cookie monster

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  • Cookie Monster: The Engadget Interview

    by 
    John Colucci
    John Colucci
    02.18.2015

    It'd be wrong to say that the cast of Sesame Street just discovered the internet. As it is, the show's characters have dozens of games and mobile apps, with a large video archive that goes at least as far back as "Me Lost Me Cookie At The Disco." It would seem, though, that someone over at the Sesame Workshop has been working to bring Big Bird and co. into the twenty-first century. For starters, Big Bird only just issued his first tweet ("tweet" -- get it?) last week. Meanwhile, PBS Kids just premiered Cookie Monster's first movie, The Cookie Thief, and, in an effort to promote it, also came up with this ingenious gif generator that basically lets Cookie take over your browser.

  • Cookie Monster wants to take over your browser

    by 
    John Colucci
    John Colucci
    02.13.2015

    The entire Engadget staff is pretty excited about Cookie Monster's first PBS Kids movie "The Cookie Thief," (which premieres this Monday, February 16th). In celebration, our entire site is now a veritable sea of Cookie Monster GIFs! Well, sorta.

  • Found Footage: Sesame Street does the iPod dance

    by 
    David Winograd
    David Winograd
    10.01.2009

    Big Bird, Grover Elmo, Cookie Monster, Snuffy (my bad) and the Sesame Street gang have been cool since I left my crib for the big-boy bed. Here they give some love to their favorite music player. Not too shabby for a bunch of 40-year-old dudes (except Elmo, who is young enough to be hip to the iPod). Snuffy isn't in this one as they couldn't find earbuds to fit. My mistake, I guess they could. Honestly, I surprised that Apple hasn't used this. Sunny days to all. Thanks to Chris Hollomon for the tip!

  • The cookie monster economy in Pirates of the Burning Sea

    by 
    Michael Zenke
    Michael Zenke
    05.07.2008

    The Terra Nova site views virtual worlds and massively multiplayer gaming through the lens of academia. Don't hold that against them, though; the insights of commentators like Richard Bartle, Ren Reynolds, Edward Castronova, and Timothy Burke make for some darned interesting reading. This week Mr. Burke writes about the player-driven economy in Pirates of the Burning Sea. Plagued with problems from even before launch, the developers are working hard to correct some economic inequalities.Burke examines those economic problems, discussing the issue of perceived player wealth, and the system's input/output issues. "In Pirates of the Burning Sea, the faucet-sink relationship is skewed in an odd way. The faucet is as it is in many virtual worlds: players run missions and sink NPCs to earn money. The sink, however, is player-produced commodities ... The economy is a kind of Potemkin Village: on the surface, it looks like the economy of an economic-sim game like Port Royale with many primary and secondary goods being produced and listed that evoke the setting and mood of the game. But it doesn't function very well, though a few players are fooled by the surface into imagining its depths."

  • Roleplaying is like puppeteering

    by 
    David Bowers
    David Bowers
    10.13.2007

    Jim Moreno writes quite a bit about roleplaying. For a long time he kept his own blog about the subject, and now he writes a special column about roleplaying for WoW WarCry, which precedes and in many ways inspired WoW Insider's own roleplaying column, All the World's a Stage. Jim's latest article struck me with an excellent point: roleplaying has often been compared to acting -- by myself no less -- when in fact it is closer to the art of puppeteering. He cites Jim Henson and Frank Oz as two of the best roleplayers ever, even though neither of them is known to have actually played roleplaying games. Both of them, however, used alternate physical bodies -- their puppets -- to tell stories and convey their characters to their audience, whereas regular actors would have used their own bodies and faces to portray their characters, no matter how different they are from one another. The example from Jim's article that stands out most in my mind is that of Yoda telling Luke, "There is no try, there is only do," conveying so clearly who this person Yoda is, what he stands for, what he talks, moves and looks like without ever giving a hint that the whole thing is just a "puppet with Frank Oz's hand sticking up his butt."Roleplaying, Jim says, is just the same. Instead of acting with our own bodies, we use the digital avatars that Blizzard has designed for us: we customize our characters with different abilities and appearances, but more than that, we give them actions and words that distinguish them as believable people, just like puppeteers do. A superb roleplayer can do what Frank Oz and Jim Henson did, only on a smaller scale; he can convey a sense of true depth, a human story, using a virtual puppet made of ones and zeros rather than cloth and plastics.This is just another example of how "roleplaying" is just a new form of the same basic creative endeavors that have been around for millennia. Someone who gets "freaked out" by roleplaying might as well get freaked out by Miss Piggy and the Cookie Monster, because roleplaying is basically just an adaptation of the puppeteering concept in a modern technological environment.