cory-butler

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  • Name change unlock coming to SWTOR

    by 
    Larry Everett
    Larry Everett
    05.01.2013

    The customization options continue to grow in Star Wars: The Old Republic. Producer Cory Butler told The Old Republic Roleplay that besides the appearance designer and Cathar coming in Update 2.1, players will also be able to change their characters' names. Finally, Darth LordSnuffleFluff can change his name to Darth LordMegaSnuffleFluff like he always wanted. Butler explains that the name-change option will be available on the Cartel Market as an unlock. However, since it is an unlock and not a service through the official website, that means some players will be able to change names with in-game credits via the Galactic Trade Network. Congratulations, SWTOR players, you will now be able to change everything about your character except class and gender when GU 2.1 releases.

  • SWTOR is finally getting a barber shop feature

    by 
    Beau Hindman
    Beau Hindman
    04.27.2013

    If you find yourself asking, "Hmm, when will I see more customization options for my character, new vehicles, and possibly a convenient one-stop-shop to adjust my character's look?" while playing Star Wars: The Old Republic, then your answer lies in the latest Insider video. In it, BioWare producer Cory Butler details some of the new features inbound for the space MMORPG. What does the Cartel Market have on offer this month? There's a new Eradicator's Warsuit, a killer-looking outfit that was inspired by the original Deceived trailer. The trooper's armor set will be introduced later in the month, and then look out for the Vice Commandant's Contraband pack, which includes all new pets, vehicles, and gear. After April, the game will introduce the appearance designer kiosk, an all-in-one barber shop that allows players to change their appearance and even race! And oh yeah, players can also re-color armor sets. It's time for a new summer look, Jedi! (The Sith can't stand the sun.) Click onward to check out the video for yourself.

  • BioWare: We've 'made some substantial changes' to SWTOR's Cartel Market

    by 
    Jef Reahard
    Jef Reahard
    12.21.2012

    BioWare producer Cory Butler is here to deliver a quick recap of Star Wars: The Old Republic's free-to-play preferred status program. He speaks out in episode three of BioWare's F2P preview video series, and he points out several customer-requested changes to preferred status as well as some of the new items available in the game's Cartel Market. "We're always listening to player feedback and we've already made some substantial changes," Butler says before going on to mention an increase in the number of available hotbars and character slots. View the vid after the break.

  • Star Wars: The Old Republic goes free-to-play on November 15

    by 
    Larry Everett
    Larry Everett
    11.08.2012

    One question has been on the minds of Star Wars: The Old Republic fans recently: "Has BioWare announced a free-to-play date?" The answer to that question is finally yes. On Thursday, November 15th, SWTOR launches what Senior Producer Blaine Christine calls its "free-to-play option." Christine and Producer Cory Butler discussed F2P and Update 1.5 with us yesterday. They explained that BioWare is looking to expose its game to the widest audience possible, so it is allowing everyone to download the game for no charge, then play the level 1-to-50 game without having to purchase anything. The producers also gave us a tour of the SWTOR cash shop, called the Cartel Market, and introduced us to Cartel Coins, the cash shop currency. Read on for all the shiny details of the changes coming to SWTOR next week.

  • BioWare co-founder and live producer get SWTOR launch day tattoos

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2011

    How do you know if a game studio is committed to a title? What if the studio co-founder gets a big ol' tattoo inked on his bicep? Words are cheap, after all; tattoos show you mean business. This is exactly what BioWare's Greg Zeschuk did recently, and he hopped onto Twitter to show off his new Star Wars: The Old Republic "launch beard and tattoo" to the populace. The tattoo is the hybrid Republic-Empire logo, and was done in full color. Not to be outdone, Live Producer Cory Butler also took the plunge and got the tattoo as well. Star Wars: The Old Republic's early access begins today, with the game's official launch slated for December 20th. Don't forget to read up on the game with Massively's SWTOR Launch Guide! Star Wars: The Old Republic is finally here, and the Force is with Massively! We've prepared a Hutt-sized feast of class introductions, gameplay guides, lore roundups, and hands-on previews to help you navigate the launch period and beyond. And don't forget our weekly SWTOR column, the Hyperspace Beacon!

  • Hyperspace Beacon: Bucket list

    by 
    Larry Everett
    Larry Everett
    08.16.2011

    Once we start Star Wars: The Old Republic, we will not be able to stop. After only playing the game twice, I have a hard time going back to other games because -- among other things -- voice-over dialogue is far superior to walls of text any day. Then, of course, we can't forget character choices. We will be able to tell the quest-giver what we think of fetching that item for him at the shop when he could just as easily get it himself if he decided to walk 10 feet to the building next to him. That leads me to the point of this article. Despite all the incredible things we will be able to do in SWTOR, certain others will be missed once the game launches. Particular staples of MMO games, in general, will never be seen again. As someone who is placing his MMO future in TOR, I suggest creating a bucket list. Let's face it: When The Old Republic releases, we cannot look back to other MMOs. They will be dead to us. After the cut, I have complied a list of 10 items that we will never see again once we start playing TOR. Count them down with me.

  • The Old Republic's Cory Butler talks flashpoints, testing and launch

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2011

    With all of the buzz surrounding Star Wars: The Old Republic these days, some fans may be frustrated that they've yet to be accepted into the hallowed halls of game testing. However, soaking up interviews and developer diaries is an acceptable distraction from the wait, which is why we're glad that the folks at Darth Hater grabbed some face time with Associate Producer Cory Butler to talk about TOR's flashpoints and testing progress. Butler is pleased with how BioWare is raising the bar for instances by including a gripping tale to enrich the experience: "Every Flashpoint begins with an exciting story and contains difficult decisions which have meaningful impact on the challenges you'll face, the enemies you'll fight, and the outcome of the Flashpoints." Butler said that testing is in full swing and BioWare's gathering great feedback from the process. While he declined to disclose the amount of current testers, he did admit that "it is a bunch." As The Old Republic grows nearer to launch, how does Cory Butler envision the launch day happening? "Honestly, our hope is that as important and exciting as it is, Launch Day is another day at the office for us. Don't get me wrong, I'm not trying to downplay how significant a smooth launch of the game is to us. It is just that we are working on plans and backup plans and backups to the backup plans for quite some time now, so we're ready to execute all these plans at launch."

  • Hyperspace Beacon: That can be arranged

    by 
    Larry Everett
    Larry Everett
    04.05.2011

    I have definitely been on a bit of a high horse about the social side of Star Wars: The Old Republic. If you have been following this column, then you know that, despite the statics to the contrary, I believe that one of the greatest dynamics of MMOs is the social system built strictly via human interaction. I always thought that one of the coolest things I ever saw in this type of game was the organic growth and change of these games. EVE Online interested me most in that regard. The cycle of corporations and rivalries of individual players seems to be the crux of the stories coming from the game -- with CCP acting as a type of god, throwing in elements to see how its subjects would react. Although I understand that SWTOR is a themepark game (to be honest, I don't want it to be anything but), that social element will still exist, if for no other reason than that there are hundreds of thousands of people running around occupying the same space. I also find it very interesting that the social aspects of the game were pushed pretty hard in recent news, even up to last week with the April Fools' Day Wookiee jokes -- the emotes of the characters were the actual update. BioWare wished to show us that it realizes how important social elements are to players. After the cut are some quotes and impressions I have received from developers regarding the more social aspects of TOR.

  • Hyperspace Beacon: Community news round-up

    by 
    Larry Everett
    Larry Everett
    03.22.2011

    As I mentioned in the last edition of the Hyperspace Beacon, the Star Wars: The Old Republic community played a large part in what made PAX East so great this time around. It would also be silly of me to believe that I could catch every single tidbit at PAX personally or even that Massively could nab every granular morsel of the SWTOR pie. However, unlike some MMORPG communities, our TOR community isn't limited to just one site for all of its information. In fact, PAX East 2011 was probably the biggest showing of SWTOR fansites of any convention. This week, I'm going to take a break from reporting news myself and instead give you a taste of some of the news that was released this week from other sites. As I've said before, I don't expect you to have read or to follow every site that is reporting on The Old Republic. In fact, I think that would burn most people out. However, there are great reporters on other sites, and I think it would be a mistake if I didn't let the Massively audience in on some of their great work.