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  • 360iDev: Interview with keynote speaker David Whatley of Critical Thought Games

    by 
    Mike Schramm
    Mike Schramm
    04.13.2010

    David Whatley gave the keynote yesterday at the opening of 360iDev here in San Jose, CA. (a conference for iPhone and iPad developers that is taking place in the first half of this week). He's a developer himself (his company, Critical Thought Games, has released two games (Update: Three -- we forgot geoSpark) in the App Store so far, and he's got plans for more), but he's also become a sort of guru for iPhone devs, giving guidance in terms of how to get noticed and sell apps in the App Store, and on the tactical and motivational fronts as well. Here at 360iDev, he gave a rousing speech about how self-made developers need to put together vision, a commitment, and lots and lots of persistence in order to get their apps just right, and out on Apple's platform. After the talk (which included anecdotes about Coca Cola founder John Pemberton's original vision to mix wine and cocaine, and how Whatley's own experiences with a pickup artist taught him that it's OK to fail), we got a chance to sit down with Whatley and talk about who iPhone developers are, his plans for the iPad, and his first reaction to last week's iPhone 4.0 announcements.