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  • Massively interviews Crovan about EVE Alliance PvP Tournament VI

    by 
    James Egan
    James Egan
    01.31.2009

    The sci-fi themed game of EVE Online is one dominated by the players themselves, many of whom join together to form alliances. Those alliances vie for control of the New Eden galaxy, sparking continual warfare and political upheaval among the thousands of pilots flying in EVE at any given time. That's really the beauty of the game: the developers provide the setting, but it's the players who make it what it is. Alliance struggles are one of the defining features of the game, but not all scores are settled through massive fleet engagements. Some alliances opt to engage one another in an arena -- viewed by thousands of EVE's pilots -- the Alliance PvP Tournament. Alliance Tournament VI kicked off last weekend, continues this weekend with qualifying rounds, and will culminate in final rounds in February, which will be streamed as live video. As the Tournament is so significant to the players, each year CCP Games invites PvP experts from among the playerbase to be the tournament's commentators. Among those veteran combat pilots in EVE Online, Crovan certainly stands out. He, along with a small team of other PvP experts, was selected to provide live commentary on the matches. This should come as no problem for him, given the PvP experience gained from his time with now-legendary Mercenary Coalition and being a familiar voice to many of us with The Drone Bay podcast. Since The Drone Bay is the official podcast of the tournament, Crovan is recognizable to many listeners as the voice of the EVE Online Alliance Tournament VI. The fact that he's been a past Alliance Tournament competitor also gives him some additional perspective on the event. It's been a while since we spoke with Crovan -- we were fortunate enough to have him with us at Massively in the past through his excellent Rogue Signal column. We caught up with Crovan this week, however, and he told us everything we wanted to know about the Alliance Tournament. %Gallery-43561%

  • Making fleet battle reservations in EVE Online?

    by 
    James Egan
    James Egan
    12.05.2008

    This is probably a first in the MMO industry... EVE Online announced higher performance server reservations for large scale PvP battles. Unlike most other MMO titles where you choose a server to play on with your friends, EVE Online doesn't make you choose. Although the server cluster is made up of hundreds of IBM blade servers, from a player's perspective, it's all one galaxy with over 5000 solar systems. This is good for a 'sandbox' game, where players are allowed to do whatever they feel like within the rules of that place. It creates a huge galaxy where everyone can potentially interact... or kill each other. But it comes with a rather substantial drawback at times: lag. This 'single server' approach makes EVE Online a game where players hope to have large-scale fleet battles not unlike all those sci-fi shows and films we grew up with. But the harsh reality is that there are limitations of server technology that hinder large scale conflicts. Bring a few hundred of your friends to a fleet battle in EVE and you might not be fighting so much as watching a slide show. Definitely not the most fun to be had in the game.

  • Mercs and their role in EVE's industrial warfare

    by 
    James Egan
    James Egan
    10.30.2008

    Much of what's written about EVE Online focuses on the darker aspects of the game. It's not surprising, as those topics are often the ones most interesting to players and non-players alike, but EVE has a very deep industrial side to it as well. It's a side that gets much less fanfare; R&D (invention), manufacturing, trading, and investment are all possible within the game and occur in tandem with EVE's more violent pursuits. Most every ship, after all, has been manufactured and sold (or re-sold) by another player. Those who engage in EVE's industry on a serious level often come into conflict with rival corporations and alliances in wars played out on the market, which sometimes spill into formal war declarations and combat. But if you're not interested in or inept at PvP, what are EVE's industrialists to do? While an industrialist may not be well-versed in the art of war, he or she can play to their own strength: financial influence. EVE has a number of merc corps who are willing to solve problems, be it through armed escorts in hostile space or simply obliterating your opposition... assuming you can meet their price. Benilopax, of Warp Drive Active: Industry podcast fame and an E-ON contributor, relates his experience with contracting mercenaries to solve such problems, in what he refers to as 'the dark side of industrialism'. "There is a growing use of mercenaries by industrial entities to either take out the competition or keep them from easily making a profit," Benilopax writes for EVE Tribune. If you're interested in knowing a bit more about this side of the game, start with Benilopax's article (and A-Team reference) to see what it's like to deal with mercenaries in EVE Online.

  • EVE's spies and metagamers

    by 
    James Egan
    James Egan
    10.12.2008

    EVE Online is one of the few MMOs where players in guilds (corporations and alliances) have some valid concerns about spies from rival groups infiltrating their ranks. The concept of being a spy or saboteur is a profession of sorts that arose in the game. There aren't any game mechanics that necessarily enable spying or make it into a viable profession, nor are there any rules that prohibit most of these activities. Wes from EVE Tribune recently wrote a piece called "Metagaming", dealing with how espionage can impact rival corporations and alliances in EVE. Wes asks, "Why is everyone so paranoid about spies and metagaming?" then goes on to explain how espionage in EVE works, categorizing spies by their modus operandi:

  • The political machinations of EVE Online

    by 
    James Egan
    James Egan
    09.05.2008

    Game journalist and EVE Online player Jim Rossignol has been coming to grips with the idea of conflict in EVE, in a series of articles written for Eurogamer. Rossignol began by looking at "the basic principles of killing people" and progressing to the large scale conflicts between alliances. This week, Rossignol goes a step further by looking at the politics at the heart of much of the large-scale conflict in EVE Online, and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. "Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now," Rossignol says.

  • Europe approves of the Activizzard merger

    by 
    Samuel Axon
    Samuel Axon
    04.17.2008

    Regardless of whatever you think of the big Activizzard merger and what it might mean for World of Warcraft (I don't believe it'll hurt a thing, but think what you will), it's going to happen. It's literally official now, as European Union officials have finally approved the merger after several weeks of deliberating on the issue.Approval by the European Commission was necessary because Vivendi (the owner of Blizzard and now the buyer of Activision, if you haven't been keeping up with all this) is a French media company, and therefore subject to EU business laws and antitrust concerns. Officials were mulling over the merger because of fears that Vivendi's ownership of Universal Music Group would give Activision Blizzard an unfair advantage in licensing music for games like Guitar Hero.They finally decided that it's not a threat to the health of the market, and approved the merger. So there it is. It's done. The government can't save you now; Activision Blizzard is your new master. I tremble in terror before the fictional (yet somehow inevitable) Bard class and its l33t Guitar Hero skillz!

  • Post your interstellar rsum at EVE Careers

    by 
    Samuel Axon
    Samuel Axon
    03.15.2008

    The second episode of the Drone Bay podcast directed listeners to check out a website called EVE Careers, a sort of Monster.com or Career Builder for players of EVE Online. There are sections where both pilots and corporations (EVE's equivalent to player guilds) can post ads to connect with one another.As the hosts of the Drone Bay noted, one of the big challenges for new players in EVE (and even experienced players, in certain circumstances) is finding a good corp to join. While it's possible to get by on your own to some extent in EVE, you'll be missing out on ... well, pretty much everything interesting about the game if you aren't part of one. EVE Careers presently has an almost 70-page list of corporations for you to check out, making it one of your best bets if you've been going it alone.CCP CEO Hilmar Petursson told the New York Times a while back that EVE is different from other games like World of Warcraft because it's not just a game, it's a society -- at least, to a greater extent than WoW-types are. With its quarterly economic reports from the CCP Fed, its Council for Stellar Management, and now this player-run job board website, that's tough to argue with, even though there are forums for guild-finding in other games as well.[Via Drone Bay]

  • Massively's Massive Giveaways: EVE Online part 4

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.13.2007

    We've been asked about guild structuring in EVE, so we thought we'd take this chance to touch upon one that aspect of the game for those who haven't ever gotten a chance to play. Corps (or Corporations) are the EVE Online equivalent of guilds that you would find in many fantasy-based games. When you start out, you are automatically placed into an NPC controlled Corporation along with everyone else in your race, and that is just fine for a while. Eventually, though, you'll want some friends to play with, and you'll need to start looking around on the forums or in-game for a Corp. Now, there are lots of Corps, but finding the right one for you will depend on how you like to play. As such, we can only really recommend one Corp for everyone new to EVE -- EVE University. It's a player-run Corporation staffed with old-timers and newcomers alike, all dedicated to teaching new EVE players the ropes. They'll hook you up with great information and help, so long as you're willing to put some time and effort in to making yourself a better player. That said, this time we're giving away the last of our EVE Online 100-day time cards. Those of you used to the game will enjoy 100 paid-in-full days of running around with your Corp, with our compliments. For those new to the game, we suggest you get a hold of EVE University for lots of help and great, solid information on getting used to life in EVE. By now you should know the drill; 18+, U.S. residents only, blah blah official rules and so on. So new player or veteran alike -- leave a comment by tomorrow at 4:15 PM, and you could be the one lucky person who wins this time card![EDIT] - This contest is closed. We will be announcing a winner shortly. Thanks!

  • Corporations finding green in going green

    by 
    Darren Murph
    Darren Murph
    04.24.2007

    A select few have already discovered just how lucrative going green can be, but for mega-corps around the globe, this year's Earth Day was just as much about earning green as it was recycling. While throngs of companies have already instituted programs to recollect and recycle customer's obsolete gear, outfits are now looking for easy money in selling scrap material, used plastics, hardware components, and "refurbished PCs," all while tooting their own horn and eliciting a good bit of positive PR love along the way. According to IDC analysts, the global demand for such junk unusual treasures is on the rise, making it easier for companies such as Dell, Apple, and Sony to flip the returned hardware for extra cash. Furthermore, some say that these in-your-face recycling programs could even entice users to scrap their current PCs faster than they otherwise would, which could also lead to more business with said companies as they plunk down for yet another computer that they honestly didn't need. Sure, the motives behind going green in the tech industry could be swaying, but as long as hardware retirement and disposal is being handled in an environmentally-friendly way, we suppose there's not much room to repine.