Core Technology

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  • Apple releases Mavericks core technology overview

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    06.12.2013

    Apple spent a lot of time talking about the key new features of OS X Mavericks, but the company only glossed over the impressive underlying technology that powers the operating system. For those hardware and software geeks in the audience, Apple has released a document detailing the core technology that drives Mavericks power optimizations and its improved performance. You can download the PDF document from Apple's website. [Via Engadget and Ars Technica]

  • Opera confirms downsizing of developer team as it readies for newly adopted WebKit era

    by 
    Edgar Alvarez
    Edgar Alvarez
    02.18.2013

    Opera's been making quite a few notable changes lately, and now we're finding out it won't be without any repercussions to some of its staff. Earlier today, Opera CEO Lars Boilsen's confirmed to our friends over at TechCrunch that the browser's developer team is indeed downsizing, confirming previous reports about the company having to make changes as part of its recently announced WebKit adoption. Just how many Core positions will be lost in the process is still unclear, however, with Mr. Boilsen only going as far as telling TechCrunch the number of developers working on the overall project is now at "around 600." What's more, Opera's CEO says it's all part of a belief that "WebKit's good enough, to switch, and by doing that we free up a lot of resources," adding that Opera "will still have a Core team but it will be less people going forward."

  • New EVE video takes you behind the core technology curtain

    by 
    Jef Reahard
    Jef Reahard
    11.10.2011

    Holy cow, would you believe that CCP has put out another positive press blurb? We know, it shocks us too, and the unfailingly chipper Icelandic development firm is winding down a week full of dev blog updates with a behind-the-scenes look at EVE Online's core technology team. Thankfully there's a video involved, as a text-based behind-the-scenes look would be almost as boring as a New Eden mining run. Also, flying-in-space fans, beware: There are some stretches of the clip that focus on full-body avatars and other "non-essential" gameplay elements. Aside from that, there are bits dealing with ship shadows, readability and usability issues with the star map, and some details on the new open source crash reporting system. Click past the cut for the full clip.