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  • YouTube

    YouTube adds fact checks to search results on sensitive topics

    by 
    AJ Dellinger
    AJ Dellinger
    03.07.2019

    YouTube is launching new information panel that will appear when users search for controversial topics. The text boxes will appear at the top of search results and will offer fact checks from verified partners to help combat the spread of misinformation. For now the feature is launching first in India and will be available in Hindi and English, but will be coming to other regions and languages in the future. YouTube confirmed the feature to Engadget.

  • EVE Evolved: Eleven years of EVE Online

    by 
    Brendan Drain
    Brendan Drain
    05.11.2014

    ​It seems that every year another few MMOs have closed their doors or convert to free-to-play business models to stay afloat. EVE Online has always enjoyed a level of insulation from these market trends elsewhere in the genre, and just last week on May 6th it celebrated its 11th year of year-on-year subscription growth. Following on from my previous column celebrating the EVE Evolved column's sixth year of operation, this week I'll be summarising all the major EVE news stories throughout the year. It's been a big year for EVE fans, one that many of us can be proud to have been a part of. The EVE community turned its financial wizardry toward the real world and raised over $190,000 US in relief aid following a typhoon hitting the Philippines, and CCP even built a monument dedicated to the community. Several massive player battles once again put EVE on the global media's radars, and the Odyssey and Rubicon expansions revitalised the game for explorers and PvPers alike. But not everyone can hold his heads up high this year, with details of more cyberbullying within EVE coming to light and several players being banned for defacing the EVE monument in Reykjavik. In this anniversary retrospective, I summarise all the major EVE news from the year in one place and take a look at what the future may hold for the EVE universe.

  • EVE's Alliance Tournament IX ends in controversy

    by 
    Brendan Drain
    Brendan Drain
    06.20.2011

    The Alliance Tournament is one of the highlights of the EVE Online calendar. Every year, tens of thousands of people tune in to watch teams from competing alliances battle it out in a massive knock-out style tournament. With rules in place to limit the number and value of ships a team can field, the Alliance Tournament is as close to a fair fight as you'll find in EVE. This year's tournament came to a close last night after two weekends of qualifying rounds, exciting knock-out matches and a controversial final. Skip past the cut to find out how this year's tournament ended. Be warned that this post will spoil the outcome of the tournament. For those of you who missed the live stream, we'll be compiling an in-depth summary with links to videos of all the matches once CCP has uploaded the matches to YouTube.

  • Anaheim school district handing out GPS trackers to chronically absent students

    by 
    Darren Murph
    Darren Murph
    02.21.2011

    So, it's like this -- if you're a California gang member, you're assigned a GPS tracker. And if you're on track to become a California gang member, you're also assigned a GPS tracker. Lovely. According to The Orange County Register, the Anaheim Union High School District is handing out GPS trackers to chronically absent seventh and eighth graders, with the six-week pilot program expected to break the habit of skipping by nagging the ever-loving heck out of minors. The plan breaks down as such: if you've netted four unexcused absences this year, you and your parents (but mostly your parents) can "volunteer" to have a tracker assigned to the child in question. From there, they'll need to enter a code five times per day in order to pass muster, and they'll also be required to field at least three calls per week from a coach -- someone who will be checking in on one's "progress." The school hopes that having more kids in school will result in fewer kids getting wrapped up in gang activity, and based on successful trials in San Antonio and Baltimore, hopes are understandably high. All told, around 75 students at Dale and South junior high schools are taking part in the pilot program, and district officials are expected to make an expansion decision in due time. Meanwhile, attendance in the weekly Hackers Club has risen significantly in recent weeks, solving the original issue in a very different, roundabout way.

  • Devil in the details for Final Fantasy XIV's fatigue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2010

    When the news broke yesterday regarding the fatigue system in Final Fantasy XIV, it made virtually no one happy. Even the system's defenders generally had an attitude of "it's not all that bad," and most players were up in arms over the very idea. But a day can make a lot of difference, and as it turns out, we didn't quite have the clear picture of the fatigue system that we thought we did. The official translation from Square-Enix covers most of the same ground, but adds several important facts. The two most salient points are the fact that the limiting factors are not time-based but value-based, and the fact that the "cooldown" on fatigue sets in as soon as a player starts doing something that won't grant skill or experience points. There's no word on whether or not this will be the case during time spent logged off, but it means that the much-loathed figures about how much time would be productive are not altogether correct. Take a look at the official translation, which should provide a much-needed balm for several angry Final Fantasy XIV fans. [Thanks to John for the tip!]

  • Fortune and failure in real-money trading

    by 
    James Egan
    James Egan
    12.03.2008

    Although many western MMO gamers profess a distaste for all things RMT, it's definitely become an aspect of these games and virtual worlds that we're all aware of to some degree. But it wasn't always that way. In fact, it wasn't so long ago that the notion of people working in virtual settings and earning real world wealth was, quite frankly, bizarre. Julian Dibbell was one of the first journalists to expose the idea of RMT and the possible existence of 'virtual sweatshops' to mainstream readers years ago, before such ideas and practices became almost commonplace in virtual worlds and MMOs. Dibbell has continued on with this tradition since the days of writing about Black Snow Interactive, more recently in his book 'Play Money' and with a piece he's written for Wired, titled "The Decline and Fall of an Ultra Rich Online Gaming Empire."

  • Confessions of an EVE Online macro'er

    by 
    James Egan
    James Egan
    11.30.2008

    You've encountered them before. Those guys. Them. Next to the ISK spammers, they're a plague within EVE Online.They have gibberish names and sit in ice belts all day in exhumers, macro controlling large mining operations. At the first sign of trouble they gang warp out to safety. Or they're automating courier missions in an endless procession of macro'ed industrials, day in and day out. Or they're part of the infinite army of 0.0 ratting Ravens that automatically warp to a safespot and cloak once someone enters the system. They're all in China, right? The macros are all used by large ISK farming operations where people work in 23/7 shifts... right? Apparently, that's wrong. EVE-Mag is running an article written by a self-proclaimed macro'er. Only he doesn't work in a sweatshop in a developing nation. He doesn't grind long shifts for ISK. He's an American in his early thirties, with two kids and a family dog. Just a regular guy. He writes under the pseudonym "EVE Player" and poses a question to his readers, "I have macro'ed the holy crap out of certain video games. I've been doing it for more than 8 years now so tell me; at what point did you notice your EVE experience going down the tubes because of me? I'll bet your downward spiral really has nothing to do with me macro'ing, now does it?"

  • MMO addiction drives man to poison family

    by 
    James Egan
    James Egan
    11.14.2008

    Addiction as it applies to MMOs and internet activity in general is a contentious issue. Many of the more unusual or extreme stories regarding the actions that result from digital addiction tend to come to us from Asia, especially China. The pace and fervor with which China's internet savvy population has seized the web and all that it offers -- both good and bad -- is staggering. The web has become integral to entertainment in China, particularly for the younger generation, but it's brought with it a host of societal problems and crime. Only days ago, the Chinese government classified Internet addiction as a mental disease, a fact which may well stay the execution of Hu Ange, a 22-year-old man who poisoned his own parents... apparently so they would not interfere with his addiction to the online game Legend. Hu was sentenced to death, but the case is now being appealed on the grounds that he is mentally ill.

  • It's Pandemonium in Final Fantasy XI

    by 
    James Egan
    James Egan
    08.16.2008

    News has spread of a grueling new enemy encounter in Final Fantasy XI. The Notorious Monster (NM) Pandemonium Warden is one of the strongest opponents players can face in the game. But it seems Square-Enix may have raised the bar too high, given the extremes to which players must go to defeat Pandemonium Warden. A linkshell (guild) called Beyond the Limitation recently faced off against Pandemonium Warden over an 18 hour period, but the NM was still going strong. The NM shapeshifts into multiple forms, making it even more of a challenge to defeat; Beyond the Limitations fought Pandemonium Warden through twenty of his possible forms, some of which took hours to kill. Pet Food Alpha, a Final Fantasy XI community site, quotes a member of Beyond the Limitation stating: "People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives."

  • Mythic's Paul Barnett on believers and heretics

    by 
    James Egan
    James Egan
    08.01.2008

    Paul Barnett, the Creative Director at Mythic Entertainment, is not a man who minces his words, particularly when it comes to Warhammer Online. We covered how Barnett envisions Warhammer Online being free of the 'corruptive' influences of World of Warcraft. Gamasutra expanded on Barnett's talk at the Develop Conference and Expo in Brighton, distilling other aspects of the speech down to his top lessons learned. Barnett emphasized the importance of simplicity in game design, citing other titles that became mired in complexity. "People like the illusion of choice... they like a long menu at a restaurant despite the fact they will always order from the same three things," he said. On the topic of having a singular vision, given the time and cost involved, he stressed that game developers tend to fall into two camps: heretics and believers. Mythic hasn't "got time for people who have no morale or don't think we're going to succeed, and mess around in palace intrigue. Heretics must be burned publicly. It doesn't matter how talented they are. If they're a heretic, they go, because cancer spreads." Conversely, he stated his preference to hire less-talented 'believers' with intense drive over those talented 'heretics' whose skills come with limitations. Have a look at the Gamasutra piece for more of Barnett's views on game design and a little more of what we can expect from Warhammer Online. Some of his ideas are bold and intended to stir up controversy, but the man definitely has some memorable lines.

  • iPod blamed for stealing the thunder from contemporary art

    by 
    Darren Murph
    Darren Murph
    06.15.2007

    If you've been yearning for controversy, why not meet Mr. David Hockney? Commonly know as "Britain's best-loved living painter," Hockney has suggested that the proliferation of the iPod has been a primary contributor to the recent "fallow period of painting." He insists that today's society is "all about sound," and even mentions that people are turning off their eyes and ignoring contemporary art whilst "plugging their ears." Put simply, he believes the modern "decline in visual awareness" rests heavily on Apple's own cash cow, and further stirred the pot by insinuating that it led to "badly dressed people" who cared not about lines nor mass. As expected, a spokeswoman for Apple Australia refuted the claims, and while we certainly have seen no shortage of brilliant creations since the iPod explosion, there's always two sides to the canvas.

  • Nintendo help for your fantasy baseball team

    by 
    Dan Choi
    Dan Choi
    03.11.2006

    While we question the ability of McSweeney's to integrate classic Nintendo characters into a major-league squad, that's just the scouting report that's been released for this truly fantasy baseball roster.For instance, you've got a young shortstop who spends way too much of his time with "fairies" in Link and the token female pitcher (albeit one with a built-in arm cannon) in Samus, but these inclusions will always be overshadowed by that of the stocky plumber stalked by rumors of steroid abuse. Way to go, Mario.