david-baszucki

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  • MMO Family: Highlights from ROBLOX's Virtual BLOXcon

    by 
    Karen Bryan
    Karen Bryan
    10.02.2013

    MMO conventions are always a good opportunity for fans to meet each other and for developers to solicit input. ROBLOX held a series of BLOXcons over the summer in Chicago, London, and New York City, where thousands of fans were able to get together and celebrate the game. But of course, not everyone can make the trip to a convention, so the company decided to hold a virtual BLOXcon as well. The firm ran a five-hour livestream that included a state of the game speech, new feature announcements, Hall of Fame awards, and gameplay that showcased some of the best creations by ROBLOX fans. If you missed it, fear not, because this week's MMO Family has a rundown of all the highlights!

  • MMO Family: Roblox CEO David Baszucki talks mobile app, plans for the future

    by 
    Karen Bryan
    Karen Bryan
    12.26.2012

    A few months ago, we looked at Roblox, a kid-friendly MMO with an emphasis on user-generated content. With the help of Roblox Studio, players have made some amazing worlds, ranging from peaceful playgrounds to intense PvP battlegrounds. Recently, Roblox officially launched a free mobile app that lets fans play Roblox through their iPhone, iPod touch, and iPad. Massively had a chance to talk with CEO David Baszucki about the new mobile app, and he gave us some insight into how it works and what it means for Roblox. He also spoke about an exciting new change to the Roblox economy and hinted at plans for the future.

  • MMO Family: Roblox first impressions

    by 
    Karen Bryan
    Karen Bryan
    06.13.2012

    In last week's MMO Family, we had the chance to talk to Roblox CEO David Baszucki and hear how he took a physics-based simulation program and turned it into a successful game design tool that's enabled players of all ages to build and explore an endless variety of game worlds. But what exactly is Roblox? It's been compared to LEGO and Minecraft, but there's actually a lot more to it than that. In this week's MMO Family, we'll dive into the game for some first impressions and explore why everyone, both young and old, should check it out!

  • MMO Family: Roblox CEO David Baszucki talks blocks, building, and learning through play

    by 
    Karen Bryan
    Karen Bryan
    05.30.2012

    Robots and blocks are always lots of fun, both for kids and grown-ups who like to channel their inner-kid. So the combination of the two, in a sandbox, user-generated environment, makes perfect sense, and it's the concept behind Roblox. In short, it's a physics-based MMO that gives users the opportunity to be an armchair developer and push the bounds of creativity in building their own worlds. But the game goes beyond simple block-stacking, and offers enormous potential for learning in such disciplines as computer science, architecture, and even marketing. In this week's MMO Family, Roblox CEO David Baszucki took the time to speak with Massively about the past, present and future plans for the game. He's taken a physics-based simulation and built up a successful and engaging game. Read on for highlights from the interview!