curfew

Latest

  • South Korea gaming curfew law unanimously passes committee, moves on to National Assembly

    by 
    Jef Reahard
    Jef Reahard
    04.25.2011

    Apparently the kids are not all right in South Korea, at least according to the adults who've passed a new law aimed at curtailing certain online gaming activities. A South Korean legislation and judiciary committee voted unanimously to adopt a law that will theoretically prevent kids under 15 from playing online between the hours of midnight and 6:00 a.m. WorldsInMotion.biz reports that the new law also provides for the throttling of connection speeds for certain online games if it's determined that "children remained logged in for too many consecutive hours." Details are scarce regarding how such a law could be enforced, but concerns over gaming addiction and gaming-related deaths are conspiring to drive the legislation forward. The next stop: a vote before the full South Korean National Assembly.

  • South Korea gaming curfew passes committee unanimously

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.23.2011

    South Korea's national assembly will soon vote on a curfew law preventing children under 15 from playing online games from midnight until 6AM. Chosunilbo reports the National Assembly's legislation and judiciary committee voted unanimously to pass the bill this Wednesday. The law would not affect offline and console games. The government began making moves to enact a video game curfew last year. The program also included tests of a "slowdown" policy that would reduce the internet speed of underage users logged into a policed game for an extended time. Government regulation isn't fun, but it could be worse for young South Korean gamers ... they could be Vietnamese adults.

  • South Korea seeks to impose gaming curfew, makes computers 'edgy' and 'cool' in the process

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.13.2010

    Seems like China and the UK aren't the only countries worried about their kid's computing habits. According to the BBC, the South Korean government is currently mulling over plans to regulate just how much time -- and at what time -- kids play video games. It seems that a number of services are ready to follow through with suggestions made by the country's Ministry of Culture, including: Maple Story, Mabinogi (no access granted to school-age gamers between midnight and 8 am) and Dungeon and Fighter (slowing down user's connection after they've been logged in for a certain period of time). Nineteen games are said to be included in total, which is a significant portion of the country's online gaming market. This will inevitably force kids to build their own underground games on disused servers, like Chia and her friends did in William Gibson's Idoru. They'll need to do something with those 1Gbps connections, right?

  • Korea to impose gaming curfew to curb minors' playtime

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.13.2010

    The South Korean Ministry of Culture, Sports and Tourism has announced two new policies aimed at stifling so-called video game addiction among the country's youth. Dubbed the "nighttime shutdown," users ages 19 and under of certain online games will be required to select one of three mandatory six-hour blackout periods set for the middle of the night, during which a user would be barred form online access to the particular game. The blackouts will be instituted for a number of popular online games, such as Maple Story, in the second half of this year. Additionally, testing of a second, "slowdown" policy has already begun, affecting four popular pastimes, including Dungeon Fighter Online (pictured above). The system is said to "drastically" reduce the internet speed of any underage user logged into a policed game for an unspecified but "lengthy" play session, according to The Korea Herald. Eventually, this dys-functionality will be rolled into 19 RPG titles, representing 79 percent of Korea's online game market. Some affected game companies have questioned why equally popular MMOs, such as Lineage, have not been marked for regulation. (Good question.) For years, South Korea has identified and sought treatments for "game addiction," which continues to be a major headline generator in the country and abroad. Critics of the new playtime enforcement policies believe that underage players will inevitably find ways to get around the shutdowns and slowdowns, suggesting that even unprecedented government intervention is not a reliable solution. That is, until the government sends its army of guys with bats to your door. [Via Massively]

  • Korea institutes nighttime shutdown for underaged MMO players

    by 
    Rubi Bayer
    Rubi Bayer
    04.12.2010

    "You've been playing long enough, it's time to do something else now." It's a statement you'd expect to hear from your parent, but from your government? The Korean Ministry of Culture, Sports and Tourism has introduced a set of policies known as "nighttime shutdown" for underage users -- an enforced six hour blackout time. According to today's report in the Korean Herald, kids can choose the start time for their six hour window -- midnight, 1:00 a.m., or 2:00 a.m., and internet access will automatically shut down at that time for six hours. The point of this new "curfew" of sorts is to help curtail video game addiction among Korean citizens, a problem that's been making headlines off and on for a while. While it's only in the testing phase at the moment -- it affects four games right now, including Dungeon Fighter Online and Dragon Nest -- it will eventually expand to include 19 of the most popular online games in Korea, such as Mabinogi and MapleStory. The new policies aren't limited to nighttime shutdown, either. If an underage player is online for a significant amount of time online, a "slowdown" will come into effect, throttling back the user's connection speed and presumably making it much more difficult to play. You can read the full story in the Korean Herald. [Thanks to Amana for the tip!]