compatibility

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  • European Union's 'One charger for all' starts sampling, coming this year

    by 
    Vlad Savov
    Vlad Savov
    02.09.2011

    It was way back in summer of 2009 that Nokia, Apple, RIM, and the rest of the mobile world agreed to make micro-USB the connector around which all future European chargers would be built. Since then, most of those companies have transitioned their hardware to micro-USB without further prompting, but the European Union is still pushing ahead with a universally compatible charger standard to make sure everything is nice and harmonized. The details of what's expected of these chargers were published in December and now the first samples of the new hardware have been produced. The EU expects all manufacturers to have chargers adhering to the new guidelines by the end of 2011 -- and if you're wondering about how Apple, one of the signatories to this agreement, will handle it, there's a note to say that adapters will be allowed on phones without a micro-USB port. Full press release after the break.

  • Verizon's 4G LTE dongles get Mac support in February

    by 
    Sean Hollister
    Sean Hollister
    01.25.2011

    Verizon's LG VL600 LTE modem received a software update today, but there's no need to wake your MacBook from its peaceful slumber -- there still aren't any drivers for Apple computers, over a month after we were promised a relatively imminent update. That said, Verizon told PhoneScoop today that the carrier's LTE dongles will indeed support Apple at some point next month, which is itself only days away. Pantech UML290 owners can bide their time with a workaround, but we LG users will take what we can get, eh?

  • Intel's next CPU refresh will include DirectX 11 graphics support

    by 
    Vlad Savov
    Vlad Savov
    01.07.2011

    Tick, the CPU and GPU get integrated into the same 32nm die, tock, they both go down to 22nm with the latter gaining DirectX 11 support. Intel's only just unveiled its Sandy Bridge processors, but the next update to the company's desktop and laptop hardware has already gained an important detail. Mooly Eden, general manager for the PC Client Group, has disclosed the news that Ivy Bridge -- the die shrink of the Sandy Bridge microarchitecture -- will include DX 11 graphical capabilities when it arrives late in 2011. We're inclined to agree with Intel that DirectX 11 really wasn't a necessary implementation for Sandy Bridge given its humble gaming credentials, but Mooly expects a lot more applications will have harnessed the available APIs by the time we come to cross the Ivy Bridge. Let's hope it is so.

  • Kinect PC compatibility will come at 'the right time,' Ballmer says

    by 
    Griffin McElroy
    Griffin McElroy
    01.07.2011

    Curious to see what Minesweeper, FreeCell and some of your other favorite Windows games would be like if they were controlled using only your ghastly human form? Good news -- when asked by the BBC whether Kinect functionality would soon come to Windows-based computers, CEO Steve Ballmer explained that Microsoft "will support that in a formal way in the right time." Given the peripheral's sales success and the overflowing passion of the modding community (already using Kinect with PCs), we'd say the right time is "now." We're fine if Microsoft wants to take its sweet time, though -- we're not sure we're ready for our Kinect to watch us while we work, anyways. It can be so judgmental!

  • Chopper 2 for Mac controlled by iPhone

    by 
    Mike Schramm
    Mike Schramm
    11.29.2010

    You've probably seen Chopper 2 here on TUAW before -- we originally covered the app's iPad-out-to-TV feature and then chatted with creator David Frampton back at WWDC last year. With the news of the Mac App Store coming soon, Frampton has decided to port the game over to the Mac, and since he already included a way to control the universal iPad app with an iPhone, he's decided to do the same thing for the Mac. On the next page, you can see a video demo of the app on the Mac being controlled by the iPhone version over Wi-Fi. It's very slick, and I don't think this will be the last connection we'll see between iOS apps and the Mac App Store. When developers are able to "control" versions of all three of their apps (iPhone, iPad and, eventually, the Mac), there are probably many more ways they can connect them up, from straight controls like this to regular syncing of information and other connections. I wouldn't be surprised if we even see Apple getting in on the action, both enabling this type of cross-platform compatibility in its own apps (controlling Keynote on the Mac from an iPhone, for example) and including helpful calls in the API to let developers do so themselves. But kudos to Frampton for his work on this one -- he tells TUAW that he wants to have the Mac app ready to go on launch day, so if you're a Chopper 2 fan, you'll be able to load it up and play right away.

  • LaCie brings USB 3.0 to Mac: all you need is a driver and an expansion card

    by 
    Darren Murph
    Darren Murph
    11.04.2010

    Everyone at once: "freakin' finally!" While PCs -- even lowly netbooks -- have been enjoying the spoils of SuperSpeed USB for months on end, those in the Mac realm... well, haven't. We've even seen purported email replies from Steve Jobs noting that USB 3.0 simply isn't mainstream enough to be included as standard gear on new Macs, but that's not stopping LaCie from hurdling the hurdles that lie ahead. The company has just announced bona fide USB 3.0 support for OS X, but the unfortunate part is that new hardware is still required; not only will you need a gratis USB 3.0 driver, you'll also need a LaCie USB 3.0 expansion card ($49.99 for PCIe; $59.99 for ExpressCard). In other words, LaCie's USB 3.0 driver won't magically make any ole USB 3.0 PCIe card play nice in your Mac Pro. But hey, there's always hope, and frankly, hope's all ya need.

  • W3C tests HTML5 browser compatibility, crowns IE9 the champ

    by 
    Vlad Savov
    Vlad Savov
    11.02.2010

    The World Wide Web Consortium -- you know, the team responsible for certifying and standardizing HTML5 -- has put together its first table of official conformance test results, giving us an idea of how well prepared each of the most popular browsers is for the oncoming web standards revolution. The data show Internet Explorer 9 as the most adroit performer (again), though Chrome, Firefox, Opera, and Safari don't seem to be too far behind in their HTML5 compliance, either. Of course, these checks don't cover the entire spec, which in itself isn't even finalized yet, but they provide us with a glimpse into a brave new world where Microsoft actually cares about coders keen on maximizing interoperability by adhering to web-wide standards. Good stuff. Check out the full results at the source link below. [Thanks, Mehran]

  • Report: Apple to make significant enterprise gains in 2011

    by 
    Mike Schramm
    Mike Schramm
    10.20.2010

    Despite Apple's insistence that it is a mobile device company, it turns out that the Mac category is far from done growing. A new study from the Enterprise Desktop Alliance says that 2011 is set to be a huge year for Mac on the enterprise level, with reportedly 25 percent of all new systems in that category being Macs. That would be astonishing, and would move the Mac from the current figure of 3.3 percent of enterprise systems up to 5 percent. All of this growth, says the EDA, will primarily come from companies who have already chosen Apple's technology for their systems -- they'll just be buying more of it. Why all the growth? Most of the respondents said that "parity in integration and management between Macs and PCs" was the biggest deal for them, and certainly Apple has moved strongly in that direction recently, with the switch to Intel chips and more compatible software than ever. Businesses also cited security as a concern, and while it's not specifically mentioned in the report, you have to believe that the huge emergence of the iPhone and the iPad in the business world has done something to drive adoption of the Mac in that environment as well. Enterprise Mac sales are already gigantic, but according to what enterprise customers are saying, they're going to get even bigger in the next year.

  • DJ Hero 2 DLC packs coming in Nov., plus original DLC compatibility update

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.13.2010

    After being curiously absent from the on-disc soundtrack, Jay-Z, one-half of the original DJ Hero promotional duo, returns for a guest verse in the first DJ Hero 2 DLC pack. Available November 2, the Hit Makers Mix Pack bundles three mixes for $8, including a Rihanna's "Umbrella" / Marvin Gaye's "Let's Get It On" mashup. Two weeks later, the Electro Hits Mix Pack will be released, packing decidedly more oomph-oomph. Complete details of both packs are posted after the break. Additionally, a free compatibility update will be released in November to enable support for existing DJ Hero DLC in DJ Hero 2. Activision has not specified if this update will reformat the original DLC to feature new gameplay elements. (The gameplay differential between the first and second games could be a contributing factor in the apparent lack of a soundtrack importing option from DJ Hero 1 to 2 -- that and the race just to complete the DJ Hero 2 content in seven months, not to mention possible music licensing limitations.) DJ Hero 2 will be released next Tuesday, October 19 for PS3, Xbox 360 and Wii.

  • Confirmed: Game Center for 2nd gen iPod touch, not iPhone 3G

    by 
    Matt Tinsley
    Matt Tinsley
    09.08.2010

    Good news for 2nd generation iPod touch users! As reported by AppleInsider and MacDailyNews, the 2nd generation iPod touch will be compatible with Game Center, Apple's new gaming and social networking application, but the iPhone 3G will not. Other compatible iOS devices are the 3rd and 4th generation iPod touch as well as the iPhone 4 and iPhone 3GS. AppleInsider notes that the 2nd generation iPod touch, which has similar hardware specs to the iPhone 3G (in terms of game playability), had previously not been compatible with Game Center, in an iOS 4.1 beta build. However, in a turn of events, the 2nd generation iPod touch is now compatible, according to Apple's official Game Center website. Though both the iPhone 3G and the 2nd generation iPod touch were released in 2008, the 2nd generation iPod touch has a slightly faster processor, clocking in at 532MHz over the iPhone 3G's 412MHz. With the iPhone 3G suffering under the weight of an already slimmed down version of iOS 4, it's no surprise to see that the 3G won't be compatible with Game Center. Game Center will be available, for compatible iOS devices, with iOS 4.1

  • Netflix adds iPhone and iPod touch compatibility in latest app version

    by 
    Vlad Savov
    Vlad Savov
    08.26.2010

    We knew this was coming and here it is: the Netflix application, heretofore reserved only for iPad users, has trickled down to iPhone and iPod touch devices. Version 1.1.0 makes the TV show and movie streaming app universal -- so long as your universe is known as iOS -- and looks to massively expand the available audience for Netflix's mobile effort. What are you waiting for, go get it already. [Thanks, Michael A.]

  • Droid made to work with iPod docks using unholy homemade adapter

    by 
    Vlad Savov
    Vlad Savov
    06.17.2010

    What, our ultra-special Droid dock's not enough for you? There's now another way to avoid buying Motorola's official accessories, though this one's a bit more blasphemous. Thijs Bosschert over in the Netherlands has put together a fully fledged adapter for his Milestone (aka Droid European Edition), which allows it to interface with docks designed for iPods and iPhones. He's done it using mostly parts he had lying around -- and a well-placed magnet, of course -- though he had to resort to using the 3.5mm headphone jack to extract audio from the device. The result might not look like a million bucks, but then it didn't cost that much either. See more pictures and Thijs' full how-to guide at the source.

  • Tips for creating an iPad-compatible Keynote presentation

    by 
    Sang Tang
    Sang Tang
    06.03.2010

    While the iPad version of Keynote represents a slight twist on Apple's flagship presentation app and serves as a gateway into multitouch computing on a large display, it has a few shortcomings when compared to its Mac OS X counterpart (as we noted back in April). As a result, those who start their Keynote workflow on Mac OS X may be surprised when some of their transitions, builds and fonts don't show up the same way on the iPad. No need to work in Keynote blind, however, for TUAW is here. Here are some tips that'll provide you a framework on preparing a Keynote presentation on Mac OS X with iPad compatibility in mind. A tip of the hat to The Apple Blog for their Keynote/iPad post.

  • Not getting an iPad? Don't forget the 'netbook option'

    by 
    Mel Martin
    Mel Martin
    03.25.2010

    With all of the netbook hoopla, it's worth remembering that Apple really hasn't filled the need for a full-featured, really small laptop. With Steve Jobs saying that they simply can't build a cheap netbook without sacrificing quality, Mac lovers who still want one are left, quite literally, to their own devices. myMacNetbook.com is here to help -- it has all of the latest news about getting OS X to run on a netbook in one place. It also has a valuable chart that shows you which netbooks work best with OS X, and links to the software that you will need to use in order to get a netbook up and running with our favorite operating system, and valuable, step-by-step directions for turning a netbook into your OS X dream machine. The compatibility chart assumes that you want to install Snow Leopard, and shows you which features will and won't work on a particular piece of hardware. As of today, it looks like there are 10 different netbooks that are completely happy with an OS X install. I'll probably hold out for generation 2 of the iPad, even though I am very tempted to buy one now. On the other hand, getting something smaller than my MacBook Pro that does everything that I need it to do, and for a lower or similar cost, sounds pretty sweet too. How many of you have already gone with an OS X netbook, or are planning to go that direction rather than getting the iPad? [Thanks Ed!]

  • 'X Scorch' for Xbox 360 gets in on the split controller craze

    by 
    JC Fletcher
    JC Fletcher
    03.22.2010

    With PlayStation Move (and, let's not forget, the Splitfish lineup), the PS3 is taking part in the dual-controller wizardry that Wii owners have been enjoying for years -- a layout designed to allow free arm movement, but functionally allows us to play games without having to expend the effort to lift our arms from our sides to rest our hands in our laps. Now Xbox 360 owners will be able to get in on the slack-armed fun -- and utilize mouse control in their first-person shooters while they're at it -- with Bannco's "X Scorch" controller, an Xbox-based version of another two-handed PS3 setup, the "FragNStein." The X Scorch, which is cross-compatible with PC, combines a custom mouse with a wireless Nunchuk-esque controller that features a D-pad, an analog stick and some trigger buttons. According to Bannco, the device is upgradeable via firmware updates and has "digital sniper buttons," which certainly sounds impressive. The X Scorch retails for $79.99. See it in action after the break.

  • Green Day: Rock Band releases June 8 worldwide

    by 
    David Hinkle
    David Hinkle
    03.11.2010

    That's right, folks -- Harmonix has just revealed that Green Day: Rock Band will be available for all come June 8 on Xbox 360, PS3 and Wii. Up to 6 players (3 mics; 3 instruments) will progress through the career of the trio, unlocking collectible images (more than 100, apparently) and some 40 minutes of "rare and unreleased" footage from interviews, outtakes and performances along the way. As alluded to above, GD:RB will also sport the same vocal harmonizing feature that made The Beatles: Rock Band such a delight for mic hogs and comes loaded with 47 Green Day tracks, including "Brain Stew," "Jaded," "Hitchin' a Ride," "American Idiot," "Wake Me Up When September Ends" and "Boulevard of Broken Dreams." Oh, and if you're looking to export these tunes, worry not: all 47 tracks are fully exportable to a console hard drive and playable in Rock Band, Rock Band 2 and the recently announced Rock Band 3. The export fee is $9.99 via Xbox Live or PSN. The export features is not available for the Wii system. Additionally, if you've picked up the six Green Day tunes already available as DLC, you can play them in the new game with added harmonies, "unique" visuals and more "exclusive archival material." Green Day: Rock Band will be available as a standalone game for Xbox 360 and PS3 for $59.99, while Wii owners will get a bit of a price break at $49.99. A special edition Green Day: Rock Band Plus will also come to Xbox 360 and PS3 for $69.99 and includes fancy packaging, an "export" feature (we assume, a voucher to export the disc tracks to the hard drive) and the six previously released Green Day DLC tracks. Update: The GameStop pre-order bonus for the standalone game is an export voucher (for Xbox 360 or PS3). Essentially, pre-order GD:RB from GameStop, and you can export all 47 tracks to your console hard drive for free. %Gallery-87997%

  • Natal to use 10-15 percent of Xbox 360's computing resources

    by 
    Griffin McElroy
    Griffin McElroy
    01.07.2010

    A few details about Project Natal's technical capabilities slipped out alongside the holiday 2010 release window at Microsoft's CES press conference. The most revealing of these specifics is that the hardware will only siphon 10 to 15 percent of the 360's computing resources, according to a statement from Natal lead developer Alex Kipman. "Natal has to work on the existing hardware without taking too much hardware processing away from the games developers," Kipman added. However, according to a report obtained by GamesIndustry, the processing power could have been further reduced. The original build for Natal included a chip that processed the "bone system," assumed responsible for creating a skeleton of the player in front of the device's glossy eye. However, in an attempt to lower costs, the chip was removed from the device's final build, putting that processing onus on the software that will utilize Natal. In other words, it's extremely unlikely that any software will be able to have Natal support patched into it -- a fact that Digital Foundry's Richard Leadbetter says could help "serve to focus developers on Natal-specific concepts as opposed to revisiting old classics." Update: Updated language to reflect that of the original source -- Natal will use 10 - 15 percent of the 360's overall computing power, not just its CPU.

  • HDMI 1.4 spec getting freshened up in preparation for broadcast 3D

    by 
    Richard Lawler
    Richard Lawler
    12.23.2009

    The drumbeat for HD 3D continues to pick up the pace, and with broadcasters around the globe pushing forward 2010 plans to bring 3D home HDMI has updated the course of its latest 1.4 spec to ensure compatibility between displays and boxes. Quite simply, existing cable and satellite hardware isn't going to be held to the same requirements as Blu-ray and videogame equipment rocking the 3D sticker and expecting compatibility with displays on the way, since they won't be passing the same high quality, high bandwidth dual-stream 1080p images anyway. Additionally, some broadcasters are pushing for HDMI to officially support "Top/Bottom" 3D transmissions they plan to use, which sacrifice resolution while saving bandwidth by shoving left/right images into a single frame. While that should add an entirely new angle to the line counting and claims of "HDLite" (get ready for 3DLite) all viewers can do is wait to hear when or if their hardware will get a software upgrade to 3D (like the one we expect will allow the PS3 to play 3D Blu-ray discs) in the months and years to come, once there's a standard everyone can adhere to of course.

  • Ask Engadget HD: Best video encoding process to maximize quality & compatibility?

    by 
    Richard Lawler
    Richard Lawler
    12.02.2009

    One of the more time consuming aspects of getting all our digital media in one place is ensuring quality and compatibility across different devices, which sounds like exactly the problem faced by our friend Kris: "To save my precious DVD's and BD's from the horror of scratches, I encode all my videos to a networked PC. This PC then streams the video out to multiple different receivers (PS3, PCs, Xbox 360.) Usually what works on one may not work in another, or does not encode surround sound, or has some other quibble. Currently I'm using Tversity to pick up the slack, but it doesn't work 100% with every video type i have. (for example on some files the PS3 will not play the file at normal speed [too slow/too fast]) I do all my encoding on a Core I7 920 equipped box, and filesize is not a concern of mine. Any recommendations on a batch encoder/settings that can take care of my compatibility problems and still retain near full quality?" It sounds simple enough, but finding that silver bullet of software, hardware and settings that lets you just press "play" and know the file will come through in full quality no matter where it came from or is being streamed to can be one of the trickiest parts of all. Let us know what solutions you've figured out. Got a burning question that you'd love to toss out for Engadget HD (or its readers) to take a look at? Tired of Google's blank stares when you ask for real-world experiences? Hit us up at ask at engadgethd dawt com and keep an eye on this space -- your inquiry could be next.

  • iStopMotion now Snow Leopard happy

    by 
    Mike Schramm
    Mike Schramm
    11.05.2009

    Just in case you were waiting for the stop-motion app on your hard drive to be compatible before switching to Snow Leopard, you can stop waiting -- even if you're using some other program to do stop motion, iStopMotion is the best and brightest, and with the brand new update to version 2.1, it's completely compatible with the newest version of OS X. OK, you probably weren't waiting for this upgrade to bring the OS up to date, but hey, Snow Leopard compatibility is a nice selling point with any app. This upgrade also includes the ability to put markers (with their own name, color, and description) in the timeline of your video, as well as a full Japanese localization, to go along with the English, German, and French already in there. It's a free update for all current users, and considering that iStopMotion has made quite a few appearances in various Mac software bundles, odds are you've already got it anyway.