dark-command

Latest

  • Lichborne: Patch 5.4 patch note analysis for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.25.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. The patch 5.4 PTR has seen its first round of updates, and with those updates has come a handful of death knight changes. We had most of our earth-shattering changes in patch 5.2, so while there's nothing completely major here, there are some welcome surprises and good quality of life changes, mostly focusing on making it easier for tanks, both in general and blood tanks in specific, to keep threat. Today, we'll take a look at the patch 5.4 patch notes as they stand at this writing. As always, this is the PTR, so class balances may change pretty drastically before the final patch goes live.

  • Patch 5.4 PTR: The Rise of Riposte and other tank changes

    by 
    Matthew Rossi
    Matthew Rossi
    06.20.2013

    Okay, before we get into it, always remember this is datamined information from the next PTR and none of it is guaranteed to make it live. That being said, there are some interesting changes in the pipeline for tanks in patch 5.4, not the least of which is the creation of Riposte, an ability for warriors and death knights. The reason Riposte is interesting is because it seems to be a means to convert parry and dodge into critical strike, which means several things. First, you'll be less likely to stack critical strike as a tank (warriors were at least thinking about it with the change to Enrage, including Shield Slam and Devastate) and secondly, it makes those purely defensive stats work as threat generators, increased the low tank DPS of the warrior tank (and perhaps the DK tank as well, although I'd not heard any complaints about low DK tank DPS) and it must be noted, is not an ability that druid, paladin or monk tanks will be getting. I find this very interesting, especially combined with the changes to Dark Command, Reckoning, Growl and Taunt. All of these abilities will now not only force a target to attack the tank in question, but will also increase her threat by 200% for 3 seconds. This means that, even if you are tanking a boss or mob that you already have threat on, these four abilities will still increase your threat overall when used, meaning that if you hit a taunt while tanking it will still have a positive effect on your threat. It's worth noting that hunter pet Growl works exactly the same - hunter pets will also get the extra 200% threat over the three seconds. We're clearly not even remotely done with tweaks and fixes in patch 5.4, but by themselves these changes suggest that tanking is definitely going to see its fair share. The change to taunts is the biggest change to how taunting works that has ever happened, and the inclusion of Riposte goes one step further towards making avoidance also provide threat.

  • Lichborne: You can tank your way to level 70 as a death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.14.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. I've actually seen more than a few questions lately about tanking as a lowbie death knight. People want to know if it's possible, how to gear, and if there's any special tips or tricks you should watch out for. Combine this with Alison Robert's resurrection of her lowbie tank project, and I have to admit, lowbie tanking has been on my mind. There's no denying that tanking at level 60 is an entirely different beast than tanking at level 85, but there are enough similarities that practicing at 60 can help you develop a lot of the tools you'll need to soldier through those level 85 heroic PuGs on the way to those Satchels of Exotic Mysteries. This week, we'll take a look at the average level 58 death knight (58 being the level your average death knight is upon leaving the starting experience), and figure what you can do to get in gear and get yourself tanking all the way through to level 70.

  • Lichborne: Death Knight tips for Trial of the Crusader, Part I

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.17.2009

    Welcome to Lichborne, your weekly foray into the news, strategy, and zen of being a Death Knight, with your host, Daniel Whitcomb. So. You've conquered Ulduar and Naxxramas. Or maybe you've just collected a lot of badges and got some nice shiny gear. Either way, you're ready to go humor that old codger Fordring and fight and die in his silly little Arena. Even if the whole thing is obviously a waste of good time that could be spent killing the Scourge, the Ebon Blade's agreed to cooperate, so you'd better be ready too, death knight. So today, we'll give you a few tips about surviving the first few bosses of the Trial of the Crusader the death knight way.

  • Lichborne: Emblem of Triumph Gear for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.29.2009

    Welcome to Lichborne, your look into the issues of the moment for the death knight class. Ah, Emblems of Triumph, the new hotness. Even if you're not running the coliseum, you still have chance to grab them in the heroic daily, and by now, surely most of us have at least had the opportunity to save up enough to buy something. Deciding what to buy, however, is a whole different question. Let's take a look at the badge loot and see what's in it for a death knight.

  • Lichborne: Death Knight Tanking

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.16.2008

    Welcome to the first post-Wrath installment of Lichborne, the weekly Death Knight column. Join Daniel Whitcomb on the bleeding edge of a new and untried class.So Wrath is upon us, and we can finally start leveling our Death Knights on the live servers. That's right, this time it's for keeps. I'm pretty excited about that. One thing, though, that I haven't gotten to do yet on live servers is tank a dungeon. It's not that I don't want to, it's that 98% of the people leveling through Outland right now are Death Knights, so finding a healer is a bit difficult. Still, I did my fair share of tanking on Beta servers, and I played a Druid tank for years, and I'm figuring I'll do my fair share of tanking again at 80. Thus, I decided that this week is the perfect time to start getting ready to tank, even if Utgarde may be the first instance most Death Knights will get a group for. Let's get down to the basics:

  • Lichborne: Death Knight glyphs

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.06.2008

    Welcome to Lichborne, your weekly weekend look at the first hero class, the Death Knight. Daniel Whitcomb is back after dealing with some light administrative work back at the Ebon Hold. Inscription seems to be coming on to the beta server in bits and pieces, especially when it comes to the much looked for glyphs. One or two classes seem to trickle in each build, and in the latest build, it is the Death Knight's turn. Today, we'll take a quick look at the new Death Knight glyphs, and figure out how useful they'll be to the various playstyles and specs of the Death Knight. As always, it's worth noting that these are beta numbers, so things could change by the time Inscription and Death Knights see the light of day on live servers.