colin-miller

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  • GDC 2013: Age of Wushu's world is your playground

    by 
    Justin Olivetti
    Justin Olivetti
    03.28.2013

    As Age of Wushu is just a couple of weeks away from launch at this point, catching up with Snail Games at GDC this year was one of our highest priorities. We tagged and bagged Associate Producer Colin Miller for a brief interview about the latest pre-launch decisions and preparations that the team is making. Miller had a lot to say about the tweaks and improvements that have been done to this martial arts sandbox. A huge amount of work has been poured into cleaning up the localization over the beta period, not to mention the interface. "Most of our feedback was pretty negative on the UI that we had in place, so we've been trying to rework that a bit," he said. "Hopefully there's going to be some improvements there." All systems are go for an April 10th launch, Miller assured us. Keep reading after the break for more on what Snail Games plans for Age of Wushu after it goes live.

  • GDC Online 2012: Age of Wushu's wide-open world

    by 
    Justin Olivetti
    Justin Olivetti
    10.10.2012

    There are two thoughts that most people have when coming across Age of Wushu. The first is, boy that looks pretty. The second is, but is it just another forgettable Asian grindfest with a glossy coat of paint? Snail Games Associate Producer Colin Miller agrees with the first but not the second. At GDC Online, Miller sat down with us to pitch why Age of Wushu deserves your full, undivided attention -- and eventual patronage. Age of Wushu is a martial arts sandbox MMO that takes place in gorgeous ancient China. If you've ever seen a period piece from that country, you already know how graceful these stylized fights can be; now you'll see them in an online game. Developed in China, Age of Wushu is ready to stun Western audiences with the help of Snail Games and its crack dev team.