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Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we examine the roots of the uproar over the proposed Heart of the Wild nerf, and also ask ourselves if it wouldn't just be easier to reroll a Death Knight and have done with it."Why would...

March 3rd 2009 at 9:00pm 0 Comments
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Every Tuesday, Shifting Perspectives is supposed to explore issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, does what no one seems to want, and discusses playing a druid in the game as it is still known, rather than the expansion that is...

September 23rd 2008 at 11:00am 0 Comments
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You may recall a while back that we covered the problem with bear tanks in Wrath of the Lich King. In short, the new shared gear itemization between Rogues and Feral Druids is leaving bear Druids incredibly starved for armor and stamina. Extra stamina and armor is wasted on rogues, but is mandatory...

August 19th 2008 at 3:00pm 0 Comments
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The latest episode of our podcast is now up for listening over on WoW Radio, and in there, Daniel "BigRedKitty" Howell, Duncor the Dependable and I all break down the Wrath beta at length, talking about what we're most excited about (and what you're most excited about, too). We talked about the...

August 5th 2008 at 1:30pm 0 Comments
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We've known for a while that the developers have wanted to remove crushing blows, but now it looks like they're starting the process for good: Ghostcrawler has confirmed that crushing blows will now occur only when a mob is 4 levels above you, rather than 3. Since "Boss" mobs are automatically 3 lev...

July 31st 2008 at 4:00pm 0 Comments
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The Dungeons and Raids forum has been discussion the existence of an interesting buff in the Sunwell Plateau. The Sunwell Radiance, an invisible buff that everything in the 25-man raid dungeon seems to have, is ticking off quite a few people. What this buff does, is it gives the mob/boss an additio...

March 30th 2008 at 3:00pm 0 Comments
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It seems like a small change, but it could be the herald of something larger. It's a change to the way the defense skill is described in-game in patch 2.4, as reported by World of Raids. I'll let them describe it: * Old value: Higher defense makes you harder to hit and makes monsters less likely to...

February 10th 2008 at 3:20pm 0 Comments