communication

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  • Outlook.com gains IMAP support, integrates with third-party services like TripIt

    by 
    Darren Murph
    Darren Murph
    09.12.2013

    Hello, compatibility! Microsoft's obviously a major proponent of Exchange ActiveSync (EAS), but if you've been using electronic mail for any length of time, you're probably aware that IMAP is a darn near universal protocol. Now, Microsoft is adding IMAP (and OAuth) support to Outlook.com. In addition to this being a lovely sign of Microsoft not shunning rival standards, it also opens up a ton of new possibilities. For one, applications that haven't supported EAS -- programs such as Mac Mail and the Mac edition of Mozilla Thunderbird -- can now host Outlook.com accounts. Moreover, IMAP gives devs the ability to build third-party clients and services that are useful to end-users, and Microsoft's announcing the first set of those as well. TripIt, Sift, Slice, motley*bunch, Unroll.me, OtherInbox, and Context.IO have taken advantage of Outlook.com's new IMAP capability and are rolling out updates today that allow their apps and services to integrate with your Outlook.com email. If you'd like for your own app to follow suit, Microsoft's providing a bit of instruction right here.

  • DARPA's private internet and cloud for soldiers shows promise in the field

    by 
    Mariella Moon
    Mariella Moon
    08.22.2013

    Sure, we hear about DARPA's robots all the time, but they're not the only things keeping the agency busy. Take CBMEN, for example -- a DARPA project that's goal is to create a private ad-hoc data network for the military, and it's recently completed initial field testing. CBMEN, or Content-Based Mobile Edge Networking, allows soldiers to share images and other info without a traditional mobile internet connection. Each device loaded with the CBMEN software will automatically blast data to other hardware within reach via WiFi, cellular and radio frequencies -- no intermediate infrastructure required. Early trials of the tech using Android smartphones and Army Rifleman Radios were deemed successful. We don't know if CBMEN will ever be available to civilians, but seeing as DARPA mentioned its potential use in disaster response operations, it's not entirely impossible. Before anyone else can test drive the nebulous network, though, it first has to ace the second phase of field testing that aims to make it more efficient and secure.

  • The Daily Grind: How much communication on major bugs is the right amount?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.20.2013

    A lot of people were very interested in taking part in Final Fantasy XIV's open beta. Unfortunately, for a substantial number of players, the beta started and stopped with Error 3102. Leaving aside debates about whether or not this should or should not have happened, I think one of the big problems for several players was that the developers simply didn't discuss the issue with players until the test period was nearly over, which meant that there was no way of being certain that anything was being done. You could make the case that it's better for developers to be focusing on actually fixing the problem instead of updating people on the status of the problem. But silence can look a lot like ignorance at a glance, and no one wants to be ignored when something damages the game experience. So today we ask you, readers: How much communication on major bugs is the right amount? Do you want an acknowledgement and nothing more until it's fixed, or do you want hourly status updates from the development team? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Flickr creator takes sign-ups for Slack, an office collaboration tool with universal search

    by 
    Jon Fingas
    Jon Fingas
    08.14.2013

    Collaboration tools are nothing new, but they don't always make it easy to find what you're looking for: conversations, files and other resources may sit in entirely different places. Flickr co-founder Stewart Butterfield wants to solve that through Slack, a service that just started taking sign-ups for its private preview. The collaboration app centers on a universal search interface that simplifies locating conversations and shared files, even if those files are hosted by a third-party provider like Google Drive. Both messages and notifications sync across dedicated apps for Android, iOS, OS X and Windows; Slack can also pull in content from outside tools like bug trackers, help desk clients or Twitter. The company is planning for a public launch in the fall, but those who just can't wait can ask for a peek at the source link.

  • Tamriel Infinium: The Elder Scrolls Online's rationale for roleplay

    by 
    Larry Everett
    Larry Everett
    08.02.2013

    After reading the roleplay-oriented AMA that released Monday on the official Elder Scrolls Online website, I resigned myself to the fact that I'm never again going to get to play an MMO with chat bubbles. I will miss you, my lovely communicative vesicle. I shall remember fondly the times you allowed me to easily distinguish between those who spoke right next to me and those who sat halfway across a tavern. Apparently, you are now a dated device that no longer holds importance to designers looking to make a game that revolves around player-to-player communication... I know that chat bubbles are not the only important device in the roleplayer arsenal of storytelling tools, but that doesn't mean that I don't find the irony humorous. And I am extraordinarily happy that developers took the time to answer some very important roleplay-related questions. As someone who happens to be very interested in the ability to roleplay effectively, I'd like to take a few moments to discuss the answers the developers gave. And surprisingly the discussion we had last week about the ESO community-building tools fits in quite well with the theme on the whole.

  • The Daily Grind: How transparent should developers be?

    by 
    Justin Olivetti
    Justin Olivetti
    07.14.2013

    Sometimes I feel for developers, as they must walk a line between being too chatty and not chatty enough with fans. On one hand, players tend to take what developers say as sacred gospel that can and should be thrown back in the devs' faces if the game takes a different path, so some measure of restraint in sharing future goals is probably necessary. On the other hand, developers who are too secretive and distant from the community end up creating an atmosphere of distrust and aloofness. So where's that balance? How transparent and open should developers be? Maybe you love devs to talk about every little aspect of the game's inner workings, lofty plans, and tricky choices. Maybe you're more willing to cut those devs some slack if things don't pan out. Or maybe you think a dev shouldn't say anything until he or she is 100% confident that what is said will pan out. You make the call today. If you were in charge of a studio, where would you set the line? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Tamriel Infinium: Immersing yourself in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    06.28.2013

    Throughout my time as a gamer, I have seen game designers struggle with immersion because not everyone views immersion the same way and every designer wants his game to pull you in. The more you play one designer's game, the more likely you will buy his or her next game. In the case of MMOs, the greater the immersion, the greater chance you will spend more money on subscriptions or in the cash shop. Some gamers find first-person views with in-your-face action immersing; some, like me, find rich lore and a solid storyline immersing. The Elder Scrolls Online faces perhaps the hardest task. Not only does this game strive to immerse the already existing divisions between the RPG crowd, but it also has to contend with the different platforms on which it's releasing. Our commenters on this site are heavily divided on the console-vs.-PC subject. To top it off, some have already been turned off by Bethesda's shying away from calling the game an MMO. Today, I face head-on some of game's immersion pitfalls and tackle the divisive comments from last week's Tamriel Infinium.

  • The Drama Mamas guide to communicating with others

    by 
    Lisa Poisso
    Lisa Poisso
    06.24.2013

    The heart of a rich, long-lasting MMO isn't actually the gameplay itself. No, the heart of an MMO is its community. World of Warcraft wouldn't be World of Warcraft without the crazy quilt of personalities –- guildmates, real-life friends, family members, acquaintances met in game, passing strangers in public chat channels -– that keep Azeroth breathing and bright. Successful participation in this community depends upon one single thing: communication. What's the expected behavior in a public chat channel? Is that different in guild chat? Are you so curt with other players you seem unwilling to cooperate during group events? Can you efficiently and effectively coordinate a group or raid encounter? Much of MMO socializing comes down to simple good manners, but new players can find themselves stumped by gaming lingo or stymied by unspoken social expectations and commonly understood conventions of group behavior. Need a refresher course? Let's talk.

  • DARPA wants your ideas for a mobile ad hoc network, no internet please

    by 
    Jon Fingas
    Jon Fingas
    05.02.2013

    Creating a mobile ad hoc network is tricky when rounding people up for a game or two, let alone when linking thousands of soldiers whose lives are at stake. DARPA has had enough trouble getting such large-scale networks off the ground that it just put out an official request for solutions. The agency wants ad hoc technology that grows both elegantly and automatically, and it's prepared to ditch legacies like internet-based networking to get there -- in fact, it would rather not rely on IP technology when 20 years of research in that area hasn't panned out. Anyone sitting on a brilliant solution has until May 24th to submit an abstract for consideration ahead of an August 7th symposium. We hope at least a few people answer the call, if just for the possibilities that breakthroughs spill over to civilian life -- DARPA helped build the networking we're using right now, after all.

  • How to say, shout, and generally get your message across in WoW

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.05.2013

    Newsflash! World of Warcraft is what's called an MMO or massively multiplayer online game. What this means is that you're constantly playing with other people, and a lot of them. And since you're playing with them, you're probably going to want to be able to communicate with them. Though this may seem like basic stuff, WoW has a number of different communication tools and they may not all be evident to the new player. (Please don't ask me how long it took me to figure out how to use chat channels. Because, uh, I don't remember. Let's go with that.) To start, most of the chat commands are typed into the game prefaced with a slash -- though just hitting enter will remember what type of chat command you last used and assume you want to keep speaking in the same way. So what are you waiting for? Let's get talking.

  • MIT and US Army crafting uniforms with full-body fiberoptic sensors

    by 
    Jon Fingas
    Jon Fingas
    02.18.2013

    Militaries want soldiers to carry an increasing amount of tech on to the battlefield, but that isn't necessarily convenient -- or comfortable. MIT and the US Army have started early work on uniforms with fiberoptic sensors that would alleviate much of that burden. By weaving in microfibers cut from a mix of specialized, fluidized materials, the partnership can build data links that cover the entire body without breaking or adding significant bulk. They could serve as basic elements of a communication system, but MIT has broader ambitions: the sensors could track wounds through heat signatures, and just might prevent friendly fire incidents by sending a don't-shoot signal when targeted with a laser sight. The fibers still have to get much thinner before the Army can offer smart uniforms as standard issue, but the wearable tech may keep soldiers nimble and, just possibly, save a few lives.

  • Facebook 'experiment' lets select users pay to have messages routed directly to a stranger's inbox

    by 
    Darren Murph
    Darren Murph
    12.20.2012

    Get ready to have your preconceived notions of email destroyed. In a Facebook blog post today, the company has gone to great lengths to bury the lede -- which, essentially, says that it's experimenting with the idea of letting non-connected users pay in order to have a message routed to one's inbox instead of that ill-fated "Other" folder. According to the company, it's being dubbed a "small experiment" to "test the usefulness of economic signals to determine relevance." As an excuse, Facebook has evidently consulted with "several commentators and researchers," which "have noted that imposing a financial cost on the sender may be the most effective way to discourage unwanted messages and facilitate delivery of messages that are relevant and useful." Bitterness aside, there is some value in being able to directly ping a stranger you heard speak at an event, or you want to really show your interest in a job opportunity, but it still destroys the level playing field that we've all come to know and respect as it relates to digital communication. This message routing feature is only for personal messages between individuals in the United States, and if there's a silver lining to be found, we're told that the number of messages a person can have routed from their Other folder to their Inbox will be limited to a maximum of one per week. It's unclear how the service will evolve once the testing ends, but perhaps it depends on how much blowback occurs compared to the whole Instagate thing.

  • Kaspersky Labs preps its own OS to guard vital industry against cyberwarfare

    by 
    Jon Fingas
    Jon Fingas
    10.16.2012

    Kaspersky Labs' namesake Eugene Kaspersky is worried that widely distributed and potentially state-sponsored malware like Flame and Stuxnet pose dire threats to often lightly protected infrastructure like communication and power plants -- whatever your nationality, it's clearly bad for the civilian population of a given country to suffer even collateral damage from cyberattacks. To minimize future chaos and literally keep the trains running, Kaspersky and his company are expanding their ambitions beyond mere antivirus software to build their own, extra-secure operating system just for large-scale industry. The platform depends on a custom, minimalist core that refuses to run any software that isn't baked in and has no code outside of its main purposes: there'll be no water supply shutdowns after the night watch plays Solitaire from an infected drive. Any information shared from one of these systems should be completely trustworthy, Kaspersky says. He doesn't have details as to when the OS will reach behind-the-scenes hardware, but he stresses that this is definitely not an open-source project: some parts of the OS will always remain confidential to keep ne'er-do-well terrorists (and governments) from undermining the technology we often take for granted.

  • Flameseeker Chronicles: Guild Wars 2's launch week in review

    by 
    Elisabeth
    Elisabeth
    09.04.2012

    It's been quite the week in the world of Guild Wars 2. Launch, issues, near-daily server updates, fixes, and launch parties have likely kept the entire team high on adrenaline and low on sleep. If you're one of the folks in attendance at one of ArenaNet's launch parties, you likely saw a lot of very tired but very happy people. If you're not hounding the Guild Wars 2 Twitter account or subreddit, it's easy to miss a lot of communication, and even if you do, it's a lot to sort through. So what's been going on? A great deal.

  • NPL, Imperial College create room-temperature maser, promise more sensitive beams

    by 
    Jon Fingas
    Jon Fingas
    08.16.2012

    Masers, or microwave lasers, have rarely been as viable as their regular counterparts; they need temperatures near absolute zero, exotic vacuum chambers or strong magnets just to run at all, which safely rules out carrying a maser as a pocket pointer. The National Physical Laboratory and Imperial College London might put that gap in practicality to bed after developing a maser that can run at room temperatures. Instead of using ruby to boost the microwave strength, the scientists rely on a less pronounceable p-terphenyl crystal treated with pentacene that can handle ordinary amounts of heat. There's still much work left in refining the technology: it has yet to stay active for sustained periods, only works in a narrow bandwidth and chews through an ample amount of power. Once it's given the appropriate polish, however, the extra sensitivity of the improved maser could be a boon for medical scanning, bomb disposal or even future space communication that could punch through the atmosphere.

  • Star Wars: The Old Republic posts final weekly community Q&A

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2012

    It's going to be a few more months before Star Wars: The Old Republic goes free-to-play, but the community still has questions about what will happen with the change, and the latest community Q&A is meant to address the most pressing of those questions. Among the answers is confirmation that neither gear nor characters will be deleted if you opt for the free option rather than a subscription; you'll be able to choose which characters are playable with your limited number of free slots, and you'll retain everything you had as a subscriber with those characters. This week's installment is also the last of the weekly community Q&A posts. As explained by community manager Joveth Gonzalez in a recent forum post, the team is trying to move to a more active system of communication on the forums and through social media rather than providing a structured answer session once per week. Gonzalez hopes that the net effect will be more information for the players and less ambiguity. That being said, if you're curious about the change in business models, there's still important information within this final installment of the weekly series.

  • July 12th, 1962: the day two continents smiled at each other

    by 
    Sharif Sakr
    Sharif Sakr
    07.12.2012

    We'd probably all agree the Internet is the real revolution of the modern era, but today marks an older, parallel milestone that also brims with significance. On July 10th, 1962 -- back when JFK fretted over Russian missiles in Cuba and Bob Dylan sang In My Time of Dying -- NASA pelted the Telstar 1 satellite out into orbit, following a team effort by AT&T, Bell Labs and the British and French post offices. Two days later, the world's first transatlantic TV signal made its way from Maine to Brittany, via a quick stop-over in the heavens, and a new age of international communication was born. Kennedy forgot his troubles for a moment to tidy his hair and grin at France, who replied with a chirpy performance by Yves Montand. It didn't last long: Telstar 1 gave up its spherical ghost after just a few months and 400 transmissions, but by then, of course, the message had been delivered.

  • BBM staying exclusive to BlackBerry, says WSJ source

    by 
    Sean Buckley
    Sean Buckley
    05.24.2012

    Been looking forward to porting your BBM addiction to iOS or Android in hopes of finally kicking that Crackberry to the curb? Take a seat -- it looks like RIM's private messaging service isn't going anywhere. According to a Wall Street Journal source, the firm's new CEO has shut down rumors of a BlackBerry Messenger port. "It was not up for discussion," the WSJ was told. According to a person "familiar with the matter," CEO Thorsten Heins decided that RIM shouldn't be pursuing licensing deals. Heins' apparent house cleaning might be a deal breaker for BlackBerry veterans looking to jump ship, requiring users to stick with RIM to maintain their dwindling BBM contact lists. Bummer? Sure is, but at least your pals don't need a security clearance to ping you.

  • Neutrinos could deliver millisecond advantage to cyborg Gordon Gekkos

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.30.2012

    In a world where stocks are traded based on price changes monitored at the millisecond level, every sliver of a speed advantage gained counts. And, to get that edge, financial firms will go to almost any lengths, including building high powered particle accelerators in their basements. Well, at least that's what we imagine. Banks and high-frequency trading companies are looking to the neutrino as a potential communications tool. Scientists have already shown that the subatomic particles can travel through walls, now there's every reason to believe messages could be passed straight through the Earth, saving up to 44 milliseconds on each communique. Of course, there's one problem with this idea -- creating neutrinos currently requires either a nuclear reactor or a particle accelerator, something even the largest of financial firms don't usually keep on hand. Either the world's banks will have to snatch up CERN or build their own atom smashers. Neither of which seems like it's very likely to happen in the immediate future.

  • Sparrow mail app for iOS hits version 1.1, Push support to follow 'with or without Apple'

    by 
    Joe Pollicino
    Joe Pollicino
    04.04.2012

    Good news today for Sparrow iOS users. As expected, the company has updated its splendid lil' email app to version 1.1 and loaded it with a few hotly anticipated features. Among some bug fixes, you can now make use of a built-in browser, "Send and Archive" messages, filter specific folders and labels, clear your spam and trash bins and even set which accounts you'd like to show or hide dock badges for. While the app is still sorely lacking Push support, Sparrow believes that Apple may change the privacy guidelines for its Push API, which the company plans to include in version 1.2. That said, it's partnered with folks outside of Cupertino's walled-garden, so that it can bring the feature to fruition "with or without Apple." Furthermore, that future version's other features have been detailed -- it'll include landscape support, vertical swiping through messages and localization for an additional nine countries. In related news, version 1.6 of Sparrow for Mac OS X is being readied for release, and it'll pack support for POP email accounts. You can glide on down to the source link for further details.