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Between the faux VHS tracking, fetishistic synthesizer use and art style that's equal parts lazy anime and Trapper Keeper doodles, this amateur reimagining of Dark Souls 2 as a cartoon from the Reagan era would fit seamlessly between Saturday morning episodes of MASK and Jem And The Holograms....

February 26th 2014 at 4:00pm 0 Comments
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There's a sort of dark, oppressive beauty to the imagery found in Namco Bandai's latest Dark Souls 2 trailer that reminds me of Dungeons & Dragons – if that pen and paper stalwart were reimagined by Steven Morrissey on a particularly bad day.

January 14th 2014 at 11:00pm 0 Comments
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Dark Souls series publisher Namco Bandai is interested in a mobile adaption of the punishing action RPG, but From Software's leads aren't sure altering the game's controls would be such a good idea. In Digital Spy's interview with Namco Bandai's Alex Adjaj, director of global strategy for mobile,...

December 22nd 2013 at 4:30pm 0 Comments
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Producer Takeshi Miyazoe has no plans to release downloadable additions for Dark Souls 2, instead opting to deliver to players a game that needs no extra content. "For Dark Souls 2, we don't even expect any additional downloadable content because we want to deliver a full game, the full experience...

December 19th 2013 at 9:45pm 0 Comments
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There are no surprises in the Xbox Cyber Monday sale, with today's deals lining up as announced last week. That said, there are at least a couple of offers worth highlighting, including one for the most appropriate game this Cyber Monday: Far Cry 3 - Blood Dragon. The standalone follow-up to Far Cr...

December 2nd 2013 at 10:30am 0 Comments
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Come November 26, the Vita-exclusive Soul Sacrifice joins the free games on offer to PlayStation Plus subscribers, and they won't even have to trade a limb for it. For those who missed Soul Sacrifice, think of it as a game of choices. You play a prisoner turned sorcerer in a world where magic requ...

November 25th 2013 at 6:00pm 0 Comments
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YouTuber Soul Slasher has come up with a way to make Dark Souls a more classic RPG experience in the vein of King's Field, by switching the player perspective from third-person to first-person. Soul Slasher explains in the video above that this effect was accomplished through the use of several t...

July 31st 2013 at 7:00pm 0 Comments
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If you survived long enough to appreciate the twisted, melancholy beauty of Dark Souls, maybe prepare to buy Udon's art book. After releasing Dark Souls: Design Works in Japan last year, the comic book studio is bringing an English version to North America in October. The 128 pages of the 8.25"x11...

June 4th 2013 at 11:30am 0 Comments
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Welcome to The Level Grind, a column that asks questions about game design and industry culture from the perspective of a game player. A few weeks ago I wrote about Dark Souls and how my initial impression of the game was, for the lack of a better term, "wrong." I'd given the game another shot afte...

April 12th 2013 at 2:00pm 0 Comments
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2,367,000 people made good on their preparations to die in Dark Souls. As livedoor reports, From Software announced the latest global sales figures for the 2011 deathtrap at a recent press conference. Around half a million purchases came from Japan, the studio revealed, with the other 1.85 million...

April 12th 2013 at 11:30am 0 Comments
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This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. When Dark Souls first launched in October 2011, I picked it up immediately. Though that statement may seem to be tied to my love of the game's spiritual predecessor, the truth...

March 13th 2013 at 12:00pm 0 Comments