cosmetic-equipment

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  • Star Wars Galaxies ramps up for the Galactic Moon Festival

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.18.2010

    Even if you're in a galaxy far, far away, that's no reason to get away from the festivities that Halloween brings. It's time for Star Wars Galaxies to host the Galactic Moon Festival once again, an event wherein mystical Jedi warriors and proud Wookiee soldiers can pretend to be fantastical, made-up creatures like ghouls and vampires. And while there's a touch of thematic disconnect there, if there's one thing we MMO players seem to love, it's a good holiday event. Starting on the 21st of October, the Galactic Moon Festival features everything you could want in a holiday celebration -- cosmetic costumes, minigames, and plenty of little treats for players to acquire over the course of the event. Aside from a variety of rewards to be earned via a particularly terrifying costume, there are new pieces of cosmetic clothing to be purchased, from the elegant Z'zopheratu's jacket to the adorable Rotta the Huttlet backpack. Take a look at the full preview to see what's coming for Star Wars Galaxies with the festival.

  • Storyboard: Finding what I'm looking for

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.17.2010

    Two weeks ago, I made something of an impassioned plea because, while I like to roleplay quite a bit and have had wonderful experiences doing so (even in World of Warcraft, which kind of got turned into the villain of the piece), roleplaying is essentially seen as a non-entity. It's unsupported and generally ignored by development teams, and part of that is our fault for not demanding that it be made more important. So this week I'm going to talk about some minimum and fairly reasonable baselines of roleplaying features, things that already exist in many games but aren't even close to being universal. In response to one of the frequent comments from both sides, it's worth noting that yes, roleplayers are a minority. But then, so are extremely hardcore PvP players, and the people who will rush through all available endgame content in less than a week, and players who can multi-box with five different characters, and so on. The difference is that those minorities stay and grow, because they're given the tools they need. Roleplayers aren't. Sometimes by not creating the market, you're denying an audience you don't know is there, an argument so simple that articles could be (and have been) written just on that principle.