corpse

Latest

  • MMO Mechanics: Exploring death mechanics

    by 
    Tina Lauro
    Tina Lauro
    01.15.2014

    They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your mistakes. As much as players crave gratification through rewards and progression, they also need to feel that such progress has been well-earned and greatly deserved. Rewards become that much sweeter when we must risk something to secure them, and failure without consequence would render the gains made in our favourite MMOs insignificant. Without a considerable death penalty, it becomes possible to mindlessly crush content through brute force. I don't know about you, but I don't find fun in bashing my skull repeatedly with a rock in an attempt to crack it! In this week's MMO Mechanics, I compare various death penalties and the effects they have on the MMOs that employ them. I'll explore just how tangible death penalties such as corpse running, gear durability loss, and XP drain make our character's demise feel.

  • Ditching the Death Penalty

    by 
    Olivia Grace
    Olivia Grace
    12.06.2012

    About ten days ago, Blizzard Community Manager Taepsilum posted in the EU forums on a thread about removing the death penalty. While this may sound like a political hot potato that WoW Insider would do best to avoid, Taepsilum was actually responding to a post calling for the removal of resurrection sickness from the game. The original poster asserted that it was outdated, no longer necessary, and flatly inconvenient. That it detracted from the game's experience. Taepsilum's post was as follows. Taepsilum The death of a character should be something important, the death penalty is there to make sure players don't disregard it, in my opinion it's actually already too easy and too fast to resurrect. It's because of the penalty and the lost time when doing a corpse run, that players will be more cautious about their character. If you decide to resurrect at the spirit healer, it's because either your character died in a very weird place (and you should be more careful), or you just don't want to corpse run. I think we should all be glad that there's no experience loss as death penalty, that would probably be a bit too harsh, but I do think we need something to keep death from being meaningless. We're always open to good and new ideas of what that might be; as long as it's not "removal of the death penalty", feel free to chip in ;) source

  • EVE Online's very own Corpse Bride

    by 
    James Egan
    James Egan
    11.14.2008

    Massively multiplayer online games aren't just a passing hobby for many players out there, it's a real passion in their lives. At Massively, we frequently hear about unions of all types in MMOs -- titles which allow players to marry one another, couples who decide to tie the knot in-game, married couple experience bonuses, and now and again an inventive marriage proposal. But this is something new... EVE Online player Suva Orefinger is ready to settle down with her (real life) boyfriend, and he says he'll marry her... assuming she's willing to prove her commitment to him. In typical EVE fashion, her boyfriend's bargaining posture has led to a rather unique proposition. He's posed a challenge to Suva: fill a Charon-class freighter with corpses and he'll make his vows. This is no easy feat. A character must die for each corpse to be created in EVE, and the Charon is a massive ship, which can hold nearly 100,000 of these victims of New Eden's violence. "Something easily gotten is not highly valued," her boyfriend says. But if Suva can do it, he'll be all hers, 'til death do they part.

  • World of WarCrafts: Ghoul doll

    by 
    Shelbi Roach
    Shelbi Roach
    08.21.2008

    Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.Who doesn't love a cannibalistic, rotting, undead corpse? With this cuddly ghoul you can be sure to weird out your friends and family while charming them with cuteness at the same time. Here is what you will need: Pre-made Muslin Doll Acrylic Paint Muslin Fabric Pledge Duster Refills Mod Podge (or fabric glue) Paint Brushes Scissors Click on the images below to view a gallery of step-by-step instructions. %Gallery-30117%

  • Death Knights and the new design directive

    by 
    Zach Yonzon
    Zach Yonzon
    07.10.2008

    I've been having fun with Wowhead's new Wrath of the Lich King talent calculators lately. Since I couldn't fiddle around with my favorite class' talents just yet, I decided to play with the Death Knight talent trees. Although I have yet to actually playtest the class (keeping my fingers crossed for that elusive Beta key...), studying the new talents and spells made it apparent to me that Blizzard was now working on a completely different level. The class design is so bold, fresh, and completely unlike any class we've seen before.With each patch and expansion, Blizzard has demonstrated a keen sense of learning. One of the things I truly enjoy about their talks, such as the panels during the Worldwide Invitational event in Paris, France last month, is when they illustrate their learnings and what they've come up with in response. For the most part, each iteration of their designs is progressively better than the last. Take World PvP, for example. Their first attempts were silly and laughable, such as the sandlol in Silithus. In Outlands, however, they implemented several World PvP objectives that were more successful, particularly Halaa and the Bone Wastes. In Blizzcon 2007, they talked about the things they learned so far, which make me truly excited for Lake Wintergrasp.The Death Knight is another matter altogether. It's a new class. With the Burning Crusade, Blizzard simply added new races, which wasn't too difficult to balance. With the coming expansion, they've designed a class from the ground up -- and from what I can see so far, they've broken the mold and created something that doesn't quite follow the conventions we're become accustomed to. If anything, the Death Knight is a shock to the system. Looking through the talents and spells, a few key design points stood out for me.

  • Breakfast topic: Worst corpse run

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    02.28.2007

    WoW has a pretty lenient death penalty compared to other games. Ten percent durability lost and a ghost run to your body is peanuts compared to, say, forcing your naked self to run back to your corpse while that jerk who killed you loots all your items. Still, there are some pretty annoying corpse runs in WoW, whether due to inconvenient graveyards, bugged-out death spawns, or simple geography. According to this thread, the top 5 worst corpse runs are (in ascending order of annoyance, since the blog software won't let me do a Letterman-style countdown):