck answers questions about the game's factions and missions.While reading through the Q&A I was comforted by the fact that Peterscheck continues to push the idea that JGE doesn't have hard and fast rules, and that they are trying to put as much of the game's outcome into the hands of the players (through their choices) as possible. This was something he mentioned during his interview about death and roleplaying as well, so it really does seem like something they intend to follow through with. In this case, while players will have to choose what nation to play (Quantar, Solrain or Octavius) there are no rules about allegiances, thus factions can interact in a myriad of ways with all of them.

  • JGE, PvP and you

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.15.2008

    MMORPG.com has a new interview with Steve Hartmeyer about Jumpgate Evolution's PvP component. As my "hero" Donnie Baker (a frequent caller to the Bob & Tom Radio Show) would say, "I can't wait to play this game! I swear to God I can't!"However, PvP in JGE will be... different. And that fact alone has the original game's community all hot and bothered. Understandable. Take a "small" game replete with a die-hard fan base, give it a major overhaul to appeal to a bunch of "n00bs" and you got yourself a recipe for a nice slice of Pissed Off pie. But it's inevitable... that is, if you want to make a game that appeals to more players. And that's what the folks at NetDevil want most desperately. A game, any game, is made to make money. Period.In this particular case though, Hartmeyer likens the community discussions on the subject to "religious warfare" with two very polarizing sides. One side says "No place in the game should be safe from PvP", while the other demands "Don't push your RP on me." Yikes! Talk about a thin line. But at some point the community can only have so much input and the developers have to go down the path they feel will garner the most players. Hartmeyer's journal entry is fascinating. and as you read it you can feel the sincerity emanating from the screen. It it is an absolute must read for anyone interested in this particular upcoming sci-fi MMO.

  • Jumpgate's evolution(ary) inspiration

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.14.2008

    By now you know I'm a sci-fi geek, reporting on everything even remotely interesting (and some of our readers would say, not even that on occasion) about Tabula Rasa, Jumpgate Evolution, Stargate Worlds, Earthrise, etc. I also have a fondness for the guys and gals at NetDevil, makers of the now defunct and often criticized (yet loved by it's core of loyal fans, myself included) Auto Assault. In a new dev diary posted on MMO Gamer, NetDevil programmer Steve Hartmeyer talks about the inspiration behind the evolution of Jumpgate. We've reported before that the space combat in JGE will be reminiscent of X-Wing vs. TIE fighter, but until now I didn't know what the impetus behind that comparison was. Apparently Scott Brown (founder of NetDevil) is a lot like me (and many others I'm sure). In 1977 both of us saw Star Wars - and it changed our lives indescribably. JGE stems from his passion for that masterpiece, but it's not the only ingredient. Hartmeyer goes on to include Battlestar Galactica as another key inspiration. Apparently the original Jumpgate development team was inspired by other shows I watched (and obsessed over), such as Space: Above and Beyond and Babylon 5. They had me at Star Wars. With the addition of these other sci-fi franchises which I loved so much, well... The rest of the entry is chock full of inspirational goodness. If you've been sitting on the fence about this game, it might be the very thing that makes you finally say: Hells ya!

  • JGE devs talk about death and roleplaying

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.11.2008

    The Vault Network recently posted a new Q & A session with Hermann Peterscheck, Producer of Jumpgate Evolution. Some interesting tidbits were revealed that I haven't come across before. When asked about role-playing potential, Peterscheck states that they want a game where the players define as much of it as possible, therefore it is very RP friendly. Case in point: there are three playable nations in JGE. While most MMOs don't allow interaction with other groups, that's not the case with JGE. Instead of forcing players into roles by creating three distinct areas, they feel that RP occurs more spontaneously when you give the players a reason to play the role as they see fit. When asked about how they were planning to handle death penalties, Peterscheck basically sidestepped the issue. He says it will be different from JG:C, which has players lose items upon death. And they seem to be staying away from a death penalty where you drop all your stuff and lose half a level of experience, but a straightforward "this is how we're dealing with death" answer wasn't given. There are a few more questions worth checking out, such as the prospects of crews, the classless system and home areas.

  • Jumpgate Times Volume 1 on "newstands" now

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.06.2008

    Jumpgate Times is a new source for all your Jumpgate Evolution info needs (just don't forget about Massively). The first edition of this slick newsletter just hit the virtual newsstands and provides readers with a nifty summary of JGE community activity, news and screen shots.The premiere volume features an entry from Scott "Scorch" Brown's diary -- which I commented on a few days ago, and includes a very cool feature called "Jumpgate Underground" written by Awen. This mysterious lore piece is written as if it were in-game and will provide insider news about the game. Convenient wrap ups like this are always a good idea for those of us with hectic lives, so be sure to check it out.

  • New "Name That Ship" contest at Joystick Required

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.06.2008

    Do you like to enter contests (i.e., the Publishers Clearing House Sweepstakes)? Do you enjoy having your ideas immortalized for ever and ever and ever? If so, get your contest entry groove on and head on over to Joystick Required, the fan-site dedicated to all things Jumpgate Evolution. The fine folks at NetDevil are giving the JR community the chance to name their Octavian Light Fighter. If your entry is chosen the name will stick for the game's entire life cycle. Bragging rights are beyond description, and worth the effort of entry alone. But winners will also receive an autographed piece of concept art of the fighter.Bounce over to the JR website and check out the official contest thread for all the details. You'll have to join the community (and you should anyway), but that's a small price to pay. Entries must follow an Avian theme (i.e., things that fly - like Hawk, Hummingbird, or Northern Spotted Wood Owl). The contest started on February 1, and will run at least two weeks. Only 3 entries are allowed per person so make sure they're smokin'. Good luck!

  • New Jumpgate Evolution developer log from Scott Brown

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.01.2008

    Scott Brown is one of the founders of NetDevil, makers of Jumpgate Classic, Auto Assault and the upcoming Jumpgate Evolution. In a new developer log posted on the JGE site Scott waxes philosophical on the burning question: Why Jumpgate Evolution? OK, maybe it's not a "burning" question to everyone, but it is to me since I so enjoyed Auto Assault and actually raised a pint in an honorary toast when it came to a crashing halt last year. In Scott's reflections on the past he says that even though AA didn't perform to everyone's expectations they still learned a lot from the experience. They took that knowledge and applied it to evolving the Jumpgate franchise into what is looking to be a spectacular space frag-fest. Additionally, Scott talks a little about the development process of JGE and reveals some insightful tidbits about how NetDevil evolved that will surely warm the hearts of even the most k001 "jaded" gamers (and there are many of those, something I've never quite understood - they're games, but that's a topic for another time). Heartfelt honestly in this industry is few and far between. Give it a read and tell me you aren't more stoked about JGE!

  • MMORPG chats up Codemasters

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.01.2008

    Last week it was officially announced that Codemasters was going to publish Jumpgate Evolution, NetDevil's upcoming sci-fi MMO. MMORPG has the first detailed interview with the newly minted publisher up on their website.Among the more intriguing nuggets pertains to the buzz-words that Codemasters uses to describe the game. Yes, they are the PR goombas specifically using them in order to sell the game, but to be honest ... it's working with me."Twitch-based combat" where players can literally jump into the cockpit and take part in an action packed space dogfight ... using a joystick (if they feel like it)! Sounds like X-Wing vs. TIE Fighter. Something that I've commented on before. "Think of Jumpgate as the Battlestar Galactica of sci-fi MMOs." OK! The analogy makes sense too, since both are properties taken from the past (in this case the original Jumpgate from back in 2001) and have been re-imagined into something far grander. At least we hope so. And based on the screen shots and game video ... it seems to be heading in that direction rather than going down the toidy.Codemasters plans on releasing the game in the winter of 2008 in both North America and Europe, but they won't commit to a firm date. Read the whole interview for all the details.

  • Play Jumpgate Evolution at Codemasters Connect '08

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.31.2008

    As announced earlier this month, Codemasters Online will be hosting a 2-day community event in England on March 14 - 15 at Omega Sektor, the world's largest indoor gaming center. With the recent announcement that Codemasters will be publishing Netdevil's Jumpgate Evolution, the event will also be the very first time gamers will get the opportunity to play JGE. Connect 2008 will have over 400 machines loaded with the sci-fi epic. Aside from playing the game, attendees will receive an exclusive BETA key as part of the gift pack distributed at the show. Additionally, developers from NetDevil will be on hand to talk about the game and answer questions. You'll also be able to play other Codemasters games including LoTR Online, D&D Online, RF Online and Archlord. ARGH! I really, really wish I could go to this. Sadly, Massively ain't gonna front the bill for me to hop the pond and grab some fish and chips (and some great English brew)... so if any of our devoted readers make it we'd love to see some of your photos and hear about your experience! Check out the official website for the whole scoop on Connect 2008.

  • Jumpgate devs to chat in Stratics HOC tomorrow night

    by 
    Eli Shayotovich
    Eli Shayotovich
    01.29.2008

    A big chunk of the Jumpgate Evolution team will be participating in a Stratics Central House of Commons chat this Wednesday, January 30th (that's tomorrow) at 5pm Pacific/8pm Eastern. In attendance will be Steve "Istvan" Hartmeyer, Hermann "Drakerr" Peterscheck, Michael "Zzeno" Rowland (from Codemasters), Nicole "Awen" Hamlett, and Grace "Binkies" Wong. The team will be answering questions about the game as well as the recently announced partnership with Codemasters Online. The chat will take place in the #StraticsHoC channel on Stratics IRC. If you've never IRCed before, check out Stratics download page to start the fun.

  • Codemasters announce "Connect 2008", MMORPG event for Europeans

    by 
    William Dobson
    William Dobson
    01.04.2008

    Codemasters Online are the European distributors of quite a number of MMOs, including Lord of the Rings Online, Dungeons and Dragons Online, RF Online, and ArchLord. These games and more will feature at a brand new community event hosted by Codemasters in the UK called "Connect 2008", as revealed on LotRO's European site today.The event will span 2 days, from the 14th to the 15th of March this year, and there will be 400 networked PCs to play Codemasters' current and future games, including some that they say are as-of-yet unannounced. There will of course be some gaming swag for attendees, and the chance to talk with some of the people behind the games -- not to mention meeting other people from your game's community.You will be required to purchase a ticket for the event (although they aren't on sale yet) and there is apparently going to be a fairly limited supply. If a trip to England sounds like your cup of tea, then you'll want to keep checking the official Connect 2008 website for updated ticketing info -- or simply to watch the giant countdown clock -- and you can also sign up to a newsletter to stay on top of the latest word. Or, if you want to get really involved, they have even set up Myspace and Facebook profiles.

  • RF Online opens new world

    by 
    Robin Torres
    Robin Torres
    11.07.2007

    Codemasters Online has opened a new world server for RF Online called Solus. It seems that ever since the game has gone free to play, the popularity of the game has overpopulated the other two worlds, Novus and Lumen. Lumen was also opened within the last 30 days, so they are trying to respond to the increased popularity of the game as quickly as possible.The game is gorgeous and fun, particularly for a free game. I have yet to play very long, however, because their European downtimes have unfortunately coincided with my U.S. available playtimes.If you are interested in trying RF Online, you can sign up for and download your free copy here. Codemasters highly recommends starting new characters on Solus in order to avoid any population related issues.Now, if I can just figure out how to turn off that song in the launcher...