decay

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  • Stick and Rudder: Star Citizen is standing on the shoulders of genre giants

    by 
    Jef Reahard
    Jef Reahard
    08.24.2014

    It's confession time, folks. My Star Citizen fandom has been on the fritz. It's not that I'm less enamored with Cloud Imperium's sci-fi sandbox opus; it's just that the interminable waiting coupled with a pretty severe case of themepark MMO burnout (help me, ArcheAge, you're my only hope) has conspired to foul my gaming mood of late. Fortunately, CIG read my mind and pulled me back in with its gangbusters Gamescom reveals.

  • Some Assembly Required: Pre-NGE SWG's proper sandbox PvP

    by 
    Jef Reahard
    Jef Reahard
    01.17.2014

    A few weeks ago I ranted at indie sandbox devs who continue pumping out poorly conceived FFA PvP games. I didn't have any wordcount left at the end of that novella to propose any solutions, so I'm going to do that today. And hey, it's pretty simple, at least conceptually. All a dev team needs to do is iterate on Star Wars: Galaxies' pre-NGE PvP system.

  • The Daily Grind: Should player homes decay?

    by 
    Bree Royce
    Bree Royce
    03.01.2013

    One of the issues plaguing player housing in MMOs is what to do with those houses after the player-owners have left the game or stopped paying for their subscriptions. In Ultima Online, the granddaddy of all MMO housing, your home drops to the ground if you haven't paid your sub in 90 days (and your shardmates can loot all your stuff in a grand free-for-all!). In Star Wars Galaxies, your house stayed standing until it ran out of pre-paid maintenance money, which worked pretty well to help the active players reclaim city space until maintenance was turned off for a few years in consideration for hurricane victims. Even games with instanced housing feel the space crunch. In Lord of the Rings Online, failure to pay your maintenance fees in-game leads to the eventual return of your lot to the public pool and your having to buy back all your loot from an escrow NPC. MMO developers are torn between the desire to lure back former players with the promise that their houses are still intact and the desire to keep the world, instanced or not, clear and open for paying or active players. So what do you guys think -- what should be the more dominant goal? If you step away from a game, should your character's home decay? And if it did, would you ever return to the game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Should MMOs embrace item decay?

    by 
    Bree Royce
    Bree Royce
    09.08.2012

    If you grew up on themeparks like World of Warcraft, the very idea of item decay is probably foreign to you. Just go to the vendor and click the repair button and everything's just as it was the day you looted it, right? Well, no. In older games and especially in sandboxes, you'd need a player to repair your gear, and sometimes not even that would help. Sometimes the gear was irreparable, meaning that once it ran out of juice, it was gone forever. Decaying items are really not all that different from items with charges that deplete (consider Guild Wars 2's and Glitch's crafting tools), but modern gamers freak out at the idea that they might lose their gear to wear, and I don't blame them since many themeparks turn gear acquisition into a huge grind. But even sandboxes like Ultima Online have hedged their original item decay systems, allowing players to repair many artifacts indefinitely. It might take a fundamental change in game design, but what do you think -- should MMOs bring back item decay? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Periodic Table welcomes two new, ultraheavy elements, jury still out on the names

    by 
    Amar Toor
    Amar Toor
    06.08.2011

    If you bump in to the Periodic Table of Elements today, be sure to give it a hearty Mazel Tov, because it's just welcomed two new members to the family. Yesterday, the International Union of Pure and Applied Chemistry (IUPAC) officially recognized elements 114 and 116, crediting the discovery to scientists from Russia's Joint Institute for Nuclear Research and the Lawrence Livermore National Laboratory, in California. Boasting atomic masses of 289 and 292, respectively, the new man-made additions are now the heaviest elements on record, seizing the belt from copernicium (285) and roentgenium (272). As with most heavyweights, however, both decay within less than a second, making it difficult for researchers to get a grasp of their chemical properties. Nevertheless, both apparently had enough credibility to survive IUPAC's three-year review process, paving the way for the real fun to begin. At the moment, 114 and 116 are known, rather coldly, as ununquadium and ununhexium, respectively, though their names will eventually be jazzed up -- sort of. The Russian team has already proposed flerovium for 114 (after Soviet nuclear physicist Georgy Flyorov), and, for 116, the Moscow-inspired moscovium, which sounds more like an after shave for particularly macho chemists. IUPAC will have the final say on the matter, though one committee member said any proposed names are likely to be approved, as long as "it's not something too weird." Head past the break for a full, and somewhat obtuse PR.

  • Reputation gains on grey mobs changed in 3.0.8

    by 
    Michael Sacco
    Michael Sacco
    01.18.2009

    3.0.8 just keeps giving us more surprises. The newest patch note update tosses us this fun number: Reputation gained from mobs no longer deprecates based on your level! This means that even if you're level 80 and killing mobs in Stratholme for rep, you'll still gain the full amount of Argent Dawn rep you would've gotten if you were level 60 (or the mobs were 80). Good news for those of you trying to get Argent Champion, Guardian of Cenarius, or Diplomat, although the folks that already ground those reps without this change might feel it trivializes those titles. For those of who you haven't started the grinds yet, maybe you should consider waiting a little bit and taking advantage of this change to save your sanity a bit. This isn't the first time a change like this has been made, but it's a welcome one.WI reader Ray actually notified us of this change on the PTR a few days ago, but apparently I'm so slow that the change managed to make the updated 3.0.8 notes before I posted it. This is me hanging my head in shame. I'LL MAKE IT UP TO YOU, RAY.(Pictured: A grey [kangaroo] mob)

  • Winners announced for LotRO's loading screen contest

    by 
    William Dobson
    William Dobson
    04.03.2008

    The Lord of the Rings Online loading screen contest has finally been judged, about a month on from when the last submissions were entered, and we now get to see the winning shots. Two screenshots were selected, and these will soon feature as loading screens for the game. In no order, the winners were Decay and Twofry; clicking either of those names will take you through to a full-sized screenshot.In the congratulatory forum thread, it seems that not everyone is happy with the choice of winners -- while it is hard to please everyone, we do have another option for you. If you have a picture that didn't win and still want to show it off, why not send them to us at one shots AT massively DOT com, and let your fellow MMO gamers see it in our One Shots series?