DaffyDuck

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  • The Care and Feeding of Warriors: Show your expertise

    by 
    Matthew Rossi
    Matthew Rossi
    04.10.2008

    This week, The Care and Feeding of Warriors talks about Expertise. There's going to be a lot of math talk. It will probably have an error or two in it. Mr. Rossi needs to get some int gear for writing these columns. Expertise is useful for tanking and melee DPSing, so it seemed time to discuss it. Also, I've recently realized I can't actually hit the 'expertise cap' as a tank with the gear I can get. Sad but true.We live in interesting times since patch 2.3 here in warrior land. Whereas previous to this patch, we had good old fashioned bonuses to our weapon skill (remember the old Edgemaster's Handguards? Admit it, you wore these at 60. Some of you wore them at 70. You don't have to lie to us, we know.) we now live in the magical world of expertise rating and expertise. What is expertise, and what isn't it?Well, for starters, expertise is not chance to hit. Expertise can help you hit more often in an indirect manner... it reduces the chance for a mob to dodge or parry your attacks. so technically yes you'll be hitting them more often. But + hit items directly reduce the chance an attack will miss, which in World of Warcraft is entirely different from a dodge or parry (just ask any warrior trying to hit the Overpower button). Furthermore, expertise is not weapon skill. The expertise system replaced bonuses to weapon skill on items, but it did not actually replace weapon skill: weapon skill up to 350 (at level 70) still exists. Expertise is just (just, he says) a direct reduction of your chance to have your attacks dodged or parried. Unlike the old days with weapon skill bonuses, as far as I know there's no relationship between expertise and glancing blows. (If anyone out there has information that contradicts me here, please share it.) So if expertise isn't going to raise your chance to hit, why am I so excited about it?

  • Duck Amuck screens: have you harassed a cartoon duck today?

    by 
    JC Fletcher
    JC Fletcher
    08.10.2007

    Gamespot's new screens of Looney Tunes: Duck Amuck highlight the central idea of both the game and the cartoon: messing with Daffy Duck. Immediately previous to the screen seen here, Daffy was presented with a trophy. The minigames revealed in this new set of screens include: whatever kind of game would involve blowing up Daffy with what used to be a trophy (obviously), firing Daffy out of a cannon, and something in which Bugs Bunny exhorts you to "Use your Noodle" in which Daffy is suspended over a hot cauldron as vegetables are added to a broth and a timer goes down. The question is, is the point of the game to help Daffy escape or to cook him?

  • Duck Amuck breaks both screens' fourth walls [update 1]

    by 
    JC Fletcher
    JC Fletcher
    07.17.2007

    Duck Amuck is the best concept for a minigame collection we've ever seen. It may also be the best concept for a licensed game we've ever seen. It's based on the classic 1951 Merrie Melodie, in which a malevolent animator (later revealed to be--SPOILER-- Bugs Bunny) jerks Daffy Duck around as the cartoon plays. Locations are changed, Daffy is frequently erased and redrawn, and his attempts to regain control of the cartoon are met with punishment.The concept of "Daffy Duck being dropped into hilariously unfortunate circumstances at the hands of an animator" translates into a DS game well, since gamers are used to manipulating onscreen characters. DS gamers, in particular, are used to doing so with a pen. We watched the trailers and looked at the screenshots, expecting to have our enthusiasm thoroughly dampened. But the screens actually look good, and the trailers are well-animated and funny. What? Humor? In our video games? Even though we're pretty sure it's all concept art and not real gameplay footage, we're already impressed. We're also inclined to support WayForward, our new favorite DS developer (pending playtime with Contra 4.)[Update: A producer at Warner Bros. Games wrote in to confirm that all of the footage is in-game, done with Flash!]%Gallery-4960%[Via NeoGAF]