corum-online

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  • Spotlight on Corum Online

    by 
    Shawn Schuster
    Shawn Schuster
    01.19.2009

    Free to Play games are rising in popularity as their quality increases and our budgets shrink. It's to the point where most of us just can't keep track of them anymore. This is where sharing experiences and impressions comes in handy. Such is the case with a new F2P game recently reviewed by ign.com's RPG Vault, entitled Corum Online.In this article, we get more than just impressions of the game, but we also get a good bit of solid info from Corum's Associate Producer Elliot Coward, who wrote the piece. What sets it apart from the rest? Is it the dungeon system based on siege attacks that build in strength throughout the week? Is it the PvP survival dungeons, which are possibly just as ominous as they sound? Is it the trainable pet mechanic that allows you to breed your pet to fit your character's particular strengths? It may just be a combination of all of these features, and more. Head on over to this RPG Vault article and see more about what this game has to offer. If you've played this game, let us know your own impressions in the comments below.

  • Corum Online's leveling dungeons

    by 
    Mike Schramm
    Mike Schramm
    03.18.2008

    MMOFury has a short interview up with Elliot Coward of Corum Online, a free-to-play, microtransaction-funded MMO (from the same company that runs Flyff and a few more originally Korean games). Corum has a nice little twist though -- in this game, not only do players level up, but so do dungeons. During the week, dungeons that have more players going through them will "level up," and get harder monsters to join, and players can even take over dungeons and gain rewards for their control. The Wikipedia page on the game says that things inside are pretty much taken over by high powered groups and guilds, but considering the size of the game, there's still quite a few dungeons that are uncontrolled. Sounds interesting.To that end, Coward says that the devs are currently working on beefing up the guild system, including building up some systems for guild vs. guild play, and they're always trying to push out more dungeons -- Coward says that "MMOG players can burn through content like a hot knife through butter." Sounds about right to us.