critical thought games

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  • Daily iPhone App: One Epic Knight keeps a Tiny Hero running

    by 
    Mike Schramm
    Mike Schramm
    08.29.2012

    David Whatley has been making games on the App Store for a while now -- after an early hit with GeoDefense, he and his team released an antihero tower defense title called Tiny Heroes, and now they are taking on the Temple Run-style 3D endless runner genre with a recent game called One Epic Knight. One Epic Knight takes one of the Tiny Heroes and places him in an endless dungeon, running past obstacles, jumping over and sliding under gaps and challenges, and killing bad guys to collect as many coins as possible. You could argue that this is a pretty straightforward Temple Run ripoff, but Whatley has worked with Temple Run's developer Imangi in the past (his Critical Thought Games put together the Android port for the title), so really this is more of an "inspired by" title than what you might call "stolen from." And it does innovate on the genre a little bit: You can pick up weapons and shields as you run, and those items are then used to either attack or defend your knight as you play. The coins you pick up can be used to buy upgrades and spells, or even cosmetic costumes for your knight as he runs. Honestly, it's all fairly tame -- if you like Temple Run, you'll know how to play this, and if you think the endless runner genre is boring already, there's not a lot here to convince you otherwise. But the graphics are well done, the gameplay is solid, and oh yeah -- the app is free to download. At that price, it's worth a download and a play through to see what you think.

  • Daily iPhone App: Tiny Heroes

    by 
    Mike Schramm
    Mike Schramm
    09.12.2011

    Tiny Heroes is a fun one from David Whatley, the mind behind the popular GeoDefense titles for the App Store (who's also, incidentally, speaking later on this week at the 360iDev conference going on here in Denver). This one is tower defense as well, but it's got a nice Dungeon Keeper-esque twist on the genre. Instead of defending from the invading hordes, you must shut down heroes, attempting to invade your dungeon for loot. The look and feel is a lot of fun, and the interface is smooth and well-done, very reminiscent of Plants vs. Zombies (always a good thing). As you move through the game's levels, you get more and more tools to stop the little heroes, including fun things like mimic chests and spike traps. There are over 50 levels in the game right now, with more coming later, and of course Game Center and OpenFeint integration extend replayability as well. Tiny Heroes is a lot of fun -- it's only available on the iPhone (right now) for US$2.99.

  • 360iDev: Interview with keynote speaker David Whatley of Critical Thought Games

    by 
    Mike Schramm
    Mike Schramm
    04.13.2010

    David Whatley gave the keynote yesterday at the opening of 360iDev here in San Jose, CA. (a conference for iPhone and iPad developers that is taking place in the first half of this week). He's a developer himself (his company, Critical Thought Games, has released two games (Update: Three -- we forgot geoSpark) in the App Store so far, and he's got plans for more), but he's also become a sort of guru for iPhone devs, giving guidance in terms of how to get noticed and sell apps in the App Store, and on the tactical and motivational fronts as well. Here at 360iDev, he gave a rousing speech about how self-made developers need to put together vision, a commitment, and lots and lots of persistence in order to get their apps just right, and out on Apple's platform. After the talk (which included anecdotes about Coca Cola founder John Pemberton's original vision to mix wine and cocaine, and how Whatley's own experiences with a pickup artist taught him that it's OK to fail), we got a chance to sit down with Whatley and talk about who iPhone developers are, his plans for the iPad, and his first reaction to last week's iPhone 4.0 announcements.

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	Sony F5 / F55 pro camcorders</p>

    iPhone It In: geoDefense

    by 
    Justin McElroy
    Justin McElroy
    03.31.2009

    I'm not proud of the fact that if you saw me madly poking my iPhone during GDC, I probably wasn't communicating hawt scoops to the homebase. No, I was probably playing geoDefense, the bastard love child of Geometry Wars and tower defense that my productivity wishes had never seen the light of day.As in most TD games, you'll fend off an ever-increasing army of creeps by strategically placing different towers to defend your homebase. Your towers have a range of attacks from a standard shot to a missile with splash damage, and you'll have to pick the right one to deal with the range of enemies, which vary in strength and speed.%Gallery-48925%