competitive

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  • 'Overwatch'

    Next 'Overwatch' competitive season will have more changes

    by 
    Richard Lawler
    Richard Lawler
    12.09.2017

    While Overwatch is still in its seventh competitive season, Blizzard has already tipped its hand about a couple of changes due in season eight. With these matches focused on creating even pairings to rate skill, next season the plan is to tighten the range allowed between the highest ranked player on a team and the lowest. The plan is to test these new settings through December and figure out the final figures in January, although current brackets on ratings determining who can queue together will not change.

  • Psyonix

    ‘Rocket League’ is almost ready for your next LAN party

    by 
    Rob LeFebvre
    Rob LeFebvre
    09.14.2017

    More than two years post-launch, Rocket League keeps things fresh with regular updates to its car-based soccer game. We've seen a Dropshot mode added this past March and a ton of freebies in an Anniversary update this past July. Last year, the game received a basketball update in April, a cyberpunk look in June, and some grappling hooks and giant boots that August. Now, developer Psyonix is announcing a massive Autumn update that will bring a host of new additions, including transparent goalposts, LAN play for PC and a Director mode that seems made especially for Rocket League eSports competitions. The new update should drop September 28th.

  • Nintendo

    Watch us play the Nintendo Switch 'Arms' Global Testpunch

    by 
    Sean Buckley
    Sean Buckley
    05.26.2017

    When Nintendo announced Splatoon for the Wii U, gamers weren't quite sure what to make of it. The idea of a competitive shooter from Nintendo was so bizarre, it was kind of hard to assess from a distance -- so the company invited players to try the game early with a free, limited time multiplayer demo. This weekend, Nintendo is doing the same thing with Arms: serving up the game's telescoping pugilism in a free "Global Testpunch" demo over six one hour chunks. Don't have a Switch? You can join us on Facebook for the first session today at 5pm PT (8pm ET).

  • Nintendo

    Nintendo's 'Arms' has all the depth the 'Wii Sports' games lacked

    by 
    Sean Buckley
    Sean Buckley
    05.17.2017

    For many, the Switch represents the Nintendo's return to form. It's the console that sheds both the name and the gimmicky motion controls that defined the Wii era of gaming. With traditional games like The Legend of Zelda: Breath of the Wild and Mario Kart 8 Deluxe leading the way, motion controls seem to be all but a thing of the past. Or they did, until Nintendo announced Arms -- a gesture-based boxing game for the Switch that seems to lean heavily on Wii Sports' legacy. It seems like a bizarre step backward, but don't worry: It turns out that Arms isn't repeating the mistakes of the Wii; it's showing how Nintendo has learned from them.

  • Nintendo launched a multiplayer web portal for Splatoon stats

    by 
    Sean Buckley
    Sean Buckley
    10.06.2015

    How do you get your Splatoon fix when you're away from your Wii U? With SplatNet -- the game's newly christened web portal, of course. Okay, it's not actually that new: Japanese players have had access to the website for months, but Nintendo only just recently got around to translating the portal for international audiences. It's a convenient online hub that lets users check their weekly ranking, plan future matches with friends, view equipped gear and more.

  • Super League Gaming brings competitive 'Minecraft' to American movie theaters

    by 
    Nick Summers
    Nick Summers
    06.16.2015

    Arcades used to be the go-to place for gamers to come together and test their skills in friendly matches. While quarter-fuelled cabinets have fallen in popularity, the online eSports scene has exploded, resulting in huge tournaments and sell-out crowds. Super League Gaming, despite its name, wants to recreate the social, recreational arcade atmosphere for a new generation of games and players. For starters, it's planning a 28-city tour in the US, where it'll be hosting Minecraft competitions inside 80 AMC, Cinemark and iPic movie theaters. The game isn't exactly known for its competitive multiplayer, but organisers hope to stir up some friendly rivalry with PVP matches and casual building sessions.

  • Hyperspace Beacon: SWTOR PvP solutions

    by 
    Larry Everett
    Larry Everett
    07.30.2013

    I will freely admit that I do not have all the answers. I also admit that I believe that BioWare is trying to change the face of PvP in Star Wars: The Old Republic. But I think it's safe to say that the vast majority of the efforts so far have failed to the point that I said it would be more worthwhile for the PvP team to just stop in its tracks. PvP needs a fundamental refocus almost from the ground up. If the team continues to build on the currently shoddy foundation, the whole game will fall under its own weight. Last week, I talked about some of these foundational issues, but I don't like presenting a problem without also representing possible solutions. But first, let's get an understanding of what players are looking for. I could present the things that I personally want, but that will help only those who play SWTOR for the same reasons I do. We wouldn't have 500,000-plus players in the game if everyone thought the same as I do. So let's take a quick look at player motivation before diving into the solutions.

  • Forge rerelease introduces tons of new features, goes 75% off on Steam

    by 
    Matt Daniel
    Matt Daniel
    04.24.2013

    Keen-minded readers may remember Forge, Dark Vale Games' action-oriented PvP title that launched via Steam Greenlight in December of last year. Unfortunately, due to limited funding, the game was released in a decidedly unfinished state, lacking many of the key features that the studio hoped to incorporate. Despite this, many players flocked to the game, providing the devs with the money needed to polish up the game, and now Forge has been officially "rereleased" on Steam. To celebrate the occasion, Dark Vale Games is allowing fans to play Forge for free from today until Sunday. The game's rerelease brings with it a number of new features sure to satisfy fans of all playstyles. The fashionistas in the crowd will be pleased by the addition of new armor customization options, while completionists will have plenty to work toward thanks to the introduction of achievements to the game. New players will be able to jump into the action faster than ever thanks to a new-and-improved tutorial, and new ranking and matchmaking features ensure that players can always find the perfect match. On top of all of that, the UI has received an overhaul, and the addition of bots and co-op modes allows players to practice new strategies before they take them into the game proper. So if you're up for some adrenaline-fueled PvP action, you can check out the game for free and/or snag it on the cheap for a paltry $5 US. [Source: Dark Vale Games press release]

  • Guardians of Middle-Earth brings competitive MOBA gaming to consoles

    by 
    Brendan Drain
    Brendan Drain
    12.04.2012

    It seems as if the world has gone MOBA-mad in recent years, with Dota 2 launching the first ever million-dollar competitive tournament and League of Legends becoming the most played game in the world. While there are plenty of PC games following in the competitive footsteps of classic DotA, the console market has remained largely untested. Today that changed with the launch of Guardians of Middle-Earth, the first 3-D console MOBA to be designed for classic DotA-style competitive matches. Guardians of Middle-Earth gives players control of iconic characters from the Lord of the Rings lore, like Gandalf and Gollum. Each character has an array of special abilities, and teams of five players battle against each other in short competitive matches. A streamlined item system and directional attacks adapt the game for the controls and faster pace of gameplay console gamers expect, but it remains to be seen whether the console audience will form a hardcore competitive tournament scene. The game went live on the Playstation Network today and goes live on XBox Live Arcade tomorrow.

  • Teaming up with Hi-Rez for some Halloween SMITE

    by 
    Patrick Mackey
    Patrick Mackey
    11.02.2012

    Halloween is a holiday when people typically dress up in outlandish costumes and go out hunting for treats. This year, I got to put a bit of a different spin on it by dressing up as a mythological god and going out to hunt for gold and items in some games of SMITE. Hi-Rez invited Massively along for its Halloween stream earlier this week, and I tagged along for some great fun. Despite being relatively inexperienced with the game, Reason Gaming's Lassiz was along for the ride as well, and his professional play helped lead us to a decisive victory. Although it's still in closed beta, SMITE currently boasts a surprisingly large playerbase with hundreds of thousands of players and a very unique twist on the MOBA style. If you're looking for more information or a way to try the game for yourself, read on!

  • Chinese MMO market gravitating toward hardcore and competitive titles

    by 
    Matt Daniel
    Matt Daniel
    09.18.2012

    China has something of a reputation in the online gaming world as the land of many MMOs, but it looks like things may be changing soon. Gamasutra reports that a study by Niko Partners, an Asian game-market analytics firm, shows that "Chinese players are showing an increased demand for hardcore browser-based web games." According to the study, PC game revenue in China has grown by 37% in 2012 while online game operators' revenues have increased by 26%. The disparity in growth between the two suggests that the Chinese online gaming market is losing steam. Interestingly, Gamasutra notes that the only outlier in the data is Tencent, operator of a number of traditional MMOs as well as the wildly popular League of Legends. That studio has managed to grow significantly. Niko Partners notes that this growth is a direct result of non-traditional titles like the MOBA it publishes in China. As Niko rep Lisa Cosmas Hanson noted, "For several years Niko has cautioned that the repetitive theme of cultural mythical history MMORPGs in China was beginning to bore gamers, and that new types of games would be necessary to revive waning demand for those games." If you consider the size and importance of the Chinese online gaming market in the grand scheme of the industry, this paradigm shift could be a look toward the future of the MMO genre.

  • The Summoner's Guidebook: Will Korea dominate League of Legends, too?

    by 
    Patrick Mackey
    Patrick Mackey
    08.09.2012

    When I first started following the League of Legends pro scene, I was introduced to top teams like Team Solo Mid and SK Gaming. As I watched matches and player interviews, the first thing that came to my mind was this: If Korea fielded a LoL pro team, it would be incredibly scary. When Riot Games added support for Korean League of Legends and OnGameNet began running regular tournaments, I had to check it out. Sure enough, big pro-gaming teams like StarTale and MiG started fielding pro League teams, and most of the things I suspected were true. Korean teams have amazing coordination and incredible mechanics compared to their western counterparts. This was put to the test last weekend during Major League Gaming's LoL Summer Arena, where Korean qualifying team Azubu Blaze utterly destroyed the other teams, losing only once to Curse Gaming. Most of the matches weren't even close. What's the secret to Azubu Blaze's dominance? Can it be reproduced in the West, or is League of Legends going to end up like StarCraft -- dominated by the Korean scene?

  • Xbox COO sees dedicated handheld market as a 'red ocean,' will let Sony and Nintendo swim in it

    by 
    Vlad Savov
    Vlad Savov
    06.27.2011

    Dennis Durkin is COO and CFO for Microsoft's Interactive Entertainment Business. He's also a dude thoroughly disillusioned with the future of portable consoles. Speaking to IndustryGamers, Durkin explains that the "crowded" nature of the mobile gaming market right now makes it extremely difficult to launch a dedicated handheld gaming device successfully -- in his colorful words, it's "a very, very red ocean." Whose blood is soiling those waters? The Nintendo 3DS, says Durkin, which has sold reasonably well, but has clearly failed to reach the lofty expectations set for it by fans and previous handhelds from the company. Likewise, the PS Vita invites a lot of skepticism from the Xbox chief, who says his excitement is reserved for what Microsoft can do with Kinect, Xbox Live and unique content. You might say it's to be expected that an Xbox exec would be casting doubt over Sony's great new hope, but what we learn in the process is that Microsoft has no intentions of squaring up to its home console nemesis on the mobile front. Not with dedicated hardware, anyway.

  • Castle Crashers PS3's Arena features team-building exercises

    by 
    Griffin McElroy
    Griffin McElroy
    05.11.2010

    Our favorite part of the original Castle Crashers was always the brief (but intense) competitive bouts which would crop up every time the players rescued a princess. We'd always swear allegiance to one of our former allies: "Let's have a pact of non-aggression until we deal with the other two!" The agreement would be honored until our accomplice was at his weakest, and then, ever so swiftly, we'd carry out our inevitable betrayal. The Behemoth has interpreted this concept in the Arena mode for Castle Crashers on the PS3, which will now let players divide up into teams represented by a wide range of colorful flags. Check out the video after the jump to see how the buddy-buddy on buddy-buddy action breaks down.

  • GDC 2010: Ngmoco explains how Eliminate was built

    by 
    Mike Schramm
    Mike Schramm
    03.09.2010

    As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together "the definitive FPS for iPhone," complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the toughest nut of all: the networking code.

  • The Daze of Darkfall week 2: AFK your way to fame and fortune pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.21.2009

    Battles abound and a city under siegeOut in the wilderness with my clan, we wreaked havoc on newbie towns. Oddly enough, an unarmored newbie weapon carrying player is no match for four people in chain armor wielding crafted weapons. Who would have thought? Also, if you're AFK and auto-harvesting something, you suck at PvP. Just letting you know.In all of this madness, however, my party was lucky enough to stumble upon a person farming herbs. She too was AFK and felt our wrath, but what made this encounter so absolutely hilarious was the presence of a steedgrass on her person. One steedgrass lets you call a mount, so we effectively denied her a mount. Whoops.If that's not painful enough, another one of my colleagues reported that he had killed an AFK newbie, only to find a deed to a cottage on their corpse. He had just stolen a house from someone AFK. A house. I bet you never stole an entire house before.Later on that night though, I got my first real taste of PvP action. One of our members yelled that he spied an incoming force of about 15-20 people to our city, causing everyone to quickly rally. Of course, when I say "rally" I mean everyone stripped their armor and pulled out their staves. (Yes, I too feel as if I live in bizarro world.)As they ran up the side of our city, we began pummeling them with magic missles. I have to admit, the sight was pretty awesome to behold. 25-30 people all casting magic missiles at the enemy as they rode towards us on mounts was pretty fun. I can only imagine what it was like from their perspective, looking up to see this wave of blue bubbles flying at their mounts.Once they reached the city, however, everyone did what they could... while naked... to defend what we had. It wasn't a serious defense, as they didn't have a challenge against us for the city, so many deaths while naked were had. If we had been out somewhere, sure, we would have been wearing armor. But when someone comes in to our city trying to get stuff from our bodies, why give them the pleasure?It's at this point that I'd like to say we drove the enemy away with the stalwart defense of our territory, but it really came down to them getting bored killing naked people. Who can blame them, especially when we killed one or two of their people. We lost nothing (except our pride) but we gained everything (and by everything I mean two sets of armor and weaponry.) What lies in wait for next week? Things are starting to get heated in the clan. The generals want everyone combat ready, including the crafters. Plans are being created, swords are being sharpened, and our evil scowling practice is really coming to fruition. (No one can deny that the evil scowl is absolutely essential in battle.) This week looks like it's going to be a week of blood, and I'll make sure to report all of the lost limbs to you faithful readers next week.No time to go searching? Check out week 1 and week 3 without digging through the category!

  • New site chronicles co-op gaming

    by 
    Kyle Orland
    Kyle Orland
    01.28.2008

    Sometimes you just get tired of killing your friends. Many game-makers might find this shocking, but it's true -- sometimes you want to band together with your buds to take on the world (or the computer-controlled AI, at least). Unfortunately, unless you're willing to scour the web for news of co-op modes, you might find you can't get no cooperation if you tried.Enter Co-optimus, a new site founded by Evil Avatar Editor-in-chief Nicholas Puleo to gather together information on all forms of co-operative gaming. The site currently lists over 120 co-op games for current systems, including over 100 released in 2007. It's a great resource, but we're a little bummed that the site doesn't list older systems yet. You haven't lived until you've seen a "co-operative" game of Chip 'n Dale Rescue Rangers turn into a battle to throw your partner into as many enemies as possible. Good times.

  • Dungeon Runners offering level-balanced PvP, sort of

    by 
    Chris Chester
    Chris Chester
    11.05.2007

    In an interesting twist on the usual PvP fare, NCsoft has implemented "magically balanced" PvP into the matchmaking service for Dungeon Runners, their fun and free Diablo-esque hack and slasher. In the past, those vying for some PvP action in Dungeon Runners had to sit in the matchmaking queue, hoping that a team of their requisite levels was also waiting for a battle. The demographic tends to skew more casual, so this was a process that in the past could be a bit painful. As West Karana reports, the new "magically balanced" system brought about in Build 95 adjusts player levels and team strengths in order to match teams more quickly and ostensibly guarantee a fair fight.Alas, it doesn't work quite as advertised. Even with their levels adjusted to more competitive levels, newer players still lack the kind of skill variety and gear that veteran players are going to be packing. So while it's a novel idea to speed along the matchmaking process by evening the odds on paper, it's still slanted towards the people stacked with purples. It's going to take a bit more work at the grindstone before PvP becomes worthwhile for lower-leveled players.If you ask us though, it's nice that they're even trying.

  • Ask WoW Insider: Should healing be competitive?

    by 
    Barb Dybwad
    Barb Dybwad
    09.07.2007

    Gather 'round the screen, orcs and gnomes, it's time for another edition of Ask WoW Insider. Last week we debated the post powerful character in Warcraft, and this week we return to contemplating game mechanics with a question from Valyre, healing lead of the Ascent guild on Scarlet Crusade (H): Is healing competitive? And should it be? The fundamental mechanics of playing a dps class seem to encourage competition. Your target has an unlimited pool of health to act upon, so if you have the mana/rage/energy, you always have an outlet. Each ability you use to create damage stacks with the other fifteen people in the raid doing the same thing. You never hear "Your melee attack made my spell worthless." Some buffs will aid your party members, but for the most part it's individuals striving to do the most damage. And there are meters to chart your progress. Healing mechanics tend to work against themselves. Your target may or may not have enough of a hp deficit at any given time for you to act on. Your abilities don't universally stack. If your heal tops off someone's health but beats out another healer's heal, you've just wasted their heal on a healthy person and threw their mana in the trash. To make things worse, "divide and conquer" assignments are more based on being able to heal through an encounter than to actually provide a level playing field for all healers. How many times do you see 3 healers on a tank that might take 30k damage, but 4 healers on the raid that takes well over 100k damage? At the end of the night, meters show love to the people with the highest damage assignments. With this system, can you be competitive? Should you be competitive? If so, how? What do you think, people -- are healers just as competitive as face-melters? How do you determine the "best" healer? WTB your questions! Send us what you want to know and we just may publish it next week. Send them to us at ask AT wowinsider DOT com.

  • Wii Warm Up: Friend or foe?

    by 
    Jason Wishnov
    Jason Wishnov
    05.10.2007

    With the possibilities of cooperative gameplay in some surprising titles, we reflected on the lack of decent co-op found in gaming today. Certainly, executing a flawless plan with a buddy in, say, Gears of War (sorry, we couldn't think of a decent example on the Wii) is gaming nirvana, but far more commonly implemented competitive modes give a lasting edge to games for years; just take a look at the brilliant Super Smash Bros. Melee, or, you know, any popular FPS in the last decade. With that in mind, where would you rather your game go: co-op or competitive? Where should gaming companies focus, and is there any demand for strange hybrids of the two, such as the compelling The Legend of Zelda: Four Swords Adventures?