darth-maul

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  • Report: LucasArts canceled Darth Maul origins game

    by 
    S. Prell
    S. Prell
    04.13.2014

    Fear leads to anger. Anger leads to hate. Hate leads to canceled Star Wars video games. Okay, so maybe it wasn't hate or the Dark Side that spelled the death of a Darth Maul-centric Star Wars video game, but rather a chaotic triangle relationship between developer Red Fly Studios, publisher LucasArts and George Lucas. Game Informer reports in its May issue that the game explored the early days of Maul's life, giving an up-close and personal look at Sith training. Or rather, it would have, had two major changes to the game not thrown Death Star-sized wrenches into the proverbial gears. Ex-Red Fly employees speaking under condition of anonymity told Game Informer that it felt like LucasArts wanted to tie the game to the Clone Wars animated TV show. However, LucasArts only gave sparse details and vague hints to prevent any kind of leaks, which left Red Fly without a clear direction or vision for the game. The studio developed new prototypes for Xbox 360, PS3, PC and Wii U, including a "forward stealth" design inspired by Batman: Arkham Asylum. The biggest vision shift, however, came from George Lucas himself. According to one source, Lucas took statues of Darth Maul and Darth Talon - a character from the Star Wars comics from Dark Horse - faced them toward one another, and declared, "They're friends!" When it was brought to Lucas' attention that Maul and Talon lived more than a century and a half apart from one another, Lucas reportedly suggested it could be a clone or descendant that players controlled instead of the original Maul. Game Informer obtained images and concept art of key characters and locales the game could have featured, and some are just as outlandish as the concept of Talon and Maul teaming up, including a redesigned Darth Krayt and an ocean city pulled along by colossal eels. The whole story is, as the kids say, pretty cray. [Image: Disney]

  • SWTOR announces green, red, blind, and horny Force species

    by 
    Larry Everett
    Larry Everett
    08.06.2010

    var digg_url = 'http://digg.com/pc_games/Star_Wars_The_Old_Republic_reveals_new_playable_species'; To the elation of fans of Star Wars: The Old Republic, the developers at BioWare announced that the Sith "pure blood" and Miraluka will be playable species for the Sith warrior and Jedi knight classes, respectively. On top of that, the Mirialan species will be available to Force push as Jedi consulars, and the Sith inquisitor can slash his dual-bladed lightsaber as an acrobatic Zabrak. In case these species names mean very little to you, here is a brief catch-up. The Sith species is a red-skinned race from the planet Korriban. They were made mention of in this Hyperspace Beacon a little while back. Miraluaka are blind humanoids who see via the Force. The KOTOR II character Visas Marr was Miraluka. Mirialan are a bit less familiar to the casual fan, but two of them are found in the Episodes II and III of the Star Wars movies, Luminara and Barriss. Finally, everyone should be familiar with the devilish face of Darth Maul, the Sith apprentice who killed Qui-Gon Jinn. He was the quintessential Zabrak. Perhaps this writer is the only one excited about this announcement, but it is doubtful. What are Massively reader's thoughts?