constable

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  • The Art of Wushu: Finishing the job

    by 
    Patrick Mackey
    Patrick Mackey
    02.26.2014

    Last episode, we talked about getting a bounty and the mindset of a career criminal. Unfortunately, this is the last Art of Wushu, but that doesn't mean we can't finish what we started. And that means talking about the art of killing good guys. Having a bounty means living on the edge. A lot of the time we take for granted the fact that we can walk around in Chengdu without too much fear. This is not true if you have a bounty. Every moment you spent logged in is spent on edge because a constable could jump you at any moment. You are constantly doing 360 degree camera spins looking around for trouble. You position yourself where you can easily run away, and you have escape plans in your head if things go bad. You worked really hard for your bounty, and you don't want to lose it because you lost focus for a moment. This kind of thrill is the most satisfying thing for me about Age of Wushu. When I get to log in, have that bright red star swirling around me and know that I need to be on the move immediately is the best feeling in the world for me.

  • The Art of Wushu: Doing the time for doing crime

    by 
    Patrick Mackey
    Patrick Mackey
    01.15.2014

    Bounties are the primary way that PK victims in Age of Wushu get to fight back against their assailants. If you murder someone, your victim can force you to spend time in jail and pay a constable for the service of putting you behind bars. Much as in EVE Online's original bounty system, there are a few kinks. Overall, it works reasonably well, but there is a disconnect between the intent of the system and how it actually works. As a career criminal, I feel that having a bounty and dealing with it is what separates professional killers from mass murderers.