defense-of-the-ancients

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  • Why you might like Blizzard DOTA

    by 
    Mathew McCurley
    Mathew McCurley
    10.27.2011

    Fans of Defense of the Ancients, the immensely popular Warcraft III mod that spawned an entirely new genre of gaming, are already conditioned to love Blizzard DOTA. I got to play it this week at BlizzCon 2011 and had a great time getting into the very familiar world. However, many Blizzard fans are not DOTA enthusiasts or even privy to the genre itself. WoW players may not really understand what this Blizzard offering is about or even why they should be interested. Warcraft fan-favorite characters Thrall and Arthas are making appearance in Blizzard DOTA, which means gamers who have ever wanted to pit these monolithic figures against other Blizzard staple characters will get the chance. Here's what you need to know about Blizzard DOTA and why you just might like playing as one of your favorite WoW personalities. Defense of the Ancients was originally a Warcraft III mod that became so incredibly popular that it spawned the genre know known as MOBA (multiplayer online battle arena) or ARTS (action real-time strategy), depending on who you ask. The game consists of three paths that connect two bases with destructible buildings and towers along the path routes. Waves of minions or creeps, NPC characters that spawn endlessly from both bases, meet in the middle of these lanes to do battle. You control a powerful hero who levels up, gains skills and abilities, and can purchase items from a shop. Your goal is to fight these minions and enemy players, destroy the enemy towers and buildings, and win the game.

  • Prime World shows the glory -- and defeat -- of combat

    by 
    Justin Olivetti
    Justin Olivetti
    10.27.2011

    For DOTA and League of Legends fans out there, Nival's Prime World shares a competitive spirit that's worth keeping an eye on as it goes through development. The Facebook-integrated game encourages players to build up their castles, band together to fight mobs, and face off against each other in battles of supreme strategy and bloodsplosions. Nival has released a new set of screenshots today showing off Prime World's combat in action. The studio is proud of the rich colorset and visuals it's created for the game, and the team is hoping that they will appeal to those interested in good-looking PvP. You can check out all of the action-packed screenies in the gallery below! %Gallery-125703%

  • Hands-on with Blizzard DOTA: Tweaking the genre it created

    by 
    Mathew McCurley
    Mathew McCurley
    10.21.2011

    Mat McCurley is on loan to us from WoW Insider, which dispatched him to BlizzCon 2011 just in time to bring us this hands-on with Blizzard's upcoming MOBA! Blizzard DOTA has been reborn! We first experienced the StarCraft II module back during BlizzCon 2010, when the game felt like a very different affair. Now, Blizzard DOTA has been more streamlined to make for a unique and new playstyle. While the basic gameplay of the tri-lane DOTA maps stays similar (with two forces of minions ever-locked in eternal combat moving up and down lanes), there are changes that give the game a bit more dynamic player control.

  • BlizzCon kicks off; new WoW, DotA details abound

    by 
    Matt Daniel
    Matt Daniel
    10.21.2011

    Today's a big day for Blizzard fans, as BlizzCon is kicking off in full-swing! The opening ceremonies are underway as we speak, and there are already a couple of juicy nuggets for World of Warcraft players. WoW players who upgrade their accounts to the 12-month subscription model will receive two lovely gifts: access to the next WoW expansion's beta test and Diablo III. That's right, upgrade to the 12-month subscription plan and you get Diablo III completely free. Blizzard has also announced its upcoming DoTA title, and we'll have a hands-on with that as soon as possible, so stay tuned for more BlizzCon excitement. [Update: It's official, folks. The newest World of Warcraft expansion is Mists of Pandaria. Players will have access to the Pandren race as well as a new hero class: the Monk. The newest trailers are embedded behind the break. Check out the official post at WoW Insider for more!] [Update: The Monk is not a hero class. Sorry for the confusion!]

  • Dota 2 FAQ has Icefrog talking AI bots, replays and more

    by 
    Mike Schramm
    Mike Schramm
    11.03.2010

    Icefrog himself has answered a set of frequently asked questions on Dota 2's official website, clarifying and detailing a few concerns players have had since the game's official announcement. Much of the questions revolve around players leaving games -- Valve has not only implemented an AI system to take over for missing players, but players will be able to have a "friend of similar skill level" jump in and take over if necessary, or simply jump into current games that are missing players. The bots will also be customizable, so if you want to play against an AI that tests a specific part of your game, like "denying, last hitting, and harassing," there will be specific configurations to challenge those. Replays are also mentioned -- players will be able to examine games in progress from all sorts of angles, watching charts and graphs in real time as the game goes on. There will also be "commentating and editing" features for replays, and the game will make extensive use of the Steam Cloud, keeping keyboard preferences, replay files and other settings available from any computer. Icefrog also says that there won't be any changes for the sake of change in the actual gameplay, and that he will continue development on the original Warcraft 3 mod "for as long as the community wants," but that Dota 2 "represents the long term future for the game." In that sense, Dota 2 sounds like a very direct translation of the original game, though Valve is sparing no expense in adding metagame features to make it a smoother experience for everyone.

  • New StarCraft 2 scenarios reference L4D, DoTA, Bejeweled

    by 
    Justin McElroy
    Justin McElroy
    10.22.2010

    We thought StarCraft 2 was a little confusing before, but imagine how perplexed we were to look inside the BlizzCon program and see descriptions of upcoming maps for the game that include references to Bejeweled, Defense of the Ancients and ... Iron Chef? Here's the text from Shacknews: Aiur Chef takes you to a remote area of the planet Aiur, where aspiring zealot chefs skilled in the arts of cooking and killing compete for the title of Executor Chef. Test your wits in the puzzler StarJeweled, which challenges you to match jewels according to color to gain energy, train troops and crush your enemy's base. You'll also be able to team up with a friend to fend off a new strain of zerg infestation in Left 2 Die (a new co-op take on the StarCraft II campaign mission "Outbreak"), as well as wage war with the most powerful heroes in the universe in Blizzard All-Stars, an explosive new multiplayer scenario. First Professor Layton and Phoenix Wright team up, and now this? Apologies to Powerman 5000, but this is what it is indeed like when worlds collide.

  • Alleged Valve employee speaks out on DotA co-developer

    by 
    Ben Gilbert
    Ben Gilbert
    10.13.2010

    An alleged Valve employee seeking to air grievances with his employer and one specific employee has taken to an anonymous blog titled "The Truth About IceFrog." In it, the person -- supposedly working on "an unrelated project" from "IceFrog" -- describes not just a poor working environment with the Defense of the Ancients co-developer (whose real name is said to be Abdul Ismail), but also details "something fishy" regarding his past. Though "IceFrog" apparently told colleagues and Valve execs he never worked at S2 Games -- developers of Heroes of Newerth, a DotA clone -- a handful of online evidence suggests he did at one point (DotA co-developer Steve "Pendragon" Mescon even outright states as much). Furthermore, the anonymous blogger likens "IceFrog's" actions to being "the CEO of McDonald's (DOTA) looking for a job at Burger King (Riot Games), then working for Fatburger (S2 Games), then quitting and going to work for Wendy's (Valve) but outright lying to Wendy's (Valve) of involvement with ANY previous employer," adding, "In the corporate world, this would be the equivalent of stealing trade secrets." As announced this morning, "IceFrog" is currently working on Dota 2 for Valve. When we contacted S2 Games to confirm whether or not a man named Abdul Ismail or "IceFrog" ever worked there, we were repeatedly told, "No comment." Valve representatives didn't mince words, saying only, "It's fake," while League of Legends developer Riot Games offered, "At no time did Abdul Ismail, or anyone known as 'IceFrog,' work at or for Riot Games in any capacity." Now if you don't mind us, we can't fight the sudden urge for a fast food burger. If you've got first-hand knowledge regarding any of the accusations, feel free to drop us a line.

  • Dota 2 detailed, includes all 100+ characters and new social features

    by 
    Mike Schramm
    Mike Schramm
    10.13.2010

    Valve's newly announced Dota 2 will bring back all of the WarCraft 3 mod's hundred-plus heroes, and bring some new social features in as well. A writeup over at Game Informer says that Valve is updating its Steamworks system specifically for the game, and in addition to including in-game features like the ability to point out and recommend certain strategies and items for beginning players, veterans will get rewarded for helping outside of the game as well, by writing and editing strategy guides and tips. There will also be an in-game coaching system available with voice chat and screen sharing, all designed to help a wider audience adapt to the hardcore world of "action RTS" gameplay. As for gameplay, there will be still only one map to play on, though there will be different match types available, some added after launch. "Denying" is in -- DoTA remake League of Legends decided not to include the controversial mechanic in its gameplay, but Valve's version will let you kill your own creeps to prevent the enemy from getting XP. And AI bots will be available, but not for a full singleplayer experience, just to fill in when human players drop out or aren't around. Graphics will of course be updated -- GI says Valve has "a sizable art team" working on the game, and there are other design tweaks as well, like the environments getting the saturation tuned down so players can focus on the gameplay. Characters will have all new voicework, too, and not just toss out one-liners in certain situations, but sometimes even interact when they have a past with one of their teammates or opponents (we already know who one of those voices will be). And Valve promises the game will get the same community support as its other titles like Team Fortress 2, including possibly more hat-related shenanigans. It all sounds quite fun. Too bad we have to wait until 2011 to actually sit in Ventrilo Valve's own voice chat, and play Dota.

  • Riot Games counter-files for DotA trademark

    by 
    Mike Schramm
    Mike Schramm
    08.19.2010

    The Defense of the Ancients trademark recently filed by Valve is being challenged. Riot Games, the creator of the free-to-play DotA clone League of Legends, has apparently counter-filed, claiming that the trademark should be held by DotA Allstars creators Steve "Guinsoo" Feak and Steve "Pendragon" Mescon, who later worked with Riot on LoL. The pair filed for the trademark themselves "to protect the work that [original DotA creator] Eul, Guinsoo and dozens of other modders have done to create the game," Pendragon told Joystiq via email. He added that, "if we were to obtain the trademark, we would keep the game and the DotA name freely available to the mod community." Valve still hasn't returned multiple requests for comment, but of course DotA's most recent author, Icefrog, now works for the company on a project that will "excite " DotA fans, and as long ago as 2008 was reportedly shopping around a full-scale version of the popular mod. Pendragon tells PC Gamer that he'd prefer no one owned the trademark to DotA, but it seems that if Valve is planning to take the name for its own title, Guinsoo and Pendragon will fight for it.

  • DotA developers voice concern over Valve's 'DOTA' trademark

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.16.2010

    A couple of the developers who helped evolve the popular Defense of the Ancients mod are concerned with Valve's recent DOTA trademark filing, as well as its implications for the future of the game. Steve "Pendragon" Mescon and Steve "Guinsoo" Feak, who helped with the creation of DotA Allstars and now work at Riot Games on the free-to-play DotA-inspired League of Legends, believe DotA should remain a "community-owned product that modders, independent developers and game fans can continue to modify and play as often as they'd like." Mescon said he understands why Valve would want to make a DotA-inspired game, but told Joystiq that he was "surprised that [Valve have] decided to try to trademark the DotA name, because it goes against what [he] and others believe DotA means to the community." He suggested that by trademarking the name, Valve is attempting to take ownership of the name and "exercising control over its future." Mescon believes the "DotA name should remain the property of the community at-large, as it always has." Despite these issues, Mescon said, "We are actually really interested to see what they can do with this genre because we are excited to see companies of Valve's caliber to enter the space that we've been working in for the last few years." We contacted Valve for comment on this piece, but as the company has yet to officially announce the game, we'll just have to continue following this story as it develops.

  • Valve files 'DOTA' trademark

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.11.2010

    A few days after voice actor Jon St. John (best known as Duke Nukem) tweeted about doing work on Valve's unannounced Defense of the Ancients, Superannuation has noted a trademark filed by the publisher with the US Patent and Trademark Office for "DOTA." We're following up with Valve again for an official response, but you know how this one goes. It's okay, Valve -- you can talk to us. There's no shame in working on DotA. We're okay with it, nobody is judging you -- we'll still give you bro hugs and use Steam even after you come out with it.

  • Duke Nukem voice actor recorded for Valve's 'Defense of the Ancients'

    by 
    Mike Schramm
    Mike Schramm
    08.06.2010

    We heard a while ago that Defense of the Ancients creator Icefrog had been hired by Valve to work on something that would make DotA fans excited, and now voiceover artist Jon St. John – better known as the voice of Duke Nukem – has tweeted that he visited Valve in Seattle to do some "recording for DotA." Interesting. There have been a few DotA-style games released already, including the popular League of Legends and Heroes of Newerth, but if Valve's collaboration with Icefrog is actually called Defense of the Ancients, it could be even closer to the classic game than any of the full-scale competitors. Of course, the original DotA was a WarCraft 3 mod based on an original StarCraft map, but with Valve on board, this would presumably be a standalone title with plenty of Icefrog insight. We've contacted Valve to see what's up and just how close that announcement might be, and we'll let you know if and when we hear back. [Thanks, Mark B.]

  • Preview: League of Legends, Season One

    by 
    Mike Schramm
    Mike Schramm
    06.20.2010

    Riot Games' League of Legends has been winning accolades and fans since it released last year for a few different reasons. It's a highly polished version of Defense of the Ancients, the company has supported the game with continuous updates and new content, and oh yeah -- it's a free-to-play title. Lately, Riot has been working on a major update they're calling "Season One," designed to make the game a little more compatible with competitive play, as well as implement some of the most requested features for the game. The update should be out within a few weeks, they told us, but on the floor of E3, we got to see some of the new tweaks in action. %Gallery-95725%

  • We're LOCO for Lands of Chaos Online beta keys!

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.24.2010

    You liked them, you grabbed them, and now we have more of them! Lands of Chaos Online has provided us with another 1,000 closed beta test keys to hand out to y'all, so grab them while they're still hot! Plus, if you missed our last giveaway, now's the time to strike! Lands of Chaos Online, or LOCO for short, is a Defense of the Ancients (DotA) styled game paired with traditional massively multiplayer mechanics, all wrapped up in a third-person shooter shell. It's a hybrid to the extreme, but it does provide for some fast-paced combat and hectic sessions of leveling. We took a look at the game during GDC 2010, so if you're interested in learning more about it, or seeing some trailers of the game in action, look no further than our coverage! So, need the details on how to get in on the ground floor? Jump after the break and we'll tell you all about it.

  • Land of Chaos Online goes loco for spell info

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2010

    As we saw at GDC10, Land of Chaos Online is certainly an unusual species of MMO, blending fantasy elements, Defense of the Ancients-style matches and third-person shooter action. The title is still deep in closed beta, but fans wishing to know more about the nitty-gritty details of LOCO can now feast their eyes on The Spellbook of Laair Hathy. Apparently, Laair Hathy is a wizard with a big mouth who likes to share top secret information on her rivals. Unlike many MMOs, LOCO players assume the role of one of several predefined characters, each with their own unique array of skills and spells. Each section of the Spellbook covers one of these characters, providing us with background information, pictures and skill descriptions. This adds up to over 120 spells and skills that are now on display for inspection and discussion. If LOCO piques your interest, then head on over to flip through the Spellbook, and sign up for closed beta while you're at it! %Gallery-87942%

  • GDC10: Land of Chaos Online interview

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.11.2010

    MMOs are a strange genre without many of the clearly-defined borders for something that is or isn't a part of the field. Not surprisingly, there's a lot of innovation in the field that's confined strictly to the absolute edges of what could be considered an MMO. Games such as MAG and Global Agenda feature several shooter conventions mixed with several MMO conventions, and it's an interesting formula. Land of Chaos Online is pushing the formula as well, by adding in third-person shooter elements to a Defense of the Ancients-style match format. The game is on the outer edge of the genre, but it draws much of its gameplay and feel from MMOs, with a strong emphasis on coupled character persistence and more shooter-style elements. We caught up with Achim Kaspers, managing director of Burda:ic, during GDC to talk about what the game would play like and get an idea of what we could expect. More information on this unique game after the cut.

  • The OverAchiever: Master of Strand of the Ancients

    by 
    Zach Yonzon
    Zach Yonzon
    02.09.2009

    Every week The OverAchiever gives advice, walkthroughs and guides on completing your latest Achievement obsession.The Battleground weekend is just about over, but here's a little guide to help players get Master of Strand of the Ancients, one of the requirements for the Battlemaster meta-Achievement. Because it's a new Battleground with no faction associated with it, obtaining this Achievement is relatively easier than the others. Games are guaranteed to end within twenty minutes or less, and players won't need to concern themselves with any reputation gains. Here's what players need to do:Strand of the Ancients VeteranWin 100 games. As with all the Battleground veteran Achievements, this is just a matter of time and takes little effort, but a lot of perseverance.Difficulty: ModerateSteady HandsDisarm 5 Massive Seaforium Charges in a single battle. This necessitates that enemy players plant the explosives, which they don't always do. Some offense rely purely on the power of siege vehicles to break down gates. It is a two second channel to dismantle one, and is easily broken by any attack except periodic damage. Players must have a keen eye for the charges, which can be easily obfuscated by smoke and siege vehicle debris. Players must also disarm the charge themselves, so having to compete with teammates makes the Achievement much more difficult. Done on defense.Difficulty: Hard

  • Breakfast Topic: What Blizzard didn't announce at the opening ceremony

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.28.2008

    By now I'm assuming you've read the liveblog or seen the announcement post and heard: Diablo 3 is go. By now you have probably also heard that there really weren't any other announcements at the opening ceremony. Don't get me wrong, Diablo 3 is awesome. But as much as we're Blizzard fanboys (and fangirls) here, we're all about the WoW first, and we need some WoTLK news to sustain us too -- and we still don't know what that mysterious "next generation MMO" in development is either -- it seems most people are assuming it's Starcraft now though. Me, I'm not convinced. After all, there's a Starcraft game in development too, so it could presumably be either franchise, or simply an updated World of Warcraft 2. There's quite a few things that could come out about WotLK today and tomorrow, of course. I'm still hoping for an opening cinematic and an official release date to start. While we're at it, how about giving us a demo of the Dance Studio or Barbershop, or better yet, some other unannounced new major feature for the expansion? I might even settle for new skills, talent trees, or even a new battleground preview. What are your expectations and hopes for news from the World Wide Invitational as it soldiers on?

  • The Art of War(craft): DotA-style Battleground in WotLK?

    by 
    Zach Yonzon
    Zach Yonzon
    06.04.2008

    My brothers are addicts. Actually, make that my brothers, my best friend, my brother-in-law, and more than a handful of other friends. Although most of them have played World of Warcraft at some point or the other, circumstances ranging from subscription fees and schedules have prohibited them from playing the game regularly. Instead, they get their Warcraft fix by playing DotA. A lot. For those unfamiliar with the term, DotA means Defense of the Ancients, a highly popular Warcraft III scenario developed by various independent authors. In the scenario, players control a single unit, a Hero -- one of about ninety as of version 6.52c -- that they use to combat waves of NPCs and take down enemy Heroes. They play DotA for hours on end every day, and if the rumors are true, it just might happen that their addiction just might become mine, as well.Through one of the most thorough tips WoW Insider's ever gotten, reader Kevin breaks down some speculation that the new Battleground in Wrath of the Lich King will be DotA-inspired. In the slew of interviews that Blizzard granted in early May about the next expansion, Tom Chilton and Jeffrey Kaplan confirmed that they would be introducing a new Battleground in WotLK which "(is) set up as sort of an attack-defend scenario; features siege vehicles, and (has) destructible building components." Those nebulous answers are wide open for interpretation, but if I allow my Battleground-hungry self to dream, all those features can translate into a World of Warcraft DotA map.

  • China's forgotten gamers

    by 
    James Egan
    James Egan
    06.03.2008

    Frank Yu over at Gamasutra wrote a piece recently that didn't exactly slip through the cracks, but was certainly overshadowed by more pressing concerns that affected online gaming in Asia. Yu's 'China's Forgotten Gamers' -- from his China Angle column -- is a look at the invisible population of gamers in the country that industry demographics simply cannot account for. In North America and Europe, subscriptions, registered downloads and box sales provide an accurate picture of who's playing a given title; China is a different story altogether. Credit cards are nowhere near as prevalent among the Chinese as they are abroad; box sales have largely been a failure due to piracy. Added to the mix is the fact that not everyone can afford to play games legitimately, and so some Chinese gamers find ways to play outside of the system. Although the reported numbers of gamers playing the various titles in China are large, Yu says, "In China, we track game players by subscriber or registration numbers, or by the amount of money they spend giving companies revenue. If they don't register or pay money, they are somewhat invisible to the industry or, from the business viewpoint, irrelevant."