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  • Why inFamous got a new Cole (and why he was changed back)

    by 
    Ben Gilbert
    Ben Gilbert
    08.26.2010

    You know, we never thought that our joke about New Orleans' heat (well, fake New Orleans) would hold much water in the reasoning behind Cole's new, jacket-less look in inFamous 2, but it turns out that's a big part of the logic. "New Marais is a city in the south: it's hot, it's humid, there's no way he can keep his leather jacket on, not for 10 minutes. So one of the decisions was to remove the jacket and put him in a T-shirt," Sucker Punch art director Mathias Lorenz said in a recent interview. Another factor, Lorenz says, was the addition of more complex parkour to inFamous 2. "I wanted to show off his body more rather than have his jacket hide his muscles," Lorenz explained. Alongside the fresh moves, Sucker Punch enlisted the help of a new voice actor who could also do motion capture work for the sequel's 3D cutscenes. Thusly, to make the voiceover work appear more natural, the new look also reflected that voice actor's real-life looks. As we already heard, however, the decision after E3 was to revert Cole almost entirely back to his original, messenger bag-toting form. But why? "When we revealed Cole at E3 2010, we were taken aback by the uproar of fan support for the original Cole," Lorenz says. Though the folks at Sucker Punch weren't expecting such a backlash, "we listened to our fans and went back and took the best of everything to end up with the design we have settled on now." And there you have it -- don't go asking for the jacket to come back, though. It's simply too hot.

  • Third video diary for Going Rogue explores City of Heroes lore and powers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2010

    With only a short stretch of time left until the release of Going Rogue, Paragon Studios has released a new video documentary about the anticipated City of Heroes expansion. This time, the focus is split between the new characters and powers to be featured within the expansion, diving into the lore that surrounds Praetoria and the Emperor's entourage. Much like previous installments, the documentary both serves to preview some new material to existing fans and show off what's coming for new players or those long absent. Emperor Cole, naturally, gets to show off front and center, as does Calvin Scott of the Resistance. The designers stress that the intent is to create two sides of very different moral character in Praetoria, rather than a simple choice between good and evil. We also get a look at some of the Kinetic Melee and Electric Control powers in action, and of course, more of the cityscapes players can look forward to with the expansion. Check out the video embedded after the cut, which shows that City of Heroes isn't at risk of slowing down too soon.

  • Original Quest for Glory devs unaware of any planned remakes

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.11.2009

    Don't hold out hope for any upgraded remakes of Quest for Glory, at least none made with the knowledge of original designers Lori and Corey Cole. The husband and wife team told Destructoid that only once since the game was released in 1989 were they ever approached about a remake. Originally created by Sierra, the rights for all the Quest titles are under the control of Activision Blizzard, which stated late last year that it was "reviewing" its options about the Sierra adventure titles from the days of yore.The Coles are interested in making more Quest for Glory games, but admit to not fully playing an adventure title since Monkey Island or the Indiana Jones series (they're into World of Warcraft). Although they'll be able to get an upgrade of Monkey Island soonish, it's worth mentioning that Telltale has been doing a good job of iterating the genre for a new generation.

  • Rumor: Voice of 'Cole Train' suggests November 16 release for Gears of War 2

    by 
    Griffin McElroy
    Griffin McElroy
    05.31.2008

    We're usually pretty skeptical about rumored release dates as developers and publishers often keep that card close to their chests -- however, we can't help but put our complete faith in a man with a name as awesome as Lester "Mighty Rasta" Speight. Yes, Mr. Rasta, who voiced Gears of War's "Cole Train", recently made an appearance at the TriForce panel at Wizard World to shoot the breeze about the company's line of GoW-related replicas. When asked about the sequel's release date, the TriForce crew remained tight lipped, though Rasta suggested asking him again on November 16.DS and Wii Fanboy's David Hinkle was at the panel to witness the football player-turned-actor's Q+A session, and hopes to further press Mr. Rasta to discover the accuracy of his claims. Given that it falls in the game's suggested November release window, we wouldn't be surprised if Speight's date was legit.

  • Analyst: EA being Rockstar's 'white knight' is 'bullsh*t'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.18.2008

    Amidst EA's hostile takeover of Take-Two, EA Chief Exec. John Riccitiello told the New York Times last week that his company would "represent a white knight" to a developer like Rockstar (GTA, Bully) and bring its games to a wider audience than Take-Two could. GameDaily spoke with a couple of the industry's leading analysts, like Janco Partners' analyst Mike Hickey, who called the "white knight" statement -- wait for it -- "total bullsh*t, and disrespectful" to Take-Two's new management team.DFC Intelligence's David Cole says that Rockstar doesn't need EA's help to bring its games to a wide audience. Wedbush Morgan's Michael Pachter thinks Riccitiello doesn't really understand the definition of a "white knight." He points out that Rockstar is no "damsel in distress" and could become independent, even though it wouldn't own GTA -- Take-Two owns the GTA IP and that belongs to whichever company owns it.Read -- Analyst: EA's Riccitiello 'Disrespectful' Towards Rockstar, Take-TwoRead -- New Shareholders to Weigh Take-Two Bid

  • Analysts sound off: What does Blu-ray winning mean to the PS3 and gamers?

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.10.2008

    The big boys of game industry analysis are back to tell GameDaily what they think this new Blu-ray tide of exclusivity will mean to gamers. Sure, the big talk is that Blu-ray winning could mean a PS3 price cut, but that'll only benefit those who don't already have the latest console Kutaragi built. For consumers with a PS3 snug at home, they should breathe a little easier knowing they won't have to buy another HD movie player in the near future. But what do the boys with the crystal balls think? Mike Hickey, Janco Partners: The PS3 will eventually receive an awakening as Blu-ray becomes the winning format, this will lead to larger install base and motivate third-party developers to the PS3. Michael Pachter, Wedbush Morgan Securities: Says Sony once said 70 - 80% of PS2 owners treated it as their first DVD player, he believes the same will hold true for HD movies -- except that there is currently only a 10% penetration with 1080p televisions. He also says there will be a sales spike later this year coinciding with another price cut. Colin Sebastian, Lazard Capital Markets: He says when consumers decide they "need" a Blu-ray player it certainly can't hurt the PS3, especially if its games improve and hardware prices decline. David Cole, DFC Intelligence: Doesn't believe Blu-ray is a determining factor in the console wars, but it is a nice bonus. He believes if a consumer were stuck choosing between two gaming platforms that were equal, then the Blu-ray might tip them over to the PS3. But he says the list for consumers goes: Price, good exclusive games, and, finally, Blu-ray. The boys of analysis have spoken, what do the ladies and gentlemen of these here internets believe?