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  • Nubia Red Magic 6 Pro Dao Edition

    Nubia's new Red Magic phone packs a 165Hz screen and up to 18GB of RAM

    by 
    Richard Lai
    Richard Lai
    03.05.2021

    Nubia is back with the Snapdragon 888-based Red Magic 6 series gaming phone, which boasts a faster internal fan, along with two world firsts in the mobile market: a 165Hz display and up to 18GB of RAM.

  • John Phillips/Getty Images for TechCrunch

    Cryptocurrency raider takes $60 million in digital cash

    by 
    Jon Fingas
    Jon Fingas
    06.18.2016

    A cryptocurrency is only as reliable as the technology that keeps it running, and Ethereum is learning this the hard way. An attacker has taken an estimated $60 million in Ethereum's digital money (Ether) by exploiting vulnerabilities in the Decentralized Autonomous Organization, an investment collective. The raider took advantage of a "recursive call" flaw in the DAO's code-based smart contracts, which administer the funds, to scoop up Ether many times in a single pass.

  • Star Wars: The Old Republic rumored for spring in 2011

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.11.2010

    A long time from now, in a game store probably not too far away... you might be getting your copy of Star Wars: The Old Republic. Well, all right, spring of 2011 might not be all that far along, but if you're one of the many eagerly looking forward to Bioware's entry into the MMO arena, it certainly feels like an eternity. ShackNews has recently reported on a rumor that John Riccitiello, CEO of Electronic Arts, mentioned that they were looking forward to their next big MMO launch in spring of 2011 while discussing the company's financial outlook. Although he was cautious and stated they had not announced a launch date, he did mention that the team was making "great progress" toward that timeframe. Obviously, the game was not specified by name, which does technically mean he could have been referring to another game. But unless they've secretly been developing Warhammer Online II: The Warhammering, in all likelihood we can expect to see Star Wars: The Old Republic early next year. Which might be good news if you're a Bioware fan anyway, since Dragon Age: Origins and Mass Effect 2 are making enough of a dent on your wallet this year.

  • Roleplaying and the lack of it in MMOs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.03.2010

    We refer to our genre as MMOs in shorthand, frequently, as an abbreviation of MMORPG. Of course, there are entries that don't fit the mold -- Planetside makes no pretense of being an RPG, for instance, while Second Life is really a virtual environment rather than a game per se. But the roots of the term do define what most MMOs are fundamentally aiming at: being an RPG with a massive component of players. Which is ironic, because as We Fly Spitfires points out, they're not really RPGs at all. They feature the stats and the leveling, but nothing of the larger sense of place and story that the genre hails as its strengths. Compared to games such as Dragon Age: Origins or Oblivion, it's clear that for all the strength of options we might have in some MMOs, we lack any sense of real character specialization or unique progression. Part of the concern, of course, is content -- you don't want to necessarily force any player who didn't happen to make the right choices in a dialogue tree to miss out on a major endgame event. The ubiquity of communication also helps herd players toward a specific set of specializations or ability tree, with little to no deviation encouraged. But there's more that can be done, and games such as Star Wars: The Old Republic seem to have a greater intent to focus on individual story and progression. Even if you don't necessarily like the impromptu acting which is usually associated with roleplaying in the genre, it's hard to deny that a greater sense of individual choice and uniqueness would be intoxicating.