Conflict

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  • Storyboard: Archetype discussion -- the Soldier

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2010

    Welcome to this week's installment of Storyboard, in which I'm starting off what I am tentatively hoping to keep as a semi-regular series. For all the previous discussion of characters that don't work, we haven't touched upon any that do work. And considering we've all sat there trying to think of any sort of hook for our characters, it's useful to have some stock types to draw from. I'm going to take a look at some of the more common stock types, how and why they work in a variety of settings, and what sort of touches you can add to make a character stand out. Of course, the first archetype we're looking at doesn't stand out. In fact, he excels at being a part of something larger, a cog in a machine whose only purpose is death. He's fighting for Stormwind, he's fighting for Bastok, he's fighting for the UFP -- he's the universal soldier, and he really is to blame. So why not cue up some appropriate background music, and take a look at the soldier as an archetype.

  • Google disallows Facebook from siphoning email data, demands two-way flow of information

    by 
    Darren Murph
    Darren Murph
    11.08.2010

    Feisty, are we Google? As the battle between these two internet powers continues to intensify, Google has fired the latest shot by outright blocking Facebook (and potentially others) from accessing its users' information. As the story goes, Facebook members can easily import their Google contact list in order to find friends on The Social Network, but according to El Goog, that leaves users "in a data dead end." Evidently Google is somewhat perturbed that the data flow isn't a two-way street, noting that it "will no longer allow websites to automate the import of users' Google Contacts (via its API) unless they allow similar export to other sites." We're hearing that the change is being made gradually, with no ETA on a Facebook status update regarding the tiff. Sometime tells us some serious digital drama is about to go down, though the use of bad grammar and shrtnd wrds will prbly lessn the effct.

  • Google Maps causes border dispute between Nicaragua and (army-less) Costa Rica

    by 
    Darren Murph
    Darren Murph
    11.05.2010

    Here's a interesting bizarre one. There's only one highway that connects Costa Rica and Nicaragua (I walked across it, shown above), but you can totally swim from one country to the other if you aren't afraid of circumventing authority. But if you're planning to traverse the San Juan over on the Caribbean side... well, who knows where you'll start and end. It's bruited that the Nicaraguan military recently invaded Costa Rica, lowered a Costa Rican flag and hoisted up a Nicaraguan one. Why? 'Cause Google Maps said so. Seriously. Nicaraguan commander Eden Pastora actually used a slightly inaccurate Google Maps portrayal as justification for invading land that's clearly shown as Costa Rican on official maps of both nations. In fact, this whole mess has grown into quite the debacle, with Costa Rican President Laura Chinchilla proclaiming that its northerly neighbor had "forgot where its border is." Moreover, Costa Rica is worried that dredging done by Nicaraguans on the river's edge is both altering the border in Nicaragua's favor and damaging vital flora and fauna in the surrounding area. We're hearing that Organization of American States Secretary General Jose Miguel Insulza will soon meet with officials in both nations to get this ironed out peacefully, and considering that Costa Rica hasn't had a military in over three score, we know who's hoping that the guns stay holstered. So much for Pura Vida, huh? [Thanks, Ignacio]

  • New law requires gadget companies to disclose 'conflict mineral' use

    by 
    Sean Hollister
    Sean Hollister
    07.26.2010

    When President Obama put his pen to the Wall Street Reform and Consumer Protection Act last week, it wasn't just financial reform he signed into law, but also a stipulation that may affect your gadget purchases down the road. You see, at present your technology includes some amount of tantalum, tungsten and tin, three rare earths that happen to be mined heavily in the Congo... and thus indirectly linked to poverty, rape and death. The new US law won't stop that, and doesn't restrict any sort of trade -- it merely requires companies to disclose the use of such materials in independent audits filed with their annual financial reports. It does, however, allow companies that don't use bloody rocks to label their products "conflict-free," so we're sure astute marketing gurus are developing plenty of new all-plastic gizmos even as we speak. For the children, of course.

  • The Daily Grind: There's a line, and you crossed it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2010

    The relationships we form in games are by their very nature kind of mercenary. You make friends in EVE Online not because you know your bosom buddy is waiting for you, but because flying in 0.0 is pretty dangerous on your own. So most of your friends in a game start off based on you deriving some benefit, and with a few exceptions that's where they remain. The problem comes when that benefit is outweighed by something else. That's when guilds of friends have nasty splits over what seem like minor matters, because someone crossed a line and no amount of in-game support is worth the drama. Sometimes it's all game-related, and other times outside drama shoves its way into the game. Either way, it's something bad enough that you're often cutting off a significant advantage -- sometimes even a whole guild and the concurrent access to the endgame -- for purely personal reasons. Those of us who have done so, though, rarely look back with regret. What about you? When has a relationship in a game passed the point where the benefits are outweighed by the drawbacks? Or have you only ever been on the flipside of the equation?

  • China Unicom won't use Google's search engine on Android phones

    by 
    Darren Murph
    Darren Murph
    03.25.2010

    Oh, brother. This just keeps getting better and better, and by "better and better," we mean "uglier and uglier." Google's abrupt decision to stop censoring results in China and redirect users on the mainland to the outfit's Hong Kong portal has stirred up all sorts of tense feelings around the globe, and if you thought this whole war would be confined to the desktop, you were sorely mistaken. China Unicom, which is gearing up to present its customer base with a few more smartphone options with Android loaded on, recently announced that it wouldn't be using Google as the search engine on those very phones. Lu Yimin, president of the operator, was quoted as saying that his company was "willing to work with any company that abides by Chinese law," but that it didn't have "any cooperation with Google currently." Granted, this is just the latest in a series of blows to Android's proliferation in the world's biggest nation, but you can really tell it's getting personal now. C'mon guys -- can't we just hug it out?

  • Apple, Siemens and Sisvel patent infringement leads to CeBIT booth raid

    by 
    Darren Murph
    Darren Murph
    03.07.2010

    Mama always said that some folks just never learn, and we reckon there's plenty of wisdom to be had from that very statement. Year after year, German police are called in to raid select booths at CeBIT (and IFA, to be fair), and yet again we've seen a booth cleared out at the request of powerful lawyers from a few companies you may have heard of. Word on the street has it that Apple, Siemens and Sisvel were all kvetching over patent infringements made by an unnamed company exhibiting at last week's show, and within an hour or so of the fuzz showing up, the whole thing was stripped and a hefty fine (€10,000) was levied. Unfortunately, the exact details of who was violating what remains clouded in mystery, but for whatever reason, we get the feeling that something extremely similar will be going down in Hannover next year. We blame KIRFers determination. Updated: Turns out one of our editors at CeBIT saw this whole situation go down at the FirstView booth. Within minutes the entire booth was surrounded by the Polizei, and though we tried to dig further on the situation our inability to speak German caused some communication issues so we decided it best to move on to the next craptablet on the floor. We will, however, always have the shot above to remember the confusing experience. [Thanks, TheLostSwede]

  • Livescribe Pulse Smartpen records heated Delta / airport conversation, leads to chaos

    by 
    Darren Murph
    Darren Murph
    02.21.2010

    Whoa, Nelly! Talk about a whale of a story. Ben DeCosta, Hartsfield-Jackson International Airport's general manager, loves gadgets. So much, in fact, that he purchased a Livescribe Pulse Smartpen, which is capable of recording audio onto its 4GB of internal storage space. While details on the story remain murky (disputed by both sides, actually), it's fairly clear that Ben and Delta didn't exactly see eye-to-eye on everything. To that end, Mr. DeCosta figured he could flip the recorder on during a private conversation between airline executives and personnel from the city of Atlanta, and now the whole thing seems to have backfired. Ben maintains that he didn't intend to record Delta's negotiations, and he even went so far as to suggest that Delta stole his pen in order to discredit him. In the end, the city's investigation found that there was "insufficient evidence that DeCosta intentionally sought to record the private conversations of Delta's team," but that's not stopping Ben from retiring when his contract expires in June. Hit the source link below for the whole drama-filled thing, but unfortunately, the discussions held on the pen have yet to leak. TMZ -- you on that, or what?

  • TiVo granted patent on recording Season Pass subscriptions by priority

    by 
    Nilay Patel
    Nilay Patel
    02.18.2010

    It's been a ten year process, but TiVo just won a patent on managing DVR recording schedules and resolving schedule conflicts using a list of shows ordered by priority. US Patent #7,665,111 covers "recording, storing, and deleting of television and/or web page program material" by generating a prioritized list of shows that contains both shows chosen and ranked by users and shows the DVR think you'll like, matching that list against the program guide and available recording space, and resolving conflicts based on priority. Yeah, that's what essentially every DVR on the market does now -- but before you run off screaming into the woods, remember that this was all basically uncharted territory when TiVo applied for this patent way back in 1999, the same year it launched one of the first DVRs. Now, TiVo has been anything but shy when it comes to suing over its other hard-fought DVR patents, so we'll have to see how the company decides to use this new bit of IP leverage; patents that have been pending for this long aren't exactly secrets to anyone, and we're sure TiVo's competitors have been thinking of clever ways to design around it. (One bit that jumps out: the priority list has to contain both "a viewer's explicit preferred program selections for recording" and "inferred preferred program selections for recording," so DVRs that don't auto-record like TiVos could potentially be excluded.) Of course, we'd rather just see TiVo retake the lead in the DVR space with some entirely new ideas -- we'll see what happens next month.

  • The Tattered Notebook: Roleplaying advice for veterans and newbies alike

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.09.2010

    Hello there adventurers! Seccia has taken the week off to go visit the remainder of her family in Neriak so I'm stepping in to help out with her column! This week in The Tattered Notebook, I thought it would be a good time to talk about roleplaying a character. Roleplaying isn't just jumping into a game world and talking in a funny accent. It's also not just making up a character and spamming a scene with emotes. Good roleplaying skills take both time and practice to learn. And while I can't teach you everything in the space of a single column, I can give roleplayers, both veterans of the craft and newbies, a few tips to polish up your roleplaying skills and enhance the power of a scene.

  • China says Android can stay, misses Google's point

    by 
    Vlad Savov
    Vlad Savov
    01.28.2010

    A Chinese Ministry of Industry and Information Technology spokesperson has today delivered a statement affirming China's willingness to allow Android devices to operate within the country without restriction so long as they adhere to the nation's laws. This means that whatever China's response to Google no longer obeying its censorship edicts may be, it won't be to disallow Android -- which kind of makes sense considering the growing roster of OPhones out there, all running a remixed version of the dessert-loving mobile OS. Then again, Google's latest power play was to hold back Android handsets from entering China, so we're not entirely sure how much the Mountain View outfit cares about the Middle Kingdom's apparent benevolence.

  • Nintendo trademarks 'Zii' over in Japan, Creative is like 'zaywha?'

    by 
    Darren Murph
    Darren Murph
    12.15.2009

    Here's an interesting one. Siliconera has dug up what it claims to be a Japanese trademark for the term "Zii," and contrary to what you may expect, the application wasn't filed by Creative. We double checked the database, and sure enough, the paperwork went through on October 30th -- which almost certainly means that this was more than just some day-late attempt to fend off the next-generation of KIRF Wii consoles. There's obviously no way to tell what the Big N has in mind here, nor if this will cause any kind of friction between it and Creative, but we'll certainly be keeping an ear to the ground for more. Who knows -- maybe the Zii is that HD Wii we've all been clamoring for since November of 2006. Or maybe it's nothing at all. Update: We've done a bit more digging, and it looks as if this here filing may simply be a renewal of a 2006 trademark request. Moreover, we've found Nintendo trademarks in Japan for Cii, Bii, Oii and Yii, so it seems the company may just be on some sort of rampage in order to cover its tracks in one form or another.

  • Intel shells out $1.25 billion to settle all AMD litigation

    by 
    Darren Murph
    Darren Murph
    11.12.2009

    Intel sure sells a lot of chips, but man -- it sure blows a lot of that profit on lawyers. Just months after it got nailed with a $1.45 billion fine from the EU in an AMD antitrust case, nearly two years after AMD hit Intel with another antitrust probe and nearly 1.5 years after the FTC sparked up an investigation of its own, Intel has finally decided to pony up in order to rid itself of one of those back-riding monkeys. In an admittedly brief joint announcement released simultaneously by both firms today, Intel has agreed to cough up a whopping $1.25 billion in order to settle "all antitrust and IP disputes" with AMD. In fact, the pair went so far as to say the following: "While the relationship between the two companies has been difficult in the past, this agreement ends the legal disputes and enables the companies to focus all of our efforts on product innovation and development." Aside from AMD's coffers filling up with cash, the agreement also gives both firms patent rights from a new 5-year cross license agreement. Of course, we're betting that this isn't the end of this exceptionally bitter rivalry, and we highly doubt Intel wrote a check this large while grinning from ear-to-ear. That said, we're eager to see what AMD does with its newfound cheddar, and if we had our druthers, we'd sit back and watch it invest heavily into beating Intel to the punch with its next few platforms.

  • Anti-Aliased: You don't need PvP to be successful, honest pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.15.2009

    Screw PvP combat, we need PvP conflict The minute you hear about PvP, you know what it is. It's groups of people bashing each other in the face like cavemen. While that's all well and good, combat is only one part of a spectrum of player vs. player activities. We need to stop focusing solely on the idea of PvP combat and perhaps look towards the larger picture of PvP conflict. Final Fantasy XI proves this point through the use of the conquest system. Players weren't bashing each other's face in, yet were participating in a conflict that changed how the game played and simultaneously provided rewards. On the other side of the galaxy, EVE Online has become notorious for "trader combat." Where players go against one another in order to get goods out to the market and make a profit. Above those acts come social combat, where players make alliances and enemies as they participate in the other aspects of the game. Exploration could even go in this category, as players race through uncharted space to find caches of resources. These ideas aren't unheard of, but they are unexplored. One of the best examples of how we don't make full use of our genres is the infamous rogue class. Rogues, by definition, are stealthy, thieving, and full of trickery. Their original portrayal in the genre is mostly through non-combat actions, like stealing. Yet, rogues never steal in our online games. Even if they do steal, it's almost always from monsters and not players. "Once we evolve how we approach PvP, we can start truly integrating the system into our designs, rather than continually tacking on battlegrounds and combat objectives and applauding them as elegant design." So why not include pickpocketing? Is it because we don't want to limit it to one class or cause an uproar when one player can steal your stuff? Why not let all players have the option, and actually have a pickpocketing mini-game. Why not expand the concept of "illegal activities" and actually start to develop a justice system, where players can become guards and other players can attempt to get away with small crimes? Of course, we'll get to see an example of how well this will work when Realtime Worlds launches All Points Bulletin, but it is something to think about for our current line of MMOs. Past the legal system, there are other methods of conflict. Card games, price haggling at player run shops, even running an actual shop or a locale can give players a brand new perspective of conflict and simultaneously provide another sink for virtual cash in the economy. The synopsis Don't feel that a game needs to have PvP in order to be viable. Games that can level their challenges (like Final Fantasy's level capped bosses, which make them eternally challenging) and can also present strong, solid methods of entertainment (like Bioshock's emphasis on storytelling and single-player objectives, rather than splitting resources between single-player and multi-player.) But PvP as a concept needs to perhaps become broader, centering more on areas of dynamic conflict rather than stagnant combat situations. Even facerolling on your keyboard against someone else facerolling on their keyboard becomes old -- especially when gear differences lock out true, meaningful engagements. Once we evolve how we approach PvP, we can start truly integrating the system into our designs, rather than continually tacking on battlegrounds and combat objectives and applauding them as elegant design. Colin Brennan is the weekly writer of Anti-Aliased who knows people will scream about how much of a carebare he is in the comment boxes, just because they didn't read the whole article. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

  • Anti-Aliased: You don't need PvP to be successful, honest

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.15.2009

    Player vs. player combat has always been a double-edged sword, in my opinion. While it has the ability to be an amazing part of a game, I find that it usually falls flat thanks to a few loudmouthed jerks and people who exploit their way to "fame." Please note the use of fame in quotation marks, as fame through PvP isn't exactly fame as we understand it by dictionary definition. It is something far less desirable.So, I knew my stance on the issue. I like well executed PvP, but I don't like PvP in general. But I wanted your opinion, readers of Massively, and I got it thanks to a spot on The Daily Grind this week. What resulted from that story was a very interesting discussion on the place of PvP in MMOs, and if PvP is really the staple we think it is as a community.

  • Sunflower Broadband subs say goodbye to Kansas City's KMBC-ABC and KCWE-CW

    by 
    Darren Murph
    Darren Murph
    01.01.2009

    Time Warner Cable subscribers managed to avert a crisis early this morning, but it seems that Sunflower Broadband customers aren't so lucky. As it stands, KMBC-ABC and KCWE-CW -- both owned by Kansas City's Hearst-Argyle Television -- are being dropped from the provider. Both channels were being transmitted to customers in SD and HD, and until an agreement can be worked out, Sunflower has arranged to retransmit ABC Topeka affiliate KTKA in SD / HD so that customers can at least view ABC material. The good (or better, we should say) news? The carrier has vowed to "work around the clock with Hearst-Argyle to restore KMBC and KCWE under terms that are fair to its customers." And now, we wait.

  • Portland, Oregon's KATU booted from DISH Network

    by 
    Darren Murph
    Darren Murph
    12.18.2008

    Oh, geez. Yet another cat fight akin to something you'd see on a third-grade playground between a greedy broadcast station and a greedy carrier. Portland, Oregon's KATU -- which can be received for free over-the-air -- has been dropped from DISH Network. A message on the station's website informs citizens that it had "been in negotiations with DISH in an attempt to reach a new agreement," but sadly, "those negotiations have not yet been successful." You now the story by now -- said station asserts that the carrier charges users a fee for access, and so rightfully, some of that fee should trickle back to the channel. The carrier, on the other hand, reckons that carriage should be free since it can easily be obtained by locals via an OTA antenna. We'll keep you posted on any developments, but until then, it's OTA or bust (or DirecTV / cable, to be honest) for resident DISH customers.[Thanks, Lance and Jonny]

  • EVE Community Spotlight: SirMolle Part 2

    by 
    James Egan
    James Egan
    10.31.2008

    Band of Brothers fields the largest capital ship fleet in the game. Obviously this provides your alliance with an advantage, but how do you respond to what many players feel is a problem of capital ship proliferation? Do you miss the days before capital ships and POS warfare became the norm? EVE is ever-changing. It has evolved since the early alpha and beta days to early release, to today's EVE. It will never stop changing, and the players have to evolve with it. You can always say "remember the good old days", but, that's just nostalgia. Evolve or die, adapt or be overcome. I could say I miss ninja-mining, I could say I miss dura-Mallers, I could say I miss splash damage from torpedoes, I could say I miss the days before POS's were in the game. But all in all, EVE is a larger game, a larger world, a more complex world today than when it started. Changes are a part of your EVE-life. Embrace it. The most important ship in EVE is not a capital ship; it's the battleship.

  • EVE Community Spotlight: SirMolle

    by 
    James Egan
    James Egan
    10.31.2008

    Alliance warfare in EVE Online is a defining aspect of the game. EVE's setting of New Eden is a sprawling galaxy of over 5000 solar systems, where players are free to build empires, establish vast enterprises, and do whatever is necessary to maintain dominance over their competitors -- be it financial, political, or military. All of that freedom to do what you choose eventually leads players, collectively, into one another's sphere of influence, triggering bitter and protracted warfare. That's the nature of EVE -- the setting provides potential, but it's largely the players who drive the game. In what has been aptly described as "the largest virtual conflict ever waged", the Band of Brothers Alliance (BoB) has stood at the forefront of that struggle for dominance in EVE Online for years. As an alliance, their strength is undeniable. But the power they've gained has sparked a fiery resentment from the much larger non-BoB playerbase in EVE, polarizing the community into those who either love or hate them. In many cases, it's been the latter. After all, for some time, Band of Brothers' goal was to control all space in New Eden, beginning in the lawless frontier of 0.0, where most alliance warfare rages, and eventually consolidating control over Empire space and its commerce. Band of Brothers set a goal for territorial control that's simply not possible in the game, however. The times have changed, and now the old paradigm of territorial grabs characteristic of the epic conflict with The RedSwarm Federation has been replaced with the MAX campaign, and a different nemesis -- the Northern Coalition. As vendetta-turned-alliance policy, MAX is intended to be a wave of destruction that cuts through the hulls and holdings of their opposition. The man behind the MAX campaign, and the Band of Brothers alliance, is SirMolle. Massively recently spoke with SirMolle about the pressures of leadership, the impact Band of Brothers has had on the game, and the endgame of control over New Eden.

  • EVE and Sun Tzu's "The Art of War"

    by 
    James Egan
    James Egan
    10.20.2008

    Sun Tzu: Tactics without strategy is the noise before defeat. The 6th century B.C. military treatise, The Art of War by Sun Tzu, serves admirably as a tract on corporate espionage and warfare in EVE Online's far future backdrop of New Eden. It is, after all, a corporation-dominated setting and game where player organizations perpetually fight for supremacy over their competitors. As The Art of War is required reading in some MBA programs, it stands to reason it could have some practical applications to a game based around military conglomerates. Warfare in EVE, while limited by game mechanics as to what's possible (as all games are of course), can have a heavy social component. Paired with the sandbox nature of the game, there are numerous possibilities in EVE that most other MMOs simply don't offer, or can't offer through their respective game mechanics. Much of The Art of War focuses on deception, situational awareness, and overcoming your opponents through cunning rather than brute force. Of course, brute force has worked rather well for some prominent alliances, but without strategic thinking guiding their campaigns, it would all come undone at some point. Strategy is the focus of a new series of articles from Black Claw of EVE Online blog "The Travels of Black Claw." He's just kicked off the first in this series based on a guide to warfare he created for his EVE corporation. First up is "The Art of War: Laying Plans" -- which deals with assessing your own organization and the relative strength of the opposition, then figuring out how best to counter that opposition. Black Claw stated that next up will be "Waging War." Sun Tzu's The Art of War also deals with topics like stages of a competitive campaign, the importance of varying tactics, and the use of spies. Assuming Black Claw continues with his guide along these lines, it should be an interesting series of articles.