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While the player activity stats might suggest otherwise, the past few years have been a real rennaisance for EVE Online. Developers have gone back and iterated on dozens of old game features that were starting to show their age, and some of them have been pretty huge. The war declaration and crimin...

November 9th 2014 at 6:00pm 0 Comments
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Permadeath has been one of the most contentuous features in online gaming since as far back as I can remember. The feeling of permanently losing a character you've spent months training up and playing with because of a single mistake or lag spike would be horrifying to most people, yet the idea con...

October 26th 2014 at 6:00pm 0 Comments
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Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those playe...

October 19th 2014 at 12:00pm 0 Comments
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If your first MMO was a modern themepark MMO, you might not realize that a corpse run and a small repair bill are fairly light penalties for death. In Ultima Online, if you couldn't make it back to your body in time, a devious player (or mob) might come along and relieve your corpse of its loot. If...

July 18th 2014 at 8:00am 0 Comments
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Steparu has posted part two of a lengthy Black Desert beta review-in-progress. This installment focuses on the fantasy sandbox's leveling experience, enchanting, the combo system, and open world PvP. Pearl Abyss has raised the minimum PK level to 40 for this particular beta phase, and Steparu says...

April 29th 2014 at 10:00am 0 Comments
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Is it slightly disturbing that the MMO community has integrated and accepted the phrase "corpse run" without batting an eye at this point? Corpse runs are very much on the mind of Brad McQuaid, who says that Pantheon will be bringing them back as a "consequence of death" in the game world. When a...

February 17th 2014 at 9:30am 0 Comments
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They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your...

January 15th 2014 at 1:30pm 0 Comments
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SOE hasn't mentioned much about about what it has in mind for the death penalty mechanic in EverQuest Next. You might recall that the original EverQuest was famous for its unforgiving death penalty, which included corpse runs and XP loss. EverQuest II, on the other hand, did what most newer MMOs do...

August 26th 2013 at 8:00am 0 Comments
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Nerd Kingdom has outlined its preliminary goals for death and death penalties in its TUG sandbox MMO. The devs are aiming at something that's prickly enough to discourage players from using it as ad-hoc transportation between spawn points and yet forgiving enough to avoid frustration. In a nutshel...

May 29th 2013 at 6:30pm 0 Comments
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Kids these days have no idea. Back in the day, death wasn't a slap on the wrist. I remember one night in Final Fantasy XI I had been pushing to level on my White Mage all week. I stayed up far later than I should have, eked out the last bit of experience I needed to level, waved goodbye to the pa...

April 9th 2013 at 8:00am 0 Comments