criticism

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  • ASSOCIATED PRESS

    Nancy Pelosi claims Facebook doesn’t care about the truth

    by 
    Christine Fisher
    Christine Fisher
    01.16.2020

    House Speaker Nancy Pelosi shared some harsh criticisms of Facebook at a press conference today. Pelosi said Facebook doesn't care about truth and has been "very irresponsible."

  • boonchai wedmakawand via Getty Images

    House passes controversial copyright bill that could be abused by trolls

    by 
    Christine Fisher
    Christine Fisher
    10.23.2019

    Yesterday, the House of Representatives voted in favor (410-6) of a controversial copyright bill known as the Copyright Alternative in Small-Claims Enforcement Act of 2019, or CASE Act. The bill is meant to give independent creators an affordable and accessible way to defend their intellectual property. But critics question whether it is constitutional and argue that it could be abused by trolls, potentially bankrupting the creators it's meant to benefit.

  • ASSOCIATED PRESS

    White House: Google’s work in China is not a security risk

    by 
    Christine Fisher
    Christine Fisher
    07.24.2019

    Earlier this month, Facebook board member and billionaire investor Peter Thiel accused Google of working with China's government. Today, The Wall Street Journal reports that Treasury Secretary Steven Mnuchin said that he and President Trump have no national security concerns about Alphabet Inc.'s work in China.

  • Feminist Frequency/YouTube

    'Tropes vs. Women in Video Games' says goodbye

    by 
    Rob LeFebvre
    Rob LeFebvre
    04.27.2017

    The groundbreaking critical series Tropes vs. Women in Video Games is coming to an official end. "This is one of the most emotionally complicated projects I've ever created," writes creator Anita Sarkeesian in a new note to fans. She's been looking to finish the series for a while now, thanks to the toll it's taken on her both personally and professionally. But, while her latest post touches upon the trauma she experienced from angry gamers, the overall focus of the entry is positive and forward looking.

  • Ask Massively: Misconceptions about game criticism, free-to-play, and lazy scrubs

    by 
    Bree Royce
    Bree Royce
    06.27.2014

    In previous editions of Ask Massively, we've covered misconceptions about new, old, and sunsetted MMOs as well as misconceptions about jerk players, Kickstarters, and untrustworthy studios. Let's tackle a few more this week: who gets to dish out criticism, what F2P portends for a game, and which MMO generation really has the most lazy scrubs (answer: all of them).

  • The Soapbox: This is how reviews actually work

    by 
    Jef Reahard
    Jef Reahard
    06.25.2014

    Welcome back to the Soapbox, folks. Actually, let's call this a mini-Soapbox, since it's just a wee thing compared to some of the walls-of-text we've previously published in this space. Anyhow, let's talk about reviews, bias, and subjectivity. Whether it be film criticism, concert recaps, book reviews, or game reviews, there's an illogical expectation out there regarding "unbiased" work and -- to directly quote a recent Massively commenter -- "correct and honest" reviews.

  • Molyneux on new Dungeon Keeper: 'This is ridiculous'

    by 
    Mike Suszek
    Mike Suszek
    02.10.2014

    EA's received hefty doses of criticism following the launch of its free-to-play mobile version of Dungeon Keeper, thanks in particular to the game's reliance on microtransactions. One person voicing displeasure with the game recently is Dungeon Keeper's original creator, Lionhead Studios co-founder and current 22 Cans head, Peter Molyneux. "I felt myself turning round saying, 'What? This is ridiculous. I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped,'" Molyneux told the BBC. "I don't think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience." EA quietly safeguarded itself against poor reviews for Dungeon Keeper on Android in particular, as it was revealed last week that anything less than a five-star review was diverted to a feedback form within the app. Given Molyneux's penchant for the, shall we say, unconventional, if he's calling you 'ridiculous', something somewhere has gone terribly wrong. [Image: Electronic Arts]

  • Officers' Quarters: Helping a tween tank

    by 
    Scott Andrews
    Scott Andrews
    01.20.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. This week's email is from a guild leader in a delicate situation. One of his younger raiders is holding the guild back, but he doesn't want to upset her. Her highly protective father is also a member. Heyo Scott! My problem comes in the form of a raider who's enthusiasm and dedication are impressive, but who's ability are not. I'm Co-GM of a guild that's been together for about a year. In that time, we've gone from only having one or two people on all day to regularly having 10-15 at any given moment. We raid 10-man normal and Flex mode, everyone in the guild who can make it to raids regularly is happy with the situation, and even those who leave for greener raiding pastures always leave behind their alts because they just enjoy the community so much. The problem is that we are slowly bleeding away some of our best raiders due to our lack of progress.

  • Flameseeker Chronicles: The trouble with Scarlet in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    12.10.2013

    Scarlet Briar has a lot of enemies. She's set up a little empire at the top of Guild Wars 2's hated character list, roasting marshmallows on the thousands of critical forum posts she's inspired. ArenaNet already has the living story's current arc planned out, but that hasn't stopped a number of forum posters from demanding an immediate stop to Scarlet's involvement and a complete retcon of the character. I think that's a silly thing to ask for, and I don't believe anyone would be pleased with the results if it happened, but disliking her is valid enough. Wintersday will be the last GW2 content release of 2013, and it's been confirmed that Scarlet won't be putting in an appearance to ruin the holiday. To borrow ArenaNet's TV show metaphor, I'd say it feels as if the last few living story updates were sort of the season finale, so I think it's a good time to look back at our controversial primary antagonist and her role in the story.

  • Officers' Quarters: Tanksplosion

    by 
    Scott Andrews
    Scott Andrews
    10.28.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. A good tank is a precious resource to a raid team. Few players want the responsibility and the pressure. Those who not only want it, but thrive in it, are rare indeed. This week's email asks, what do you do as a guild leader when your tank goes off the deep end? Hello Scott. Im a long time reader and I have implemented a lot of your suggestions in my own guild and it has helped sort out many of the issues, but I once again find my self at a crossroad and I have many doubts on which road to pick. In many of your blogs, you talk about the behaviour of one member within a guild, that is having a very negative effect on the guild as a whole, and Im sorry to say, that my problem concerns one such individual. [...] This guy is our guilds main tank, and he does suffer from the old: "I'm a tank, so therefor I AM GOD!" complex, but we can deal with that, since it has been contained to his tanking and not spread to the rest of the guild. That was untill a few months ago, when things suddently took a turn for the worse.

  • Raph Koster on getting criticism

    by 
    Jef Reahard
    Jef Reahard
    10.14.2013

    Veteran developer Raph Koster has authored a blog post that's worth a read if you're a game designer. Heck, it's worth a read if you're a game blogger, game player, or anyone else with aspirations on creative output. The topic is criticism, and more specifically, making the most of it. Koster, best known in MMO circles as one of the minds behind Star Wars Galaxies, Ultima Online, and Metaplace, offers plenty of advice on everything from dealing with people who tell you that you're awesome (these folks are "useless, no, dangerous") to digging for good feedback to the fact that all of your critics are right. "I've never gotten a piece of feedback that was wrong," Koster explains. "You see, you can't deny a player their unique experience. Whatever they felt was true. For them. And something in your work triggered it." He goes on to say that "self-doubt is one of your most powerful tools for craftsmanship." Aside from having "the arrogance to assume anyone will care in the first place," self-doubt is healthy and necessary because creatives are never done learning.

  • The Nexus Telegraph: It's all right if people don't like WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.17.2013

    I like WildStar a lot. You knew from an early time that I liked the game's aesthetic and sense of humor, and as time went on it became clear that I also liked the mechanics and the approaches it has toward an endgame. When I finally got my first hands-on playtime with the game, I liked that, too. What I'm getting at here is that WildStar is currently fighting with Final Fantasy XIV for the title of my absolute favorite MMO, and they both coexist in a space of I want to play you both all the time. But some people aren't in that boat. Some people aren't that wild about the game, even some people whom I work alongside. And that is totally fine. Last week's events made me decide to do one of my periodic column-topic-switches to discuss the fact that there is going to be bad press about WildStar out there, sometimes even bad press that complains about things that you don't think are relevant. And the best thing you can do is be cool.

  • The Daily Grind: Will you defend a game no matter what?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.19.2013

    There are people out there who are going to hate your game of choice; It's just the nature of the beast. No matter what the next World of Warcraft expansion actually contains, some people will consider it the most vile aberration of gaming on the face of the planet. Most of us, fans of the game or not, just shrug and move on. But not everyone. There are fans who see an insult as a call to defend the game, whether the game in question is Mortal Online or Star Wars: The Old Republic. Some people feel that the best thing to do is to stand up and shout the game's praises. At the best of times, this can dispel incorrect notions or outdated views and convince impartial onlookers that perhaps the game in question deserves a better reputation. At the worst of times, it comes off as a fan perilously incapable of seeing his or her favorite game receive any criticism whatsoever. So what about you? Will you defend a certain game no matter what? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Guild Counsel: Everyone's a critic

    by 
    Karen Bryan
    Karen Bryan
    01.17.2013

    If there's one truism about MMOs, it's that not all players are equal. It can be frustrating when you're grouped with someone who isn't that great at playing his class. At the same time, it isn't exactly fun to be on the receiving end of criticism, either. Most people want to play well, but they don't want to be constantly reminded of their shortcomings along the way. In a guild, the fine line between helpful advice and unwanted criticism can often lead to a tense atmosphere and the potential for plenty of drama. "L2p" gets tossed around on forums and in game, but what if someone really does want to get another player to improve? In today's Guild Counsel, let's take a look at some of the factors involved with criticism and explore why this is often a very sensitive subject.

  • A critical look at Guild Wars 2

    by 
    Matt Daniel
    Matt Daniel
    08.28.2012

    Well, it's finally official: ArenaNet's golden child, Guild Wars 2, has launched, and I'm sure thousands upon thousands of you are too busy playing it to even read this article. On the other hand, it's an MMO launch, so a good chunk of you are bound to be locked out of the servers, unable to launch the client, or any number of other things, and if that's the case, then boy do I have an article for you. But first, allow me to don my flame retardant suit. In the hopes of lowering the deluge of angry emails I'm about to get, let me preface everything by saying this: Guild Wars 2 is a good game -- a great game, even. In fact, I love it. But every time I've had the audacity to mention anything even remotely critical about the title in in-game chat (my first mistake), I've been immediately pounced upon by rabid fans who seem to think that anyone who feels that the game could be better in some regard is a heretic who should just quit the game. So I'm going to do what any rational gamer with a death wish would: take a critical look at Guild Wars 2.

  • Twitter Transparency Report shows DMCA and government actions: US is biggest busybody

    by 
    Steve Dent
    Steve Dent
    07.03.2012

    Twitter dispatched its first biannual Transparency Report -- revealing government requests for user info and content holdback along with DMCA takedown notices -- which spotlights the US as the most active by far. The company claimed it was aroused to action by Google, which has been doing it for the last two years and recently added copyright takedowns to its own reports. So far, Twitter says that while most nations requested user data 10 times or fewer, the US government made 679 such appeals, more than the entire rest of the world combined. It also showed how often it obeyed -- 75 percent of the time in the US; much less elsewhere -- and said that affected users are always notified unless the company is prohibited from doing so. As we also noted with Google's reports, DMCA takedowns were by far the most numerous requests, with 3,378 total affecting 5,874 users, and 599 offending items actually pulled (38 percent). Those appeals aren't broken down by company like Mountain View's, but if you think that Usher photo mashup you're using as an avatar might be a problem, check the source to see all the data.

  • Google reveals government censorship requests are on the rise

    by 
    Daniel Cooper
    Daniel Cooper
    06.18.2012

    Google's updated its transparency report to show how many times governments worldwide sought to censor search results, drop YouTube videos or look at user data in the second half of last year. Each request is logged and detailed, with the most filings coming from the US, UK and India. The requests varied from censoring a video where a Canadian citizen creatively destroyed his passport (not complied with) through to blogs promoting hate speech and violence (complied with). Mountain View's list makes for interesting reading, but it's not all bad news: where videos were merely critical or satirical of the local authorities, the search giant refused to pull 'em, respecting private citizens right to free speech in a great majority of cases.

  • Officers' Quarters: How to avoid the feeder guild label

    by 
    Scott Andrews
    Scott Andrews
    05.14.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press. No community wants to be known as a feeder guild. No raid team wants to see its best members leave for more progressed guilds when they have the opportunity. No guild leader wants to fall victim to poaching over and over again. It's an embarrassing place to be. How can you stop the bleeding and shake the label? Read on to find out! But first, this week's email: Hi Scott. I'm GM of a guild that is not a hard core raiding guild. We have been around since Ulduar and were founded at the break up of a guild that existed since vanilla. ... The founding principle of the guild was no drama and keep it casual. This has crystallised into my own rule as GM: advice for other players is fine if you ask if they want it first. Unsolicited "you are rubbish" comments are not allowed. ... One advantage of the guild is that the atmosphere of advice and support over criticism means that "OMG you Noob" players either change their tune or leave. This mean the relations between guild members generally remain good even after people move on. So on to the issue.

  • Choose My Adventure: Ballad of a teenage Zorai

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.29.2012

    Last week, the unthinkable happened. Or at least the unprecedented. Yes, after a dozen or so columns under my belt for Choose My Adventure, one of the "joke" choices finally won a poll. Either everyone thought that the paradise city was actually a thing in Ryzom or the impassioned pleas in the comments the week before had done the trick. For those of you under the misapprehension that this was, in fact, an actual thing, I apologize for the not particularly elaborate act of deception. My question to myself, at this point, was what I actually had to do at this point. Did this mean that I had to search through every city in the game to find a paradise, only to discover at the end that paradise had metaphorically been at home the whole time? Was I already in the paradise city, judging by the fact that some people would call the jungle a virtual paradise? The girls were pretty, the grass was green, and by almost any metric you cared to use, Corlede was as close to home as she was getting. But no, I knew what I had to do. Something I had known since I started playing. I went home.

  • The Soapbox: On MMO negativity

    by 
    Jef Reahard
    Jef Reahard
    01.17.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week I was given a link to an op-ed piece at Thade's place, and in lieu of posting a comment there, I figured I'd do it on the Soapbox and hopefully generate some discussion (and traffic) for all concerned. In a nutshell, Thade questions whether MMO pundits actually like MMOs, and he comments on a perceived rise in negativity amongst what are assumed to be fans of the genre. I don't know if the blogosphere has taken a turn toward the negative, but if so, there's a pretty simple explanation for it. The games have changed, and the old guard who grew up with MMOs (and are willing/able to devote time to blogging about them) have to try a little bit harder to enjoy themselves as each new title gets further and further from what they like. That's OK, though, and it's also OK -- and even essential -- for the disaffected to speak up.