conditioning

Latest

  • NCsoft releases Aion pet and conditioning guides

    by 
    Jef Reahard
    Jef Reahard
    05.19.2011

    The folks at NCsoft are going gaga over guides this week, and Aion's 2.5 update looks to be the most well-documented patch in the history of the fantasy title. We've already shown off a mentoring guide as well as a walkthrough of the new Esoterrace instance, and today NCsoft has updated its Aion website with a guide to 2.5's pet changes, a guide to weapon and armor conditioning, and a forum thread that serves as a guide to all the guides. Empyrean Calling boasts 13 new pets as well as new pet moods and a pet management minigame that allows for pet-related emotes and social actions. The new weapon and armor conditioning system serves as a method for temporarily boosting the attributes of your gear. Of course, both of the new systems are much more complicated than the couple of paragraphs we've allotted to them here, so head to the official Aion website for all the details.

  • The Soapbox: The selfish gamer

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It happened a couple of months ago. I was in a remote area in Lord of the Rings Online when another player -- the only other player in this small zone -- sent me a tell. "Can you help me? I need to finish this quest, and I keep getting killed in this cave." Honestly? My first instinct was to say no. It had been a busy day, and I was sitting down to a brief, 20-minute session that would be my only chance to get anything done until tomorrow. I was hoping to knock out a couple quests of my own, and I really didn't want to log out without accomplishing something with that character. So I responded and declined to help, which he took in good humor. Then it hit me what I just did. In a social online game, I'd refused to help someone who blatantly asked for it, all because I was being self-centered. So I sent him another tell. "You know what? What the heck. I'm sorry; I was having a me moment. Let's do this." And so we did. It was fun, and I logged out 20 minutes later without having advanced my character but feeling as though I accomplished something substantial even so. It was at this moment that I started to realize just how MMOs have conditioned me to be as selfish as possible -- and I made a promise right then and there that I'd start fighting back against that conditioning. I didn't want to be a selfish gamer any longer.