crazy-tribes

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  • MMObility: Crazy Tribes is crazy easy to put down

    by 
    Beau Hindman
    Beau Hindman
    11.08.2013

    I've played Crazy Tribes before. Or at least it feels that way. I've played so many MMORTS titles, mobile and otherwise, that play exactly like Crazy Tribes that it's hard writing this without feeling as though I am repeating myself. It's not that the game is a complete dud; it's actually relatively well made in a few areas. The problem is that it does not do enough to set it apart from the pack of MMORTS games that already exist. If only Crazy Tribes would take at least a few cues from a game like Grepolis! I ran into issues almost as soon as I started the game. In the beginning tutorial -- if you can read the tiny, horrible font, anyway -- you'll be told to access a certain building in order to start upgrading. The problem was immediately obvious: Not only was the picture of the building different from the actual building in the town, but there are no labels on the individual buildings that make up your post-apocalyptic village. It's an annoying bit that could so easily be fixed.