custom-soundtracks

Latest

  • So, what happens after you beat PixelJunk Eden?

    by 
    Andrew Yoon
    Andrew Yoon
    08.05.2008

    This is rather unexpected. Considering this would be a spoiler to many, we decided to put this one after the break. You'll see the last level in action, and you'll find out what really-special-feature unlocks at the end of the game. For the impatient ones, skip to 5:20. (It's best watched with full annotations, here.)[Thanks, jimb! Amazing video captured by Tntnnbltn]

  • WipEout HD to support customizable soundtracks

    by 
    Jason Dobson
    Jason Dobson
    02.27.2008

    The ability to create customized soundtracks is a criminally underused feature in many games, as players are forced to turn down the volume and crank up the stereo just so they can tackle their boss of choice to the musical styling of their favorite 80s hair band. It's not too much to ask, and apparently Sony agrees, with the upcoming WipEout HD for the PS3 now confirmed to support fully customized soundtracks. Taking a page from the recently released Wipeout Pulse for the PSP, the upcoming racer will sport a handful of what we're sure will turn out to be suitably electronic tracks, though if you're in the mood for -- let's just say Barry Manilow – that's entirely your choice. [Via PS3 Fanboy] %Gallery-17035%

  • High Velocity Bowling includes custom soundtracks

    by 
    Andrew Yoon
    Andrew Yoon
    12.07.2007

    Yesterday's PSN original, High Velocity Bowling, includes a long-awaited feature: in-game custom soundtracks. ripten discovered that you can play any music from your hard drive (although streamed music is not compatible). Hopefully, this is a sign that upcoming games will more readily sport this much-wanted feature.[Thanks, Justin!]

  • Wipeout Pulse gets custom soundtracks & Infrastructure

    by 
    Andrew Yoon
    Andrew Yoon
    03.27.2007

    As we revealed earlier, Wipeout Pulse is heading to PSP. This sequel to Wipeout Pure will feature a number of enhancements over the previous iteration of the series: Pulse will feature 24 new tracks. Licensed music from Mason, Loco Dice and Stanton Warriors. Multiplayer via Ad-Hoc and Infrastructure Eight new teams, including "EG-X". New "Mag-strip" feature allows ships to magnetically stick to tracks. This will allow certain tracks to feature loops, 90 degree plummets, and other mind-destroying tricks. Custom soundtracks allow playback of MP3s stored on Memory Stick. Photo Mode captures in-game screenshots. Like Wipeout Pure, the game will feature downloadable content, such as new tracks and songs, immediately after release. Check out Eurogamer for screenshots of this hotly anticipated sequel. The game will hit Europe this September.