console-mmo

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  • Why Microsoft is 'the MMO graveyard'

    by 
    Justin Olivetti
    Justin Olivetti
    09.21.2011

    Anyone who's been following MMOs for any length of time will have come to the astute conclusion that Microsoft is not a fertile ground for the growth of such projects. In fact, in an opinion piece over at CVG, the author labels the company and Xbox Live as an "MMO graveyard" where good titles go to wither and die. Citing MMOs such as Mythica and True Fantasy Live Online as evidence, CVG says that Microsoft's "inflexibility" became the company's biggest obstacle to seeing a title through to launch. Instead, MMO after MMO was canceled, transferred to other companies, or promised and forgotten. CVG says that there is enough evidence to suggest that Microsoft is unsure and afraid of the MMO model, and instead of doing its best to be accommodating to such projects, the company made it all but impossible for original projects or PC ports to come to fruition. The article is a fascinating overview of the games and issues involved in Microsoft's approach to the MMO market, and ends with a handful of "hopefuls" that will prove that console MMOs can be done, and done well.

  • Rumor: Turbine working on console MMO?

    by 
    Jef Reahard
    Jef Reahard
    06.20.2011

    Internet scuttlebutt has it that Turbine is cooking up a console MMO codenamed Project Hendrix. A posting at GameSpot cites a Turbine job listing that seeks an engineer for an "unannounced online console project." The article also mentions the resume of one Josh Phelan, a Turbine employee who apparently mentioned the Hendrix title in his online resume (which has since gone dark). Turbine's console aspirations are nothing new, as studio VP Craig Alexander hinted at such desires as early as 2009. Commenter speculation links the job listing to the mysterious Pottermore title, and given Turbine's acquisition by Warner Brothers (which also owns the Pottermore trademark), it's not unreasonable to suspect that the sorting hat could be getting ready to assign a Potter MMO to House Turbine. Check out the details on GameSpot and let us know what you think in the comments.

  • Nexon's Dungeon Fighter Online coming to Xbox Live Arcade

    by 
    Jef Reahard
    Jef Reahard
    03.24.2011

    The MMO console line-up just got a bit bigger thanks to the folks at Nexon and Softmax. The latter is porting the former's Dungeon Fighter Online beat-'em-up to the Xbox Live Arcade delivery platform, where the title will boast a freemium business model (meaning you download the client for free and pay for items and upgrades). Nexon and Microsoft are splitting localization duties as the game will be released in eight languages worldwide. The console title -- Nexon's first -- will be exclusive to the 360. DFO features six character classes (with subclasses available at level 18) and further advancement possible at level 48 via an awakening quest. [Thanks to Prime Synergy for the tip!]

  • Alter-Ego: DCUO's console conundrum

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.19.2011

    With the first month of DC Universe Online now in the past, the time has come for that all-important MMO decision -- is the game worth renewing? For some, the answer is no. The first major patch still has not dropped; it's meant to offer us many fixes and the new content we've been told is coming. Some players have hit the level cap and aren't interested in leveling alts or doing endgame content. Whatever each person's reason may be, the shine is wearing off for some. Meanwhile, Hal Halpin, President of the Entertainment Consumer's Association, recently wrote a piece that presented another reason that some may not be renewing: Console gamers are feeling that Sony Online Entertainment has been less than open about the game's being locked to a single account. Many are upset about not being able to trade DC Universe Online in for another game now that their free month is up. His reasoning? "The problem, of course, is that console games are sold and the ownership conveyed, along with rights." There's only one flaw in that statement: This isn't anything new -- not even on consoles.

  • Undead Labs reveals first release title, and it's not the zombie MMO [Updated]

    by 
    Brendan Drain
    Brendan Drain
    02.03.2011

    Back in November 2009, ArenaNet co-founder Jeff Strain left the company to create a new development studio named Undead Labs. His plans included the development of a zombie-survival console MMO, an idea that has had fans of zombie apocalypse games excited ever since. In August 2010, Undead Labs graced the news once again when four more of ArenaNet's developers left to join the new studio and work on the upcoming zombie MMO. It wasn't long until we began to see the first details released of the impending zombie apocalypse, with a huge section in EGM Magazine. Most notable was the revelation that the game would be a console-only open-world sandbox. Undead Labs unveiled its first officially planned release title today, and fans of the upcoming zombie MMO won't be disappointed. While the company's first release won't be the zombie MMO we all want so badly, the studio plans to first release a smaller-scale online zombie survival game on XBox Live Arcade. This game, code-named "Class 3" for now, will showcase the gameplay, setting and technology that will be used to develop the as-yet untitled zombie MMO. The team at Undead Labs plans to then use the game as a kind of training ground to help develop better gameplay experiences for the MMO that will follow. Although that means we'll have to wait a while to get our hands on that zombie-survival sandbox world we've all been dreaming of, the result should be a game that appeals more to players. Jeff Strain, founder of Undead Labs, released the following statement: "Our mission is to create original online games that truly feel at home on the console platform, and Xbox 360 is a fantastic platform for online console gaming. We plan to create an ambitious open world XBLA game and use its gameplay, setting, and technology as the foundation for a full online world game." [Update: Jeff Strain's also released a tongue-in-cheek "Rude Q&A" on Undead Labs' blog. It discusses the team's plans and goals for the new game as well as aims to stave off any misconceptions about both upcoming titles.]

  • The Mog Log: Bottle show

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2011

    It's a strange time in the Final Fantasy online world right now. For the first time in what seems to be a very long while, we don't know exactly what's coming next. Final Fantasy XIV has Naoki Yoshida's letter and poll, and Final Fantasy XI has the vague promise of another nine levels, but neither game has a future with any sort of clear-cut milestones right now. The next update on what to expect could come in a week, or it could come tomorrow. (Tomorrow for me, anyway. I'm writing this on Thursday; it's unlikely that much will happen on Sunday.) While I made my predictions last week, and we'll see over the next year how accurate they are, I don't really know how many of those things will come to pass. And I have to wonder whether we're not the only ones who don't know what's waiting around the bend -- I think Square-Enix isn't totally sure what its next move is, because I think the past year has really forced a re-evaluation of some beliefs. I don't think it's a matter of cluelessness so much as not developing a plan B when plan A had worked up to this point, but I think plan A had only worked due to unique circumstances.

  • Superman revealed in DC Universe Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2011

    You'd be hard-pressed to think of a more iconic superhero than Superman. The Man of Steel is instantly recognizable, the archetype that defines superheroes in every medium, a paragon of decency despite his titanic power. His presence has been felt in DC Universe Online for quite some time, and in a rather fitting turn of events, Sony Online Entertainment has decided to use the last weekend prior to the game's launch to reveal screenshots of Superman in action. In addition to the concept sketch of the last son of Krypton and several neutral renders, the gallery shows off Superman fighting in a variety of environments, displaying both the range of his powers and the sheer level of power he operates at. While we can't promise that the most iconic hero in DC Universe Online will really ameliorate the wait until Tuesday's release, it might at least help take the edge off. %Gallery-113339%

  • Trion hiring for untitled SyFy action MMO, looking for XBox 360 programmers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.05.2011

    With RIFT launching in the very near future, Trion Worlds is resting on its laurels and doing absolutely nothing... by which we mean the exact opposite. The team is looking for new staff to help develop the yet-unnamed action MMO created in partnership with SyFy, currently just named the "SyFy Action MMO." This in and of itself is good news for those who had thought the project had been abandoned, but it gets even more interesting when you realize that two of the jobs are targeting XBox 360 programmers. Assuming that the game is targeting the 360 -- which seems likely under the circumstances -- it would join Final Fantasy XI as one of the only MMO options on the console. That would be a significant boon from a marketing perspective, as would the show/game integration promised back when rumors first began surfacing. The 360 programmers are not explicitly linked to the long-dormant game, but neither are they linked to the two existing games in Trion's stable. Although the job listing alone doesn't promise a future for the game, it's a step in the right direction for what might be a very different take on MMOs after all.

  • Undead Labs answers fan questions

    by 
    Jef Reahard
    Jef Reahard
    12.07.2010

    Undead Labs has published a list of reader questions (and a few select answers) regarding its zombie-themed console MMORPG currently in development. New community manager Emily Diehl checks in on the official Undead Labs website to bring us a wrap-up from the queries submitted on the game's forums. The topics range from the title's shooting and aiming mechanics, to vehicle implementations, to its persistent qualities. Regarding this last bit, Undead Labs seems intent on putting to rest any notion that the game's console nature will result in anything less than a traditional open world experience. "This may seem like a no-brainer, but we're building an actual world. We want it to live, breathe, change and evolve over time, responding to the choices you make while immersed in it," the studio writes. Check all the questions and answers on the game's official site.

  • Braaaaainssss: First details about Undead Labs' zombie MMO revealed

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2010

    There's something about zombies and video games that bind geeks together in harmony, which is why we've been anxious to see what Jeff Strain's Undead Labs has in store for our favorite end-of-the-world scenario. Well drop your linen and start your grinnin', because Game By Night reports that EGM's latest physical issue (241.0) is chock-full of zombie goodness on the project. The unnamed MMO is going to be console-only and will take place in today's world following a zombie apocalypse. Strain promises that the world will be dynamic and malleable -- think "sandbox" -- as players will build up defenses to protect settlements, lay down traps for the zombie horde and eventually take the fight to the undead. There may also be gardening (yup, you read that right). A more dynamic world isn't the only cue from modern MMO development that Undead Labs is taking -- the game will skew more toward quick action-based fights than traditional MMO combat: "Banish the memories you have of the PC MMO paradigm for combat, and start thinking AAA console action game... weapons (like the M14 assault rifle or long-bladed machete) need to feel snap-fast and satisfying, to pierce bones and dismember limbs just so." While the title is still in very early stages, EGM says that the team is looking to allow a more free-form character development, with players taking on specialty roles instead of being forced into rigid class constructs. You can read the full analysis over at Game By Night.

  • Chris Cao claims DCUO will be the "ultimate superhero experience"

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2010

    The superhero MMO genre isn't as sparse as it used to be, but DCUO's Chris Cao isn't sweating the competition. In a recent interview with The MMO Gamer, DC Universe Online's creative director expresses supreme confidence that DCUO will be the one superhero title to rule them all. "It's just the ultimate superhero experience," he said. "You're not playing Batman this time. You are there with thousands of other players, working for and against him. That's never been done." DCUO's simultaneous rollout to both the PC and PS3 was a significant part of the interview. Cao admits that he was attracted to the project specifically because it was going to be released for the console market as well, something he feels is largely unexplored territory. Cao also discusses the relationship that his team built with DC proper during the game's development. Instead of being at odds with having thousands of player-run superheroes entering into the DC universe, DC worked hand-in-hand to both educate SOE's crew and help meld the comic book experience with the MMO. Cao shares one example of this: "In fact, just a couple weeks ago, Geoff Johns and I were talking, and we thought of a feature we wanted to put in, and he goes, 'No problem, we'll write it into the comic books. So now it's instant canon.' I don't think you can get much better than that." You can read the full interview over at The MMO Gamer.

  • SDCC 2010: Up, up and away at the DCUO panel

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2010

    Are you pumped for DC Universe Online after watching the recent "Who Do You Trust?" trailer or our own interview with John Smedley? We can hardly blame you -- it's tough being a superhero waiting in the wings. While we count down the days until its November 2nd launch, there's a lot more DCUO goodness to be had. Massively was on hand at the DCUO panel at this year's San Diego Comic-Con, where Jens Andersen, Chris Cao, Marv Wolfman, Jim Lee and Mark Hamill (who is reprising his voice work as the Joker) were on hand to answer questions about DC's upcoming title. Hit the jump for the full skinny on time travel, heroes, villains and Bat-shark repellent.

  • Exclusive interview with SOE's John Smedley on the DCUO preorder and beta

    by 
    Rubi Bayer
    Rubi Bayer
    07.21.2010

    MMO players looking forward to DC Universe Online got lots of exciting news earlier this week with the announcement of preorder bonuses and beta signups for the game. As always, fans had plenty of questions as well as a few concerns here and there. We had some questions of our own here at Massively, so we went straight to the source. Sony Online Entertainment President John Smedley took some time to sit down and chat with us, and we covered plenty of ground. John gave us new closed beta details, discussed the PlayStation 3/PC crossover, and even gave some hints at possible upcoming content! Follow along after the jump to see what he had to say.

  • The Daily Grind: What Atari 2600 game would you like to see as an MMO?

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2010

    For many of us old school gamers, the Atari 2600 was the first gaming console on which we cut our teeth -- literally. Mom said that chewing the wood panel sides would cause splinters, but oh! How good it did taste! Of course, there were games on the system to be enjoyed as well, and many of us have fond memories of plugging away at Space Invaders, jumping the crocodiles in Pitfall, running from Evil Otto in Berzerk, and assembling the phone in E.T. OK, I lied, nobody has fond memories of E.T. Still, Atari 2600 titles (and other games from that era) had a certain bizarre lunacy to them and a charm that couldn't be denied. Perhaps this is why they endure through retro gaming to this day. Engage with us on a flight of fancy, then, and tell us: What Atari 2600 game would make for a fine -- or, heck, interesting -- MMO? Would it be the thrilling vistas of Adventure? The heated PvP battlegrounds of Warlords? The fruit-stained corridors of Pac-Man? Or even the elegant simplicity of Combat?

  • Final Fantasy XIV not due for the Xbox 360 according to Hiromichi Tanaka

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2010

    Final Fantasy XI isn't just one of the only console MMOs in existence, it's also the most successful of the lot, due in part to the wide spread of available platforms. Since the game has long been playable on the Xbox, there were several Final Fantasy XIV fans (or Xbox 360 owners) hoping it would eventually come out on that console as well. But it's not happening, and according to a recently translated interview from 4players.de, the reason rests squarely with Microsoft. When asked in an interview why Final Fantasy XIV wasn't appearing on Microsoft's console, Hiromichi Tanaka explained that Microsoft was unwilling to work with Square-Enix to deal with the Xbox Live setup. As he put it, it seemed the company made a one-time exception with Final Fantasy XI to get the console in people's minds as an online platform, but now that it's established the gates are closed. There are currently no plans to adapt the game for the console, but it will still be coming out for the PC in late September, with a Playstation 3 release due at some point after that. Check the interview here (if you can read German), and the translated highlights can be found here.

  • Bioware: TOR not coming to consoles

    by 
    Jef Reahard
    Jef Reahard
    07.02.2010

    Itching to play BioWare's upcoming Star Wars opus on a console? You'd better buy some cream for that, as it likely won't be happening anytime soon. Daniel Erickson, lead designer and story writer on The Old Republic, recently told CVG that no one at the famed RPG-maker is working on a console port. "There was not a question when we started Old Republic - or any of our games, for that matter - [what the lead format would be]. There's a reason the lead SKU for Dragon Age was PC as well. When we're developing an RPG, it's a natural place to be," Erickson said. Unlike many developers who hint at console versions and rarely deliver, Erickson says BioWare hasn't even discussed the option. "There is nobody anywhere in BioWare laying the groundwork for that because we have a very large complicated game to ship first," he said.

  • Twisted Pixel helping with Turbine-developed console MMO [update]

    by 
    Ben Gilbert
    Ben Gilbert
    06.27.2010

    Update: Twisted Pixel's Mike Wilford told us this morning: "That Turbine MMO project has been listed on our site for almost two years. It's no secret that Turbine has been working on an MMO for consoles, but they haven't given out too many details yet as they are still in development on it. We helped them out on a number of console-specific fronts since that happens to be our specialty, but we concluded our contracts with them and have turned our complete attention to original IP works." We've yet to hear back from Turbine. More from Twisted Pixel already? The digitally prolific studio that brought us The Maw and 'Splosion Man (in the same year, no less) -- not to mention the still-in-development Comic Jumper -- has quietly announced "a contract with Turbine to help them build an awesome new MMO intended for consoles." Yep, for consoles. Unfortunately, the developer seems to be keeping mum on more details, saying, "If you want more than that, you'll have to take it up with Turbine, because we can't spill the beans on their top-secret game." The only other info that we could glean from TP's curious message is that the work done was contractual (as the developer has done in the past with both Blitz: The League 2 and NBA Ballers: Chosen One), and that it's already been completed. Further, the "fun project" is referred to in the past-tense, with the developer only allowing "We can't wait to play it ourselves when it's released." We might say we are too, if only we had any idea at all of what it could be. Our friends at Massively confirmed last September that, at the time, Turbine had been working on a console MMO for "a year and a half," so we could be hearing more about this super secret project sooner than later.

  • Rumor: Twisted Pixel working on Turbine's console MMO

    by 
    Justin Olivetti
    Justin Olivetti
    06.26.2010

    Ever since we learned that Turbine's been dabbling in console game development, our speculation has run amok as to what that game might be. A Harry Potter MMO? Another Lord of the Rings title? A DDO port? While we could be waiting a while longer to discover what the name of the title, Twisted Pixel Games seems to be a partner in this process. On their games page, the company state that they've finished working on an "unannounced console MMO" for Turbine. Twisted Pixel is a hire-for-contract console developer with a handful of XBLA titles under its belt as well as Blitz: The League II. Twisted Pixel claim to have helped, and that their part is finished, but they are otherwise mum on the project. Still, it's great to hear that another Turbine game is on its way, and hopefully we'll hear more soon. The full statement is in the graphic above. [Thanks Sam!]

  • Jeff Strain weighs in on console-specific MMOs

    by 
    Rubi Bayer
    Rubi Bayer
    06.06.2010

    We might not hear much from him, but Jeff Strain is still hard at work at Undead Labs. We know his project is going to be a console zombie MMO, and the latest blog entry explores the overall advantages of console MMOs. Jeff points out the cold reception given to the concept of console FPS games way back when, likening it to the skepticism that console MMOs are receiving these days. His feeling is that there are some exciting opportunities for consoles in the MMO market, and points out several in detail. Freedom of movement, an invisible interface, vehicle combat, and a destructible environment are just a few of the things he thinks consoles could add to the MMO world. It's an interesting look at what console MMOs could achieve -- take a look at the full post and see what you think.

  • SOE to show a PS3 version of Free Realms at E3 2010

    by 
    Mike Schramm
    Mike Schramm
    04.30.2010

    Ah, the console MMO. This elusive beast is often rumored, but rarely spotted in the wild -- lots of developers want the widespread crowd (and subscription fees) that a successful MMO brings, but have trouble adapting PC-centric gameplay to the stick-and-buttons console audience. Sony Online Entertainment is the next contender, apparently, as it has announced plans to show off a console version of the popular free-to-play MMO Free Realms at E3 this year. The game just hit its first birthday, and has boasted over 10 million players already doing everything from the standard fantasy combat to an in-game trading card game to ... kart racing. As its title suggest, it's free-to-play on PC, with extra features available for a subscription price. SOE says the title is "very much in development," and we'll have to see at E3 if it can hunt down one of the gaming industry's rarest catches. [Via Massively]