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So, is Camelot Unchained going to have those alpha servers ready in February? That's a great question! No, really, it is; the most recent official development update makes it clear that even the staff is unsure whether they'll be ready to go, as the team is currently a bit short on programmers and...

February 1st 2015 at 12:00pm 0 Comments
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It's not just American and British spies who want to know what you're downloading. Documents leaked by Edward Snowden reveal that Canada's digital surveillance agency, the Communication Security Establishment, has been monitoring the file transfer activity of at least 102 sites, including Megaupl...

January 28th 2015 at 1:41pm 0 Comments
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If you missed Thursday night's Camelot Unchained update, CityState bossman Mark Jacobs recapped it prior to the close of business on Friday, and he also threw in some new art assets and a project checklist for good measure. The latter is interesting if you're following the sandbox PvP title's deve...

January 17th 2015 at 4:00pm 0 Comments
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Camelot's Unchained's latest newsletter is hot off the virtual presses. It's a lengthy read, too, so grab yourself a snack and a beverage before perusing the community Q&A section, a state of the build update, an art update, and a design discussion on the RvR sandbox's building system. "The wo...

December 24th 2014 at 6:00pm 0 Comments
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As of the writing of this post, Camelot Unchained is on the verge of hitting $3M in fundraising donations at $2,952,875. City State Entertainment said that when that already-impressive sum climbs to $3,025,000, the team will sign on a sound engineer to kick the game's audio up a notch. "Part of t...

December 18th 2014 at 3:30pm 0 Comments
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City State Entertainment has continued its daily Camelot Unchained updates with another batch of notes on the ongoing state of the build as the team gears up for alpha testing in 2015. Studio boss Mark Jacobs says that his crew has done a first pass on the building system as well as the ability cr...

December 5th 2014 at 1:00pm 0 Comments
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The bad news of the most recent Camelot Unchained update is placed front and center of the latest development update: Some of the features once slated for inclusion in the second pre-alpha test have been kicked back to the third pre-alpha test. This also counts as good news, though; because of the...

December 4th 2014 at 12:00pm 0 Comments
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The build for Camelot Unchained is constantly improving in functionality. Dual-targeting is now implemented, allowing players to have separate friendly and hostile targets for various effects. The hotbar UI is improving. Auto-run is in the game. How do we know all of this? It's all in the latest ne...

November 28th 2014 at 4:00pm 0 Comments
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Mages have a certain amount of freedom with armor. Where other sorts of classes have to wear something bulky and, well, armored, magic-using characters tend to be able to dress simply for impressive image. The downside is that they tend to be vulnerable to sharp objects directed at their internal o...

November 18th 2014 at 10:30am 0 Comments