Post Thumbnail

Robin Arnott's Deep Sea is a harrowing, totally unique game that, until now, could only be experienced at an event attended by Arnott, because the installation relies on a special customized gas mask, blacked out to prevent any light from getting in, and fitted with microphones to pick up your own...

April 1st 2013 at 1:30pm 0 Comments
Post Thumbnail

On The Fringe is a two-part series from freelance contributor Danielle Riendeau that focuses on games designed to push beyond established boundaries in the video game industry. Read part one now! On top of being Antichamber's audio designer, Robin Arnott is the mad scientist behind Deep Sea, which...

May 3rd 2012 at 8:15pm 0 Comments
Post Thumbnail

During an awards ceremony on SXSW's Day Stage, hosts Meredith Molinari and Adam "Atomic" Saltsman revealed the winner of IndiePub's Independent Propeller Award -- GLiD, also an IGF Student Competition finalist. The creators received $50,000 (in novelty check form) and a publishing deal from spon...

March 13th 2011 at 6:50pm 0 Comments
Post Thumbnail

I don't even know if Wraughk Audio Design's Deep Sea is intended to be scary, but it's more effective at generating real fear than any game I've ever seen. And it does so with no graphics at all. The Independent Propeller Award finalist is daunting from the outset: first, the player is helped in...

March 12th 2011 at 8:30pm 0 Comments