darkfall-online

Latest

  • The Perfect Ten: Best MMO theme songs (part one)

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2012

    As I've well established both here on Massively and elsewhere, I'm somewhat of a nut for video game music. Whereas others might collect vintage hair metal tracks or the latest Justin Bieber opus, I'm always digging through obscure (and not-so-obscure) official soundtracks to games like Wipeout and Kirby. Video game scores can be right up there with the best that the film industry puts out, and the fact that they tie into personal experiences that we've played through can lend them sentimental weight. So for the next two Perfect Tens, I scoured all the MMO theme songs that I could get ahold of in an attempt to formulate a list of the very best. It was originally slated to be just one list, but after an hour or so of listening to tracks and having friends and fellow staffers weigh in on the subject, I knew it was impossible to keep it there. Two important things to note for this list. First, I wanted to keep to just the title/login screen tracks so that I wouldn't be working on this for the next 2.5 years. Second, unlike most past Perfect Tens where there's no significance to the order of the list, in this case we're going to have a genuine countdown to the best MMO theme song of all time. And I expect to take no flak about it, do you hear me? Good. Let's begin.

  • Darkfall update talks sieges, again

    by 
    Jef Reahard
    Jef Reahard
    09.09.2011

    Darkfall's much-hyped new siege system may actually see the light of day next week according to the latest Aventurine dev blog. We say much-hyped here in terms of the number of times it's been mentioned in one of Darkfall's traditional Friday updates. Players and fans of the FFA PvP sandbox are no doubt more interested in when Darkfall 2.0 is coming out as well as who these mysterious partners are that producer Tasos Flambouras occasionally hints at in the weekly news blurbs. Alas, this week's announcement steers clear of reveals and instead offers a few more specifics on the new siege mechanics as well as a new concept art sketch of the revamped Khamset monster family. Finally, there's a short lore blurb to go along with a ton of unanswered questions.

  • Darkfall video and screenshots highlight new leather armor

    by 
    Jef Reahard
    Jef Reahard
    07.30.2011

    Aventurine snuck in a couple of quick Darkfall updates while we weren't looking, and though there's still no definitive word on Darkfall 2.0, there is an armor video and some nifty screenshots to sort of make up for it. This week's Darkfall blog update is a short one, and basically pays a bit of lip service to the siege system that's still in progress (and that Aventurine hopes to have in final testing next week). As for the screenshots, they feature some closeups of the new "intricate leather armor" that took a bow in Thursday's short video release. The set is a bit of a departure from the game's grungy medieval aesthetic, with clean lines and some appealing sleekness but for the giant spikes protruding from the helmet and and limbs. Head past the cut to get a look at the video.

  • Aventurine releases new Darkfall dungeon video

    by 
    Jef Reahard
    Jef Reahard
    07.22.2011

    While speculation continues to swirl around Darkfall 2.0 and character wipes, Aventurine is staying the course by revealing new tidbits every week that serve as both a teaser for upcoming game goodness and a distraction from the larger issues. Case in point is the new Yssam dungeon video. As the press release on the game's official blog states, "there's a little bit of new in quite a few things that you will see," including the new lair, a new lighting system, a new AI monster, and a new armor model. There's still no definitive word on 2.0, though, and the when, why, and how of the huge upcoming reboot is by far the most important 'new' for denizens of Agon.

  • Upcoming Darkfall relaunch is 'a new game'

    by 
    Jef Reahard
    Jef Reahard
    07.01.2011

    How does a fresh start in the world of Agon grab you? The devs at Aventurine have been making noises about relaunching Darkfall for a while now, but in a new dev blog released earlier today, producer Tasos Flambouras gives us a hint at just how significant the changes are going to be. "This relaunch is not an expansion. It's a new game we've been developing in parallel with the current version of Darkfall. The scope is massive, and it has been difficult to stay on schedule after several unexpected issues," Flambouras writes. So, yeah. Whoa. In our best Keanu Reeves voice. The blog features some further discussion about a new siege system and a political map for the current version of Darkfall, but frankly we're still recovering from the previous paragraph and unsure as to how it all fits together. Is this Darkfall II? Is the current version going away when the relaunch hits? Inquiring minds want to know, and we'll bring you the latest on this story as we learn more.

  • Darkfall blog details PvE tweaks, hints at big PvP changes

    by 
    Jef Reahard
    Jef Reahard
    03.14.2011

    Exciting things are afoot in the world of Agon, and Aventurine's weekly Darkfall activity report is here to fill you in on all the grisly details. Whether you're keen on seeing one of your personal weapon designs imported into the game or curious about the ongoing PvE and AI updates, this week's entry makes for interesting reading. To kick things off, Aventurine's Tasos Flambouras gives us the low-down on grungrocs, and these gnarly boar-like bipeds are bent on ruining every adventurer's day. There's also talk of boss fight tweaks, and Flambouras writes that there are "significant changes" coming to high-end PvE content including damage cap adjustments, fight tuning, and loot table changes. Darkfall's PvP is getting some love as well, and new land-based objectives (similar to the game's sea fortresses) are in the works. Flambouras also hints at a new "Arena" project and "a lot more we're doing with PvP" that will be revealed at a later date. Finally, all Darkfall accounts have been gifted with 25,000 meditation points (the game's offline leveling currency) to celebrate the title's second anniversary. Check out the full presentation on the Darkfall Epic Blog.

  • Darkfall's development history detailed in lengthy blog post

    by 
    Jef Reahard
    Jef Reahard
    03.07.2011

    Sandbox MMOs attract a certain type of player. They also attract a certain type of developer, and one such former Darkfall programmer has penned a lengthy retrospective piece examining the history of the fantasy title from 1997 to the present. Yes, we said 1997, as that's when Darkfall was originally conceived. Ricki Sickenger writes about everything from the bursting of the dot com bubble (which affected Darkfall's investor relations during the Razorwax days) to a 1999 issue of Game Developer Magazine -- and a John Carmack quote -- that inspired Darkfall's devs and prompted them to use Java for the game's logic. Sickenger's blog post is technically oriented, and non-programmers may experience a bit of glassy-eyed indifference when he goes into the details of the team's unique approach to Java and C++, but it's nonetheless a fascinating report from the front lines of one of the more successful indie MMORPGs in recent memory.

  • Terrible twos? A look at Darkfall on its second anniversary

    by 
    Jef Reahard
    Jef Reahard
    02.25.2011

    It's hard to believe that two years have passed in the lands of Agon, but passed they have, and Darkfall is celebrating its second anniversary this week. Aventurine's FFA PvP sandbox title has turned out to be one of the more resilient MMORPGs in recent memory, surviving a disastrous launch and a lingering (and undeserved) reputation as a haven for parolees, sociopaths, and griefers. It's also managed to grow its dev team, release three expansions, and carve out a respectable niche for itself in an increasingly competitive massive industry. What's the secret to the game's success? Can Aventurine become the next CCP and ride the coattails of a non-linear MMORPG to indie greatness? Is Darkfall, purportedly the hardest of the hardcore PvP games, really a fantastic PvE sandbox in disguise? Join us after the cut for some thoughts on these topics as well as a peek at the highlights from Darkfall's first two years.

  • Darkfall activity report hints at game-changing expansion

    by 
    Jef Reahard
    Jef Reahard
    01.22.2011

    It's been pretty quiet in Darkfall land since the first of the year, and whether that's because the devs have been hunting wabbits or hard at work on the game's next patch is a question that is addressed in the latest Aventurine activity report. There's a new patch in the works, tentatively scheduled for sometime next week, and it's bringing "significant changes" to the offline leveling system that was introduced late last year. How significant? For starters, additional skills will be available for meditation and the overall gains will see a substantial increase according to Aventurine's Tasos Flambouras. Aside from the patch, the dev team continues to forge ahead with Darkfall's next expansion, and it is shaping up to be (quite literally) a world-changer. Flambouras outlines the team's high-level approach which "involves a complete overhaul and dramatic streamlining of the world and complete redistribution of all its features," as well as a "completely level playing field for all players." Details on these sweeping statements are vague at this point, but Darkfall will clearly be undergoing some huge changes when the expansion debuts in the second quarter of 2011. Finally, the activity report touches on long-standing issues like the grind, character progression, endgame content, and the alignment system. If that's not enough for you, there's also a hint about a drop rate increase on books, scrolls, and stat potions, leading us to conclude that big things are afoot in the world of Agon. Stay tuned.

  • Choose My Adventure: A fond farewell (but not really) to dear old Darkfall

    by 
    Jef Reahard
    Jef Reahard
    12.29.2010

    Wow, is it time to go already? I guess the old adage about time flying when you're having fun applies to MMORPGs as well, since Choose My Adventure's Darkfall escapade has run its course. Happily, I'm only saying goodbye to the column, as I'll be staying on in the world of Agon for further adventures on both Swiftsnout and my human alt. It's been a fascinating six weeks, full of adventure, grind, new friendships, new enemies, and a rekindling of my personal sandbox flame. While the tone of this series has been undeniably positive toward a game that has suffered more than its share of negative press, I hope I've been able to remain fairly objective and paint a clear picture of the goings-on in Aventurine's grim fantasy opus. Join me after the cut for a brief look at my week-six activities as well as a few final impressions on the game as a whole. %Gallery-112078%

  • The Soapbox: Sandboxes and the fear of FFA PvP

    by 
    Jef Reahard
    Jef Reahard
    12.28.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Guess what! Sandbox games are for roleplayers. I don't mean that in an off-putting or elitist way, but rather I mean to say that people who enjoy and seek out sandbox MMORPGs are roleplayers whether their testosterone levels allow them to self-identify that way or not. The corporate thieves, spies, and meta-gamers in EVE Online? They're roleplaying. The gankers and hyper-competitive PvPers in Darkfall? Yep, they're roleplaying too, even when their names are variations on Loves2spooge. The other day I was talking to one of my closest friends about MMORPGs, roleplaying, and PvP. The discussion rolled around to Darkfall, as most of my discussions these days do, and his ears perked up when I waxed on about the freedom, the skill system, and the huge world that invites you to go your own way and is remarkably unlike traditional themepark games in terms of immersive potential. Eventually I had to break the news that yes, Darkfall does feature FFA PvP, and if that wasn't bad enough, corpse looting. The horror!

  • Choose My Adventure: Christmas in Agon

    by 
    Jef Reahard
    Jef Reahard
    12.22.2010

    Oy. Well, if I had to do it over again, I'd have scheduled this whole Choose My Adventure thing in such a way as to avoid the December holiday rush. Last week was rather hectic from an out-of-game perspective, and this week is shaping up to be even more so. That's not to say there wasn't any time for Darkfall, though, and I did manage around 20 hours of in-game activity for the week. As a testament to the title's staying power, there simply wasn't as much time as I'd have liked. The fifth week of my Agonian ramble-on was filled with low-level PvP, a bit of questing and crafting, and more exploration than you can shake a candy cane at. Join me after the cut for a recap of the week that was. %Gallery-111744%

  • Choose My Adventure: Time management and the AFK game

    by 
    Jef Reahard
    Jef Reahard
    12.15.2010

    Welcome back to Massively's Choose My Adventure. As I'm gearing up for the fifth week of my excursion through Darkfall and the lands of Agon, I've settled into something of a groove based on my own personal playstyle and the schedules of folks that I've met in the game. Aventurine's sandbox is a game that sucks you in in a number of different ways. It's a game that you can (and really should) play a lot, and it's not a game that I'd recommend to folks who are dabblers and game-hoppers or those who have a ton of additional demands on their free time. This isn't solely because of the skill grind, either, but also because of the large degree of freedom a player has to choose his own goals, path, and endgame. Ultimately, Darkfall is a pretty large middle finger in the face of the popular notion that MMORPGs are casual games. In fact, Aventurine said as much several months ago, and this attitude informs just about every aspect of Agon. Though some might consider this a negative, I've thus far found it to be quite a bit of fun as well as a refreshing change from the vast majority of the disposable MMOs I've played over the past half decade. Join me after the cut for a look at time management in Agon as well as my weekly recap. %Gallery-110478%

  • Darkfall offline leveling goes live

    by 
    Jef Reahard
    Jef Reahard
    12.10.2010

    It's patch day in Agon, and Aventurine's servers are slowly coming back to life after some prolonged downtime earlier this morning. What has the new update wrought? The biggest change is the much-discussed offline leveling system. The Darkfall Epic Blog has the details, which basically amount to spending in-game gold to purchase meditation points. These points can then be distributed amongst skills that you've already purchased, and the journal interface displays how many meditation points are required to level the skills to 100. You can also view the time it will take to train if you start meditating. Aside from offline meditation, the patch notes indicate a few subtle tweaks such as ammo stacking, friend-specific system messages, and the addition of a dice rolling mechanic to the game's chat system.

  • The Daily Grind: Do you have enough bag space?

    by 
    Jef Reahard
    Jef Reahard
    12.10.2010

    I used to laugh at the fact that I could carry 50 or 60 items in the hip pocket of my Star Wars Galaxies avatar. These weren't comlinks or stolen Death Star plans either, but rather big, bulky armor sets and crates of crafted consumables. It seemed rather immersion-breaking at the time, and despite the enormous convenience afforded by SOE's inventory system, well, it simply bugged me. Fast forward a few years to the juggling act that I go through every time I want to quest or craft in Age of Conan, and I'm left to wonder what has changed more, the games or my tastes. Bag space is at a premium in Funcom's Hyboria; I'm forever throwing away stuff, making trips to my bank (which is also stupidly small), or otherwise finding work-arounds for the fact that I'm equal parts pack rat and collector. Most other MMORPGs are similarly stingy with their item space and in fact, it's only been in my recent excursions into Darkfall that I've found an inventory system that I absolutely adore. What about you, Massively readers? Is bag space at a premium in your game(s) of choice? How would you do MMO inventory mechanics differently if you could? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Choose My Adventure: Singing the skill grind blues

    by 
    Jef Reahard
    Jef Reahard
    12.08.2010

    Well, here we are folks, smack dab in the middle of our Darkfall run for Choose My Adventure. With three weeks down and three weeks to go, I have to be honest: I feel pressed for time. There's so much to see and do in this game that six weeks simply isn't enough to really do it justice (to say nothing of the fact that it's not nearly enough time to build a competitive character in terms of the skill grind). In any event, I'll do what I can to give you an accurate read on the game, and as my first couple of columns have admittedly erred on the side of fresh-faced enjoyment, today's entry will touch on a few of the game's less than savory aspects. In addition to that, I'll recap a few of my gameplay highlights from the past week. Join me after the cut for a look at my Darkfall present and future as well as a video diary of my adventures thus far.

  • Darkfall offline skilling coming this week

    by 
    Jef Reahard
    Jef Reahard
    12.05.2010

    Ready for offline skilling in Darkfall? Ready or not, it's on the way with this week's patch, according to Aventurine's latest activity report. In addition to the hotly debated advancement mechanic, the devs are also tweaking the sea fortress schedule and updating auto-stacking on equipped items. The activity report, written by Aventurine's Tasos Flambouras, also makes mention of several important pieces of player feedback that the devs are working to address. Balance issues brought on by bunnyhoppers, one-man clans declaring war, and additional types of craftable ships are all on the internal discussion table. Flambouras also uses the activity report to clue us in to the importance of player feedback. "We're not talking about long-term hopes when we say we're looking into something or working on an issue. If we talk about it, there are developers assigned to it and community liaisons following up on progress," he writes.

  • Choose My Adventure: Special treatment, or how I learned to stop worrying and love the gank

    by 
    Jef Reahard
    Jef Reahard
    12.01.2010

    Well, so much for the theory that the Darkfall community has banded together to ensure I only see the good side of the game. This past week was an interesting one, and despite an encounter that most players would probably consider griefing -- as well as various and sundry inconvenient ganks -- I remain enamored of Agon. Aside from recurring instances of the Darkfall version of "special treatment," much of the week was spent leveling greatswords on my public main and crafting/harvesting on my private alt. In between there was a NEW-sponsored PvP event, a kracken run, and various dungeon excursions, not to mention more exploring than I've done in my last three MMOs combined. Finally, I'm also beginning to see the grind that a lot of current and former subscribers complain about. Join me after the cut to see how I dealt with it as well as a recap of week two. %Gallery-108450%

  • Darkfall devs planning crafting, alignment revamps and more

    by 
    Jef Reahard
    Jef Reahard
    11.28.2010

    Curious as to whether Aventurine listens to user feedback relating to its Darkfall MMORPG (and if so, what it does with said feedback)? We were too, and as such we found the most recent activity report to be an interesting read. Aventurine's Tasos Flambouras gives us a bit of insight into the creative process, outlining a developer meeting that saw a good bit of discussion regarding GUI suggestions, alignment considerations, and newbie experience feedback. "This is a topic of great importance for us and we might call it the newbie experience but changes in this should improve the general player experience as well," he writes. Regarding alignment, Flambouras states that "we agree [with the playerbase] that as far as alignment goes, going red is too forgiving when it needs to be more of an active decision with implications for the player." He also touches on a potential auction house implementation, a significant crafting revamp, and quest and questing system enhancements. While none of these items is divulged in detail, the report is an interesting look at considerations currently on the table for Agon's near future.

  • Choose My Adventure: The Wayback Machine

    by 
    Jef Reahard
    Jef Reahard
    11.24.2010

    Whew. Well, my first week in Darkfall has come to a close and, at the risk of fanboying it up, holy cow was that fun! It's hard to believe this is the same game that I was unable to purchase on launch day (and unable to play for more than a few weeks at a time over the course of 2009 due to a lack of interested friends). Darkfall isn't so much a game as it is a lifestyle -- and as far as MMOs go, it's a really nifty time machine. In six days and a little under 30 hours of play time, I've managed to move across the map from my racial homeland to my clan city and to assist in taking down two Gardorocs, a Dark Dragon, more deadly wraiths than I can count, and a couple of giant stone dudes whose name escapes me at the moment. I've also gotten a good start on skilling up my spell-casting, archery, and greatsword abilities, and I even did a bit of crafting and gathering. In true Darkfall tradition, the first mount I made was promptly shot out from under me by a gaggle of the game's frightening mobs. And in case you're wondering, yes, I also got ganked. Though it's only happened once (so far), it was a doozy. Join me after the cut for a rundown of the week's mayhem and an earnest attempt at maintaining my objectivity. %Gallery-108019%