creativity

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  • Storyboard: Three guys walk into a bar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2012

    My days of playing Magic: the Gathering are... well, they're not over, exactly, but I'm certainly not in my heyday any longer. Despite this, I've made no secret of the fact that I still avidly read Mark Rosewater's Making Magic column because the stuff he says in the column is applicable to game design in general. There are a lot of ideas that I've drawn out of there over the years, and one of the ones that's stuck with me is the Timmy-Johnny-Spike split that Rosewater's quite fond of explaining at length. For those of you not interested in reading a decade's worth of columns just to understand what I'm talking about, the three names in questions are the so-called "psychographics" for Magic's audience, three psychological snapshots of why people play and enjoy the game. They're useful tools for understanding the reason certain cards resonate well with some players and not with others. And they're applicable to almost everything -- even roleplaying.

  • Woz says Apple could not emerge in Singapore

    by 
    Mike Schramm
    Mike Schramm
    12.15.2011

    Apple co-founder Steve Wozniak got a little political lately, saying in an interview with the BBC that a society like Singapore, with its relatively strict approach to aberrant behavior, would never be able to host a company like Apple, with its early days of long-haired weirdos working on groundbreaking technology in their garages. "Look at structured societies like Singapore where bad behavior is not tolerated [and] you are extremely punished," Woz is quoted as saying. "Where are the creative people? Where are the great artists? Where are the great musicians? Where are the great writers?" I'm not quite sure if it's as simple as all of that -- I'd suggest that great, creative people can flourish in whatever environment they happen to be brought up in. But Woz at least makes a good point in saying that if creativity is to really shine, it's got to be in a place where new ideas (even the crazy ones) are welcomed with open arms. Singapore is also reportedly trying to build up its tech scene, and Woz is no stranger to the city-state: He was there earlier this year to give a series of talks organized by the government itself. Interesting that he takes this position, then -- it's hard to believe the government would loosen up all of those restrictions just to support their tech industry, but then again, if Woz says so, it must be true. [via WSJ]

  • Some Assembly Required: SWG housing extravaganza

    by 
    MJ Guthrie
    MJ Guthrie
    12.09.2011

    The sunsetting of Star Wars Galaxies. Beyond the obvious, that statement holds more meaning for me, something deeper and more personal. See, throughout my years in SWG, I would often stop whatever I was doing just to sit and watch the Tatooine suns set. Honestly. Just a simple act of sitting upon the plateau -- sometimes alone, sometimes with friends -- quietly watching one of the universe's greatest pleasures inside an MMO. It was amazing to me how vibrant this galaxy was, filled with so many little details that breathed life into it in a way that I think is still unmatched. Details such as sunsets made the world real, but what really made it "home" was the housing. Few, if any, games can claim the mastery of housing that Galaxies attained. Quite frankly, it is still the standard by which I measure housing. And there is almost no way to sum it up and do it justice in one short article. Despite this challenge, Some Assembly Required dedicates this 12th issue to immortalizing (and hopefully prodding future developers to emulate) one of the greatest housing systems ever and highlighting the very thing that made this great feature phenomenal: incredible player ingenuity and creativity. But don't just take my word for it. A number of readers joined in and sent in screenshots of and waypoints to these expressions of creativity. So step on over the threshold for our tribute in word and image to SWG housing and the player creativity it engendered.

  • French President Nicolas Sarkozy wants to create music with a tax on ISPs

    by 
    Amar Toor
    Amar Toor
    11.21.2011

    Nicolas Sarkozy is worried about the future of his country's music industry, and he's turning to French ISPs for help. Speaking alongside other G8 and G20 delegates at the Forum d'Avignon this weekend, Sarko affirmed his commitment to setting up a "national music center" within France, in the hopes of spurring artistic creativity amid a rather dour industrial climate. Modeled on France's National Cinema Center, the system was first proposed back in September by Minister of Culture Frédéric Mitterrand, and, if launched, would be funded by a tax on ISPs. According to Sarkozy, taxing service providers in the name of protecting French art is only fair game. "Globalization [has allowed] the giants of the Internet to make a lot of money on the French market," Sarkozy explained, echoing familiar Gallic attitudes toward online protectionism. "Good for them, but they do not pay a penny in tax to France." He went on to praise his country's Hadopi copyright law for reducing internet piracy by 35 percent, but stressed that the government must do more to protect what could be a dying French commodity: "The day when there is no more music, the day when there is no longer a cinema, the day when there are no writers, what will your generation search for on the internet?" Other things, probably.

  • Wings Over Atreia: Over the river and through the woods

    by 
    MJ Guthrie
    MJ Guthrie
    10.24.2011

    To Aion's housing we go! Oh, if only it were that simple! And quick. 'Cause I got my hiking boots on and am raring to go. Heck, I will even wade through rivers of enemy blood to get me some housing! Now you all know what kind of statement that is coming from PvP-challenged me. Sadly, there is still a long wait ahead as there is no real official word on the release of 3.0 and its accompanying features. To be honest, with my all-too-obvious love of housing, I am not entirely sure that the information that trickled out of Korea this past week was more exciting... or painful. TEASE!! Either way, there is no ignoring the fact that the tantalizing information has come, posted front and center on the Korean Powerwiki for all to see. Thanks to some kind translating, those of us not fluent in Korean can also get a glimpse at what NCsoft has in store for us. Truly, I think that it is only fitting that last week's focus on a major frustration is followed up by something many are actually looking forward to! In all, some of the information revealed is exciting, some is pleasantly surprising, and some is even disappointing, Excited about Aion's upcoming housing or maybe just curious? Cross the threshold past the cut and join Wings Over Atreia as we explore the impending housing opportunities in Atreia.

  • The Soapbox: On armchair development

    by 
    Jef Reahard
    Jef Reahard
    09.27.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A couple of weeks ago I penned a Soapbox that, to put it mildly, elicited passionate responses. While a few people sided with me in my belief that MMO combat is silly and sucky, the cries of the masses drowned us out with variations on "you know nothing, Jon Snow" and "go back to consoles, you inexperienced newb!" Some of the responses got me to thinking about game design in general and about game designers and their cult celebrity status in particular. When you cut through the anonymous insults and keyboard courage, most of my would-be critics were actually right about one thing: I'm not a game "developer." You know what's funny, though? That doesn't make a lick of difference when it comes to the ability to talk intelligently about games and game design.

  • LEGO Universe update adds progression system

    by 
    Jef Reahard
    Jef Reahard
    08.08.2011

    LEGO Universe has the creative aspects of MMOs and online gaming down pat. After all, we're talking LEGOs (edit: LEGO BRICKS OMG, LEGO BRICKS) here, and if there's one word that's synonymous with the long-running Danish toy line, that word is build. What's there to do in LEGO Universe when your creativity runs dry, though? Thanks to the game's latest content update, traditional MMO character-building is now a viable option. Player minifigures may progress through 40 levels of content, unlocking points, achievements, and equipment along the way. That's not all, as the latest LEGO Universe patch also features four new faction kits (Specialized Adventurer, Shinobi, Inventor, and Space Ranger), each of them aligned with one of the game's four Nexus Force factions and each offering players the opportunity to rank up and explore "new gear, powers, and abilities." Last but not least, the new LEGO Universe update brings a new instance challenge in the form of the Avant Gardens, and a big nasty known as the Spider Queen awaits players who are creative enough to make it through to the final battle.

  • Some Assembly Required: Issue #2 -- There's no place like home, Kojani style

    by 
    MJ Guthrie
    MJ Guthrie
    07.22.2011

    Good mornin'/day/evenin' everyone and welcome to the second edition of Some Assembly Required. It is my pleasure to be your host this time as we delve into the realms of player creativity and ingenuity. And let me tell you, I am quite excited to take on this challenge; in fact, it is this very aspect of gaming that I love most! Hopefully, you won't mind my skulking around your houses and events as I seek out all that is player-created. On many occasions, Jef and I might very well tag-team as we crash -- I mean attend -- your various functions (although I don't think he is much of a skulker). For my inaugural SAR column I chose to focus on one of my favorite canvasses of creativity: player housing. Both housing and decorating are things I am quite passionate about; there are few aspects in games that let you express your creativity like housing. Of course this is certainly a broad topic, so to avoid a 30-thousand-word column with enough pictures to bog the site down, I narrowed this showcase to the world of Telon (and the continent of Kojan in particular) in Vanguard: Saga of Heroes. Luckily, no packs of wild dogs nipped at my heels as I ventured about for this first exhibition of player decorating. Open the door and enter past the cut for a tour of housing in Kojan.%Gallery-128862%

  • THQ uDraw GameTablet goes HD, we go hands-on (video)

    by 
    Zach Honig
    Zach Honig
    06.08.2011

    Nintendo's Wii U controller is a gaming display, video conference device, and yes, a stylus-toting tablet, but no such tool has been announced for those other consoles, so PS3 and Xbox 360 owners who want to get their sketch on will have to turn to THQ's new uDraw GameTablet instead. Tablets for both gaming systems were announced last month, and today we had a chance to paint on the big (HD) screen at E3. Though the drawing surface feels just as roomy as the Wii version, the tablets are noticeably smaller than last year's counterpart, with the obvious absence of a Wiimote holder taking credit for the device's reduced footprint. That Wiimote also made it difficult for lefties to tackle the tablet, but no such issues exist on the PS3 and Xbox versions. Other major design changes include shifting stylus storage from the rear to just above the resistive capacitive touch surface, and trimming some girth off the instrument itself. Both tablets will be coming in November for less than $100, though specific pricing has yet to be announced. For now, you're limited to uDraw Studio and Pictionary on the game title front, which appear noticeably sharper in HD, though otherwise similar to the versions we used with the Wii. THQ has promised more games for future release, including Disney Animator, though reps weren't able to confirm any other titles or dates. We had a chance to draw in both games, which respond to both the stylus and hardware buttons for brush selection and other functions, such as undo and navigation. A rep pointed out that the new versions are also more sensitive to stylus pressure, adjusting brush thickness based on how hard you press, for example, but we didn't find that to be the case. After you've spent a few minutes concocting your next digital masterpiece, you can fire off your work of art via email, instead of just sending it to an SD card like on the Wii version. Overall, there's nothing groundbreaking here, but if you've been looking to balance out your Halo and Resistance by sketching honeybees and rainbows (or making your console a bit more kid-friendly), then uDraw may be worth the investment. %Gallery-125867% Tim Stevens contributed to this report.

  • The Daily Grind: What's the most creative solution you've ever come up with in an MMO?

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2011

    Players are endlessly creative, rebellious beings. While we do play by the rules that are established in MMOs, we're always always looking for other ways to do things and solutions that weren't conceived by developers when they created the game. Sometimes devs call these solutions "exploits," sometimes they're applauded, and sometimes they're even legitimized. You see, MMOs contain a series of problems that need solving -- usually by decapitation. To aid the player in doing so, they provide a toolbox in the form of skills, abilities, stats, and items. The best MMOs allow us to use this toolbox to explore multiple paths to victory, particularly when there are tricky non-combat puzzles and problems afoot. So today I'd like to know the most creative solution you ever came up with while playing an MMO. When was a time that you were beating your head against a problem, tried something unconventional -- and it worked? Impress us with your creative genius! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • THQ brings uDraw Game Tablet to the PS3 and Xbox 360, redesigned for big boys

    by 
    Sharif Sakr
    Sharif Sakr
    05.04.2011

    Bored of blowing stuff up on your PS3 or 360? Then take some time out to paint flowers, butterflies, fruit and other lovely things with the uDraw Game Tablet. It's coming to the big boys' consoles after a decent debut on the Wii. Don't worry though, you won't have to sully your hardcore gaming shrines with any soft-edged blue and white silliness -- manufacturer THQ says it has "exclusively designed" the tablet for the more serious platforms. Unfortunately the company paints a pretty ambiguous picture when it comes to a release date - it merely says the tablet will be out "this holiday". Fine, we'll just go back to blowing things up until National Applesauce Day rolls around.

  • Art of the iPad brings out the creativity of toddlers and tots

    by 
    David Winograd
    David Winograd
    04.24.2011

    Jonathan Gay works as a project manager for a pre-school in Newton, PA and has created a project he named Art of the iPad. He wanted to see how creative very young kids could be using new technology without the usual prerequisite of training. Not wanting to use any of the existing art apps for children, Jonathan decided on using ArtRage (US $6.99), a fully featured painting app with a simple interface that includes pencils, brushes, rollers, spray paint and other tools that can create quite realistic painting effects with a swipe of the finger. ArtRage3 is far more than a coloring book and is not geared to use by kids. In turn, each child, who was given next to no instruction, had a go to see what they could come up with. Jonathan watched the first child. "I watched him scan up and down the device and I watched as a sudden spark lit up the room as soon as the student touched the screen for the first time." The child was amazed as "all of a sudden, his finger became a burgundy crayon that produced a line across the page." The class took to the iPad with no trouble at all and quickly adapted to the idea that their fingers can create. Children used different tools. They mixed paints to come up with new colors, some layered paint to build textures, and one even used the eraser to create white lines. Art, on a simple level, seemed to transcend age as the children used techniques and styles not usually attributed to their age group. %Gallery-122122%

  • EVE Online player creativity -- Papercraft pod edition

    by 
    Brendan Drain
    Brendan Drain
    02.06.2011

    Every month, EVE Online developer CCP Fallout trawls the forums to find the best of the community's creative efforts. Previous editions of the Celebrating the Creative Player blog have looked at in-game news websites, a Gallente shuttle remade in Minecraft, and the cross-platform Python Fitting Tool. This month's bumper edition starts off with one of my favourite recent creations -- a flowchart designed to help players pick what they want to do in EVE. Each option is linked to further reading on the topic, making it a handy tool for new players who find themselves lost in EVE. Also impressing the devs this month is a tool designed to track the bounties gained from missions. It's often difficult to work out what the most profitable missions are to run, and this tool simplifies that by recording a log of bounties on each mission. My personal favourite highlight this month was EVE player Guindel Angeline's papercraft escape pod. We've seen some incredible papercraft EVE ships before, but I think this is the first time someone's made the escape pod.

  • Ask Massively: Massively is one of those multiple-robot Transformers edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2011

    The technical term depends on how much of a fan you are and whether or not you want to be a jerk. The only term that has been officially used with any regularity is "combiner," which describes nicely what's going on but isn't terribly evocative. "Gestalt" is always a popular fan term, but it's also clearly the sort of term that bored 20-year-old psych student comes up with when talking about a cartoon online instead of doing homework. You know what? Let's just say we're a supergroup, like Asia. That's easier. So while you're queueing up "Heat of the Moment" and cursing me for getting that song stuck in your head for the next four days, it's time for Ask Massively, which this week features questions about the staff's opinions on games past, present, and future. Fun for everyone! And of course, you can send in your question to ask@massively.com, or you can just leave it in the comment field.

  • Breakfast Topic: Does WoW light your creative fires?

    by 
    Alex Ziebart
    Alex Ziebart
    01.21.2011

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. On this fine snowy morning of -12 degrees, I find myself writing an article for WoW Insider. If you had asked me a year or two before, I would have told you that's preposterous: I didn't think I had much in common with other players, and I certainly didn't have the confidence to put anything in front of the masses. I was learning the ropes, leveling, asking questions, not sure what I was supposed to do when the game was "over." I didn't utilize sites such as this; back then, I didn't venture much further than Thottbot. Yet here I am today, with a few high-level characters, raiding, and I am writing this article. I've dabbled in a few other games since first playing WoW, and each of them has sparked my imagination and opened various creative passage ways. I found myself wanting to start a fan-fiction, which then grew into something even bigger. I always loved writing but never thought I would go anywhere with it. I guess I just needed the right inspiration. There is a whole feature on WoW Insider (World of WarCrafts) about people who have been inspired by WoW to do great things. How about you? Have you started writing a comic strip, fan-fiction, a novel, created videos, or furthered another hobby? Have you done something you never thought possible because you were inspired by WoW or another game?

  • EVE Online player creativity -- Ship fitting edition

    by 
    Brendan Drain
    Brendan Drain
    01.07.2011

    Two months ago, CCP started a new series of monthly EVE Online devblogs showcasing the game community's creative efforts. The EVE community is known for its artwork and incredible fan-made videos, but through CCP Fallout's monthly blog series, we've come to see some of the community's other creative endeavours. In previous editions, Fallout looked at in-game news and politics website EVE News 24, question and answer site Skill Training Complete, an impressive minecraft video of a scale Gallente shuttle, and a collection of EVE podcasts. In the latest issue, CCP looks at some of the latest developments that have drawn attention during December. There's an impressive video showing off the new EVE character creator that will be going live with Incursion 1.1 later this month. The video shows off both male and female avatars. Also covered is the Python Fitting Assistant, a cross-platform offline ship fitting tool similar to the very popular EVE Fitting Tool. The highlight of this month's blog has to be LOLFITS, a website where players can post some of the monumentally bad ship setups they've seen players use. If you think your ship setups are poor, I guarantee they're spectacular compared to some of the hilarious setups on LOLFITS.

  • CCP showcases the EVE community's creativity in a new monthly devblog

    by 
    Brendan Drain
    Brendan Drain
    10.22.2010

    Whether you like EVE Online or hate it, it's hard to deny that the game's community produces some incredible creative works. We've seen examples of the community's creative output in a myriad of forms, from impressive videos and fiction to useful tools and websites. In recognition of the community's ongoing efforts, EVE Online's Associate Community Manager CCP Fallout has started a new monthly devblog series highlighting the community's creative accomplishments. In the first installment of this new blog series, CCP Fallout discusses two of her favourite EVE websites -- EVE News 24 and Skill Training Complete. Covering all the recent goings-on in the world of EVE politics, EVE News 24 is a great way to keep up-to-date with what's happening in New Eden. Skill Training Complete is an innovative tool that allows players to ask and answer questions about EVE Online, giving newer players a great new way to shortcut the game's infamously steep learning curve. Fallout makes a special note about the EVE Blog Pack, an invaluable community resource maintained by social media guru and long-time EVE player CrazyKinux. Visit the EVE devblog page to read more about the new monthly blog series, and stay tuned for next month's installment when CCP will be looking at the amazing artwork EVE players create that blows them away.

  • Count The Beats: Filtatron by Moog Music to be released Monday

    by 
    Matt Tinsley
    Matt Tinsley
    10.15.2010

    This is just a heads-up to let you know that Moog Music is releasing their own iPhone / iPod touch music app on the App Store on Monday. From the PR, we can glean that Filtatron is a real-time audio effects engine and studio tool that has a finely-modeled Moog Ladder Filter at its core. Yes, it's the same filter that gives Moog instruments their warm, thick character and tone. Now, in the palm of your hand (and at a mere fraction of the cost), you can make your own deliciously eerie, yet oh-so-creamy Moog tones. Mike Adams, president of Moog Music had this to say. "Filtatron represents the first time that the signature Moog sound is available outside of a high-end, hand-made Moog synthesizer. This powerful app extends the studio capabilities of traditional Moog users, and also provides music enthusiasts and Moog fans a fantastic way to create and share their personalized presets. All for a price that makes the Moog sound accessible to a wide audience." With loads of presets and samples, it looks like Filtatron will have plenty to get your creative Moog tunes flowing. What's quite exciting is that you can use the Filtatron sampler to record your own unique sounds, and then you can mash them up with the Moog Ladder Filter as well as the built-in effects module, including delay. It seems that the overall sound is controlled with a virtual amp, which provides tones that range from warm analog overdrive to extreme distortion. Filtatron will be available from Monday on the iTunes Store for US$4.99. We're certainly looking forward to having a play with this one. Check out the demo video after the break, and let us know what you think in the comments. For all the Filtatron details, click here.

  • Found Footage: Using an iPhone and a movie theatre to propose marriage

    by 
    Matt Tinsley
    Matt Tinsley
    10.06.2010

    Wow! These days, it seems, if you're going to propose, popping the question needs to be done in a super creative, ultra romantic fashion. Gone are the days of proposing to your love after a few drinks at the local pub or after a few too many at a New Years Eve party (Both proposals I know of, both ladies said yes)! Apparently, If you're going to do it right in this day and age, you need to do it akin to the stratosphere that B.B Bling did it in. This guy took his girlfriend to the cinema where they watched their first movie together (OK, nothing too special there), but after a few commercials, what appeared to be an iPhone commercial came on the screen. However, it turned out to be a full blown music video proposal, written and performed by the groom to be. Using apps from his iPhone, the song declared Bling's undying love for his stunned girlfriend, culminating in an on screen proposal. Thankfully, she said yes, and the rest of the cinema goers burst into applause. To to top it all off, the track is now available for purchase on the iTunes store to finance the wedding. From all of us here at TUAW, we say well done to you, sir! And congratulations to the happy couple. Now, why didn't I think of that? For all the juicy details, click here.

  • Hardware photography contest unearths a treasure trove of geeky creativity

    by 
    Vlad Savov
    Vlad Savov
    08.17.2010

    Who'd have thunk it, setting geeks loose with their cameras can actually produce some outstanding results. A recent photography contest held by the Tech Report fellas has come up with a wideranging selection of ultra-geeky imagery; whether you want humorous compositions like the metallic soap opera above, arty monochromatic mood shots, or intimate closeups of classic chips, it's all in there. Our personal favorite has to be the dramatic interplay between a desperate Ethernet card and a CAT5 cable -- you can see it after the break, but we recommend feasting your eyes on the full set at the source link.